Kinn, eu coloquei razoavel+, não apenas razoável

Em mecânica achei o FF2 melhor que o 1, mas em Fluff, prefiro o Hordes of the Abyss. O Pact Primeval achei bem fraco, mas o pact magic eu gostei.
EDIT: Mais notícias, desta vez algumas citações à ambientação básica do 4E, além de emncionar alguns deuses que aparecerão e outras coisinhas:
Fonte:
http://www.wizards.com/default.asp?x=dnd/dudc/20071019
Imagine a world shrouded in darkness -- vast stretches of wilderness untouched by the civilizing hands of humans and dwarves, dotted with crumbling ruins left by the ancient empire of the tieflings or the last great elf kingdom.
Scattered far and wide amid that darkness, like faint stars in the night sky, are the enclaves of civilization; here and there one finds a great city-state or strong barony, but mostly you encounter frontier towns or close-knit villages of farmers and artisans who cling close together for protection against the dark.
Your players' characters will start in one of those points of light.
This idea of the world as a vast sea of darkness, with only feeble, flickering points of light keeping civilization alive, is a core idea of 4th Edition D&D. It's not intended to turn every campaign into a horror game or something laden with dark angst. Instead, it gives space for adventure(...)
The populace is mostly human. The Player's Handbook suggests that the last powerful empire before the fall of the present darkness was a human one, and I have no reason yet to change that. (...)
Eladrins are a new race in the Player's Handbook. They're akin to the elves, but they more often make their homes in the Feywild.(...)
What about shifters? They're my favorite race from the Eberron setting, and I want to use them in my game. They're not in the Player's Handbook, but they are in the Monster Manual, so my players could make shifter characters if they want to. (...)
Turning to another chapter in the Player's Handbook, I run down the list of gods. I don't get very far before Bahamut's portfolio jumps out at me: He's the god of justice, protection, and honor.
(...)
As the sun god, Pelor is an important god of agriculture. (...)
Bahamut is often closely associated with Moradin and Kord -- they say that the three gods share an Astral Dominion, called Mount Celestia.(...)
The big city appears on the map as an arrow pointing north and labeled "to Silverymoon." I've stolen the name from the Forgotten Realms, and later on when the PCs find their way there, I might steal more than just the name. I like Silverymoon as a good example of a city situated in the midst of dangerous wilderness. (Nota: isso é apenas especulação, pois o autor gostou do modelo de Silverymoon; mas acredito que seja um pista para que Silverymoon tenha sobrevivido no FR4E ou até seja a cidade modelo no DMG 4E)
Como cereja do bolo de novidades, vejam como os elfos menos "aliens" na 4E
http://www.wizards.com/dnd/images/4e/20 ... dudc_1.jpg