Ed Greenwood, para a SpellRPG
Esse tópico foi ocasionado devido a alguns tópicos anteriores, questionando a longevidade e validade de um cenário como FR, especialmente o tópico [what the fuck?] Forgotten Realms..., do Silva.
Durante as discussões do tópico, alguns membros questionaram sobre uma possível semelhança entre Thay e a União Soviética (estão no Leste, são vermelhos e "malvados"), e outra mais estranha ainda, sobre Cormyr e os Estados Unidos (a respeito de liberalismo, conforme citado por Mirallatos).
Tais questionamentos, que não foram colocados somente por um membro, me levaram a pensar: será que tais regiões estão tão mal descritas que as pessoas estão traçando esses paralelos?
Ok, é fato que Faerûn possui muitos reinos e situações "copiadas" da Terra, e de outras culturas, mas Cormyr e Thay decididamente não pertencem a essa lista. Com isto em mente, eu já tinha até que alguns argumentos para falar sobre o assunto, mas preferi me aprofundar mais.
Por isso, entrei em contato com Ed Greenwood, criador de Cormyr e de Thay, e também com Brian Cortijo. Brian é designer, com artigos publicados na Dragon Magazine, e é considerado pelo próprio Greenwood, como autoridade máxima a respeito de Cormyr, sendo o maior estudioso do Reino da Floresta atualmente. O que Brian diz sobre Cormyr, geralmente Ed assina embaixo.
Isto posto, e sem mais delongas, exclusivo para a SpellRPG, Ed Greenwood, a respeito de similaridades entre Cormyr / EUA, e Thay / URSS:
"Certainly, Chosen of Moradin.
Quite simply, NOTHING in the original Realms is a "copy of" anywhere in our real-world Earth, past or present. TSR did add Mayan/Europeans exploring the New World, Celtic, Oriental, Mongol, Bedouin, Ancient Egyptian, and Arabian Nights material to the Realms, but they are NOT in the original Realms.
Sembia is meant to be a land of rapidly expanding merchant success, but it could just as easily be the Hanseatic League or Venice under the Doge as the USA: In my campaigns, I nicknamed it "the Land of Fat Rich Merchants" and intended it to be "anywhere where wealth and family mercantile power has outpaced laws and a central authority."
Cormyr is meant to be part King Arthur, and part Robin Hood in Sherwood Forest: in other words, the MYTHICAL quasi-ancient-Britain of chivalry and deep green forests and shining knights in armor. However, the addition of the War Wizards and the long Obarskyr dynasty to the mix makes it an entirely new thing - - not a copy of any real-world kingdom, anywhere, at any time.
Thay is meant to be a slaving empire ruled by wizards, many of them undead. It is only "east" of the Heartlands that TSR chose to develop, NOT in "the east" of my original continent of Faerun. The fact that the Red Wizards are "red" could just as easily result in its being mistaken for Red China as for the USSR - - and again, both comparisons would be wrong. Thay's politics, social organization, and aims are entirely unlike real-world Soviet (or Chinese!) society, aims, and politics at any time in their history.
I don't know how to say this any more bluntly: I meant the Realms to allow gamers to play pirates, jungle explorers, chivalric knights, wizards fighting wizards, and so on (and so "echo" some fictional and Hollywood versions of some imaginary times and places), but NOT any real world place, country, or race. I always believed that having real-world analogues in fantasy settings leads to hurt feelings and bad roleplaying (people operate on what they think ancient Greece or wherever was like, rather than learning what the REALMS is like.
I hope this helps. I'll be happy to answer more questions or explain things in more detail, if you or any gamer in Brazil asking questions through you would like.Thanks,
So Saith Ed."
Em sequência, Brian Cortijo, sobre o mesmo assunto:
"Yuri-Chosen,
I'll be happy to try and dispel any misconceptions about Thay and Cormyr paralleling real-world countries of any sort. A brief explanation for Thay follows, and one for Cormyr. It would help, however, to know what sorts of comparisons are being made between Cormyr and the U.S. (it seems absurd to me, especially since Ed is not from the States at all), so that I can counterpoint the arguments individually before giving a summary.
Thay isn't remotely like The U.S.S.R., and any suggestion that they are is a horrible oversimplification. Other than their red color and the perception by other nations of their evil intentions, there isn't a single comparison to be made between them:
Thay is a mercantile nation; U.S.S.R. was a communist dictatorship.
Thay unapologetically employs slaves of any and all available races and nations; U.S.S.R. espoused (at least publically) the notion of shared work for shared benefit.
Thay is a devoutly religious nation, worshipping deities like Kossuth and Bane; U.S.S.R. was decidely atheistic (believing in no deity at all).
In Thay, one can advance through treachery and magical aptitude; in the U.S.S.R., advancement was solely through service to the State.
Thay's outward advacement has been purely for the aquisition of land, power and slaves; they want to dominate the world. The U.S.S.R.'s conquest of eastern Europe was ideologically driven; however much we disagree, they believed they were "freeing" those societies.
Cormyr is nothing like the U.S. A long-standing monarchy with deeply-rooted traditions, an entitled nobility, a respect for the natural world and a protective relationship with the lands around it, it bears almost no resemblance to the United States--particularly the U.S. of the last 10 years.
While Cormyr has extended its influence in certain cases (the annexation of Tilverton, the establishment of Shadowdale, and the post-Spellplague expansion south of the Lake of Dragons), but it is always with the intention of protecting those lands and their peoples from the depredations of sinister forces: the Shoon Imperium, the Zhentarim, Sembia, the new Empire of Netheril. When the threat has abated, Cormyr's forces withdraw back to the Forest Kingdom, usually leaving little evidence of their presence other than a political shift.
By comparison, the United States--while they speak about similar motivations--tends to engage in military conflicts for two purposes: "national interests" (that is, monetary concerns) and "national security." When American troops show up, they tend to stick around long past the 'emergency' that led to their arrival.
Cormyr is, in short, a (relatively speaking) very benevolent monarchy, while the United States is a democracy whose benevolence tends to shift with the wind (regardless of the nation's view of its own intentions).
This is all beyond the issues of:
*Personal liberties - Far greater in the U.S.
*Government oversight of businesses and individuals - Far greater in Cormyr
*Proliferation and tolerance of variant religious-For all our rehtoric, Americans are essentially intolerant of anything that doesn't walk, talk, or sound like a Christian faith.
*Economy - There are far greater restrictions on who can do what in Cormyr.
*Military service and tradition - Every family has at least one Purple Dragon or veteran, as opposed the American volunteer armed forces.
*Attitude - Cormyreans consider themselves fortunate to live in such a nation, but are not the arrogant, ethnocentric fools that Americans often are or can be.
I don't mean to suggest that anyone that associates Cormyr with the U.S. doesn't "get" Cormyr, but the lack of information is creating a fundamental misunderstanding of what Cormyr is and stands for."
Durante as discussões do tópico, alguns membros questionaram sobre uma possível semelhança entre Thay e a União Soviética (estão no Leste, são vermelhos e "malvados"), e outra mais estranha ainda, sobre Cormyr e os Estados Unidos (a respeito de liberalismo, conforme citado por Mirallatos).
Tais questionamentos, que não foram colocados somente por um membro, me levaram a pensar: será que tais regiões estão tão mal descritas que as pessoas estão traçando esses paralelos?
Ok, é fato que Faerûn possui muitos reinos e situações "copiadas" da Terra, e de outras culturas, mas Cormyr e Thay decididamente não pertencem a essa lista. Com isto em mente, eu já tinha até que alguns argumentos para falar sobre o assunto, mas preferi me aprofundar mais.
Por isso, entrei em contato com Ed Greenwood, criador de Cormyr e de Thay, e também com Brian Cortijo. Brian é designer, com artigos publicados na Dragon Magazine, e é considerado pelo próprio Greenwood, como autoridade máxima a respeito de Cormyr, sendo o maior estudioso do Reino da Floresta atualmente. O que Brian diz sobre Cormyr, geralmente Ed assina embaixo.
Isto posto, e sem mais delongas, exclusivo para a SpellRPG, Ed Greenwood, a respeito de similaridades entre Cormyr / EUA, e Thay / URSS:
"Certainly, Chosen of Moradin.
Quite simply, NOTHING in the original Realms is a "copy of" anywhere in our real-world Earth, past or present. TSR did add Mayan/Europeans exploring the New World, Celtic, Oriental, Mongol, Bedouin, Ancient Egyptian, and Arabian Nights material to the Realms, but they are NOT in the original Realms.
Sembia is meant to be a land of rapidly expanding merchant success, but it could just as easily be the Hanseatic League or Venice under the Doge as the USA: In my campaigns, I nicknamed it "the Land of Fat Rich Merchants" and intended it to be "anywhere where wealth and family mercantile power has outpaced laws and a central authority."
Cormyr is meant to be part King Arthur, and part Robin Hood in Sherwood Forest: in other words, the MYTHICAL quasi-ancient-Britain of chivalry and deep green forests and shining knights in armor. However, the addition of the War Wizards and the long Obarskyr dynasty to the mix makes it an entirely new thing - - not a copy of any real-world kingdom, anywhere, at any time.
Thay is meant to be a slaving empire ruled by wizards, many of them undead. It is only "east" of the Heartlands that TSR chose to develop, NOT in "the east" of my original continent of Faerun. The fact that the Red Wizards are "red" could just as easily result in its being mistaken for Red China as for the USSR - - and again, both comparisons would be wrong. Thay's politics, social organization, and aims are entirely unlike real-world Soviet (or Chinese!) society, aims, and politics at any time in their history.
I don't know how to say this any more bluntly: I meant the Realms to allow gamers to play pirates, jungle explorers, chivalric knights, wizards fighting wizards, and so on (and so "echo" some fictional and Hollywood versions of some imaginary times and places), but NOT any real world place, country, or race. I always believed that having real-world analogues in fantasy settings leads to hurt feelings and bad roleplaying (people operate on what they think ancient Greece or wherever was like, rather than learning what the REALMS is like.
I hope this helps. I'll be happy to answer more questions or explain things in more detail, if you or any gamer in Brazil asking questions through you would like.Thanks,
So Saith Ed."
Em sequência, Brian Cortijo, sobre o mesmo assunto:
"Yuri-Chosen,
I'll be happy to try and dispel any misconceptions about Thay and Cormyr paralleling real-world countries of any sort. A brief explanation for Thay follows, and one for Cormyr. It would help, however, to know what sorts of comparisons are being made between Cormyr and the U.S. (it seems absurd to me, especially since Ed is not from the States at all), so that I can counterpoint the arguments individually before giving a summary.
Thay isn't remotely like The U.S.S.R., and any suggestion that they are is a horrible oversimplification. Other than their red color and the perception by other nations of their evil intentions, there isn't a single comparison to be made between them:
Thay is a mercantile nation; U.S.S.R. was a communist dictatorship.
Thay unapologetically employs slaves of any and all available races and nations; U.S.S.R. espoused (at least publically) the notion of shared work for shared benefit.
Thay is a devoutly religious nation, worshipping deities like Kossuth and Bane; U.S.S.R. was decidely atheistic (believing in no deity at all).
In Thay, one can advance through treachery and magical aptitude; in the U.S.S.R., advancement was solely through service to the State.
Thay's outward advacement has been purely for the aquisition of land, power and slaves; they want to dominate the world. The U.S.S.R.'s conquest of eastern Europe was ideologically driven; however much we disagree, they believed they were "freeing" those societies.
Cormyr is nothing like the U.S. A long-standing monarchy with deeply-rooted traditions, an entitled nobility, a respect for the natural world and a protective relationship with the lands around it, it bears almost no resemblance to the United States--particularly the U.S. of the last 10 years.
While Cormyr has extended its influence in certain cases (the annexation of Tilverton, the establishment of Shadowdale, and the post-Spellplague expansion south of the Lake of Dragons), but it is always with the intention of protecting those lands and their peoples from the depredations of sinister forces: the Shoon Imperium, the Zhentarim, Sembia, the new Empire of Netheril. When the threat has abated, Cormyr's forces withdraw back to the Forest Kingdom, usually leaving little evidence of their presence other than a political shift.
By comparison, the United States--while they speak about similar motivations--tends to engage in military conflicts for two purposes: "national interests" (that is, monetary concerns) and "national security." When American troops show up, they tend to stick around long past the 'emergency' that led to their arrival.
Cormyr is, in short, a (relatively speaking) very benevolent monarchy, while the United States is a democracy whose benevolence tends to shift with the wind (regardless of the nation's view of its own intentions).
This is all beyond the issues of:
*Personal liberties - Far greater in the U.S.
*Government oversight of businesses and individuals - Far greater in Cormyr
*Proliferation and tolerance of variant religious-For all our rehtoric, Americans are essentially intolerant of anything that doesn't walk, talk, or sound like a Christian faith.
*Economy - There are far greater restrictions on who can do what in Cormyr.
*Military service and tradition - Every family has at least one Purple Dragon or veteran, as opposed the American volunteer armed forces.
*Attitude - Cormyreans consider themselves fortunate to live in such a nation, but are not the arrogant, ethnocentric fools that Americans often are or can be.
I don't mean to suggest that anyone that associates Cormyr with the U.S. doesn't "get" Cormyr, but the lack of information is creating a fundamental misunderstanding of what Cormyr is and stands for."




