[4e] Divine Power
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Avengers
Censure of Unity: You gain a +1 bonus to damage rolls against your oath of nemity target for each ally adjacent to that target. The bonus increases to +2 at 11th level and +3 at 21st level.
At-wills:
Bond of Censure
Charm, Divine, Implement, Radiant
Standard Action | Ranged 5
Target: One creature
Attack: Wisdom vs. Will. If the target is your oath of enmity target and no enemies are adjacent to you, you can make two attack rolls and use either result.
Hit: You pull the target a number of squares equal to your Intelligence modifier. If the target ends this movement adjacent to you, it takes 1d10 radiant damage.
Leading Strike
Divine, Weapon
Standard Action | Melee weapon
Target: one creature
Attack: Wisdom vs. AC
Hit: 1[W]+Wisdom modifier damage. One ally adjacent to you or the target gains a bonus to his or her next damage roll against the target equal to your Intelligence modifier.
---
Paragon Path: Ardent Champion
Preq: Avenger, Censure of Pursuit class feature, oath of enmity power.
Holy Ardor(11): Whenever you make two attack rolls because of your oath of enmity, you score a critical hit if both dice have the same roll, except if both rolls are 1.
Ardent Action(11): When you spend an action point to take an extra action, you can also make a saving throw or shift a number of squares equal to your Dexterity modifier.
Ardent fury(16): Once per round when you score a critical hit against your oath of enmity target, you can shift 1 square and make a basic attack against that target as a free action.
Fanatical Flurry
[Encounter] Divine, Weapon
Standard Action | Close Burst 2
Target: Your oath of enmity target and each enemy in burst.
Attack: Wisdom vs. AC
Hit: 2[W]+Wisdom modifier damage
Effect: You take a -2 penalty to all defenses until the end of your next turn.
Battle Rapture
[Daily] Divine, Stance
Minor action, Personal
Effect: until the stance ends, your attacks deal extra damage against your oath of enmity target equal to 1d10+one-half your level. In addition, when any ally deals damage (not ongoing damage) to your oath of enmity target, you take 3d6 damage.
Irresistible Ardor
[Daily] Divine, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 4[W] + Wisdom modifier damage. You regain the use of an encounter power that you have already used during this encounter.
Miss: Half damage.
Effect: Until you attack a creature other than your oath of enmity target or until the end of the encounter, you gain a +2 power bonus to all defenses against the attacks of your oath of enmity target.
---
Feats:
Divine Distraction [Heroic]
Prerequisites: Avenger, Censure of Unity class feature, oath of enmity power
Benefit: When you are adjacent to your oath of enmity target, your allies gain a +1 bonus to damage rolls against that target.
Fist of Heaven [Epic]
Prerequisite: 21st level, avenger, oath of enmity power.
Benefit: Your oath of enmity target takes a -2 penalty to saving throws.
---
For the impatient, a quick summary:
Paladins get ...
Virtuous Strike: Radiant melee Cha vs AC - 1[W]+Cha radiant, works as a mba and grants you +2 to saving throws
Ardent Strike: str/cha vs AC, melee - 1[W]+Str/cha damage and imposes divine sanction. Can be used on charges.
Divine sanction is like DC that doesn't need to be upheld, but still deals 3/6/9+Cha damage when the enemy attacks others. It's a mark that damages. Ardent Vow replaces lay on hands and gives Wis uses of a minor action that gives you 5+Wis extra damage against the target and each hit until end of encounter puts the divine sanction on the target.
There is also a heroic feat that gives +Str to DC damage. I would say the paladin has become a very good multi-target defender.
Clerics get...
Recovery Strike: Str vs AC, 1[W]+Str and the next ally to hit the target gains Cha mod hp.
Astral Seal: range 5 ,wis+2 vs ref - on hit target takes -2 to defs and next ally to hit target heals cha+2.
And a cool heroic feat called Pacifist Healer: When you use a divine power that allows a target to spend a surge, you add your charisma modifier and +1d6 per tier to the healing, but - when you deal damage to a bloodied enemy, you are stunned until the end of your next turn.
Invokers get:
Hand of Radiance 1-3 targets (4 on epic), range 10, wis vs ref, 1d4+wis damage.
Mantle of the Infidel: Range 20, vs will, 1d6+wis radiant and if the target is marked the penalty to attack rolls it takes from the marked condition is -4 instead of -2, 2d6+wis at epic.
Visions of Blood: Close blast 3, fear, psychic, vs will -1d6+wis psychic damage and the target takes a -1 penalty to all defenses until the start of your next turn.
Baleful Malediction is a heroic feat for Covenant of Malediction that imposes a -2 penalty to attack rolls to all targets hit with divine encounter and daily attack powers.
Fonte: RPG NET
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Meu cleric devoted vai ficar ainda mais apelão *_*
Já não será possivel dar mais dano do que ele cura! :D
Avengers
Censure of Unity: You gain a +1 bonus to damage rolls against your oath of nemity target for each ally adjacent to that target. The bonus increases to +2 at 11th level and +3 at 21st level.
At-wills:
Bond of Censure
Charm, Divine, Implement, Radiant
Standard Action | Ranged 5
Target: One creature
Attack: Wisdom vs. Will. If the target is your oath of enmity target and no enemies are adjacent to you, you can make two attack rolls and use either result.
Hit: You pull the target a number of squares equal to your Intelligence modifier. If the target ends this movement adjacent to you, it takes 1d10 radiant damage.
Leading Strike
Divine, Weapon
Standard Action | Melee weapon
Target: one creature
Attack: Wisdom vs. AC
Hit: 1[W]+Wisdom modifier damage. One ally adjacent to you or the target gains a bonus to his or her next damage roll against the target equal to your Intelligence modifier.
---
Paragon Path: Ardent Champion
Preq: Avenger, Censure of Pursuit class feature, oath of enmity power.
Holy Ardor(11): Whenever you make two attack rolls because of your oath of enmity, you score a critical hit if both dice have the same roll, except if both rolls are 1.
Ardent Action(11): When you spend an action point to take an extra action, you can also make a saving throw or shift a number of squares equal to your Dexterity modifier.
Ardent fury(16): Once per round when you score a critical hit against your oath of enmity target, you can shift 1 square and make a basic attack against that target as a free action.
Fanatical Flurry
[Encounter] Divine, Weapon
Standard Action | Close Burst 2
Target: Your oath of enmity target and each enemy in burst.
Attack: Wisdom vs. AC
Hit: 2[W]+Wisdom modifier damage
Effect: You take a -2 penalty to all defenses until the end of your next turn.
Battle Rapture
[Daily] Divine, Stance
Minor action, Personal
Effect: until the stance ends, your attacks deal extra damage against your oath of enmity target equal to 1d10+one-half your level. In addition, when any ally deals damage (not ongoing damage) to your oath of enmity target, you take 3d6 damage.
Irresistible Ardor
[Daily] Divine, Weapon
Standard Action | Melee weapon
Target: One creature
Attack: Wisdom vs AC
Hit: 4[W] + Wisdom modifier damage. You regain the use of an encounter power that you have already used during this encounter.
Miss: Half damage.
Effect: Until you attack a creature other than your oath of enmity target or until the end of the encounter, you gain a +2 power bonus to all defenses against the attacks of your oath of enmity target.
---
Feats:
Divine Distraction [Heroic]
Prerequisites: Avenger, Censure of Unity class feature, oath of enmity power
Benefit: When you are adjacent to your oath of enmity target, your allies gain a +1 bonus to damage rolls against that target.
Fist of Heaven [Epic]
Prerequisite: 21st level, avenger, oath of enmity power.
Benefit: Your oath of enmity target takes a -2 penalty to saving throws.
---
For the impatient, a quick summary:
Paladins get ...
Virtuous Strike: Radiant melee Cha vs AC - 1[W]+Cha radiant, works as a mba and grants you +2 to saving throws
Ardent Strike: str/cha vs AC, melee - 1[W]+Str/cha damage and imposes divine sanction. Can be used on charges.
Divine sanction is like DC that doesn't need to be upheld, but still deals 3/6/9+Cha damage when the enemy attacks others. It's a mark that damages. Ardent Vow replaces lay on hands and gives Wis uses of a minor action that gives you 5+Wis extra damage against the target and each hit until end of encounter puts the divine sanction on the target.
There is also a heroic feat that gives +Str to DC damage. I would say the paladin has become a very good multi-target defender.
Clerics get...
Recovery Strike: Str vs AC, 1[W]+Str and the next ally to hit the target gains Cha mod hp.
Astral Seal: range 5 ,wis+2 vs ref - on hit target takes -2 to defs and next ally to hit target heals cha+2.
And a cool heroic feat called Pacifist Healer: When you use a divine power that allows a target to spend a surge, you add your charisma modifier and +1d6 per tier to the healing, but - when you deal damage to a bloodied enemy, you are stunned until the end of your next turn.
Invokers get:
Hand of Radiance 1-3 targets (4 on epic), range 10, wis vs ref, 1d4+wis damage.
Mantle of the Infidel: Range 20, vs will, 1d6+wis radiant and if the target is marked the penalty to attack rolls it takes from the marked condition is -4 instead of -2, 2d6+wis at epic.
Visions of Blood: Close blast 3, fear, psychic, vs will -1d6+wis psychic damage and the target takes a -1 penalty to all defenses until the start of your next turn.
Baleful Malediction is a heroic feat for Covenant of Malediction that imposes a -2 penalty to attack rolls to all targets hit with divine encounter and daily attack powers.
Fonte: RPG NET
---------------------------
Meu cleric devoted vai ficar ainda mais apelão *_*
Já não será possivel dar mais dano do que ele cura! :D

