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Iuri escreveu:Ele ja tinha declarado que teria o Reflexos de Combate. Supomos que tenha uma Dex alta tambem.
Este problema do passo de ajuste é a unica coisa que obriga seu personagem a usar uma arma que realmente seja de haste, para obrigar o adversário a se mover pelo menos 3 metros até ficar adjacente.
Mas, se o adversario ja gastou uma ação de movimento para se levantar, porque ele iria se mover até ficar adjacente? Ao chegar em tal posição ele não poderia atacar porque teria trocado sua ação padrão por uma de movimento. O que eu prevejo que vá acontecer é os adversários irem se arrastando até você e te atacando do chão mesmo. O que não deixa de ser uma boa coisa. Você dá apenas 1 AdO, pelo movimento dele, mas ele fica com as penalidades de estar no chão o resto do combate.
Lumine Miyavi escreveu:Mesmo se for, passo a passo ele fica desprotegido, porque se alguém tocar nele com uma arma de haste, ele não tem como revidar: não tem área de ameaça e nem ataca a 1,5m.
Jah prevejo a avalanche de inimigos imunes ou extremamente dificeis de se derrubar
Eltor Macnol escreveu:Não li o tópico inteiro, então não sei se mencionaram, mas provavelmente você vai se interessar por esse talento:Stand Still [General]
You can prevent foes from fleeing or closing.
Prerequisite
Str 13.
Benefit
When a foe’s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round.
Since you use the Stand Still feat in place of your attack of opportunity, you can do so only a number of times per round equal to the number of times per round you could make an attack of opportunity (normally just one).
Normal
Attacks of opportunity cannot halt your foes in their tracks.
Ele se originou no livro dos psiônicos, mas é um talento do tipo [Geral]. Se o mestre permitir, qualquer personagem não-psiônico pode usar.
dmandrak escreveu:Pessoal, improved trip (derrubar aprimorado) na 3.0 da +4 no trip ou nao?
Nao achei isso em lugar nenhum...
ProxAlestorm escreveu:dmandrak escreveu:Pessoal, improved trip (derrubar aprimorado) na 3.0 da +4 no trip ou nao?
Nao achei isso em lugar nenhum...
from http://www.d20srd.org/srd/feats.htm#improvedTrip
Improved Trip [General]
Prerequisites
Int 13, Combat Expertise.
Benefit
You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
Normal
Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
Special
At 6th level, a monk may select Improved Trip as a bonus feat, even if she does not have the prerequisites.
A fighter may select Improved Trip as one of his fighter bonus feats.
dmandrak escreveu:ProxAlestorm escreveu:dmandrak escreveu:Pessoal, improved trip (derrubar aprimorado) na 3.0 da +4 no trip ou nao?
Nao achei isso em lugar nenhum...
from http://www.d20srd.org/srd/feats.htm#improvedTrip
Improved Trip [General]
Prerequisites
Int 13, Combat Expertise.
Benefit
You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
Normal
Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
Special
At 6th level, a monk may select Improved Trip as a bonus feat, even if she does not have the prerequisites.
A fighter may select Improved Trip as one of his fighter bonus feats.
Cara, o srd não é 3.5?
Isso ai eu também achei, o da 3.0 é que eu não achei
ProxAlestorm escreveu:Vc joga 3.0?
Improved Trip [General]
Prerequisites: Int 13+, Expertise.
Benefit: If the character trips an opponent in melee combat, the character immediately gets a melee attack against that opponent as if the character hadn’t used the character's attack for the trip attempt.
Trip an opponent [Varies][AoO: No]
A combatant can try to trip an opponent as a melee attack. A combatant can only trip an opponent who is one size category larger than a combatant, the same size, or smaller.
Making a Trip Attack: Make a melee attack as a melee touch attack. If the attack succeeds, make a Strength check opposed by the defender's Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium-size or a -4 penalty for every size category he is smaller. The defender gets a +4 stability bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If a combatant win, a combatant trip the defender. If a combatant lose, the defender may immediately react and make a Strength check opposed by a combatant's Dexterity or Strength check to try to trip a combatant.
A tripped combatant is prone. Standing up from prone is a move-equivalent action.
A combatant may make a trip attack against a mounted opponent. The defender may use his Ride skill in place of his Dexterity or Strength check. If a combatant succeed, a combatant pull the rider from his mount.
This attack form substitutes for a melee attack, not an action. As a melee attack, it can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity.
Kinn escreveu:Improved Trip [General]
Prerequisites: Int 13+, Expertise.
Benefit: If the character trips an opponent in melee combat, the character immediately gets a melee attack against that opponent as if the character hadn’t used the character's attack for the trip attempt.
Por sorte tenho um arquivo com o SRD de quando era 3.0
O texto é exatamente este
Kinn escreveu:olha o edit
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