Ameron escreveu:As a player I always wanted the wish spell. It was so powerful that it’s only real limit was your imagination. It was a way to use magic to accomplish whatever it was you needed to do when none of the other spell in the game could do it. I remember playing an entire campaign just to help the Wizard get his hands on a wish spell. A Wizard with wish eclipsed all other PCs, even a Paladin with a holy avenger.
As a DM wish was both a bane and a boon. As soon as a PC got his hands on the wish spell you had to be ready for anything. And I mean anything. Players can be unpredictable at the best of time, but when they’ve got the ability to cast wish their actions are no longer limited in any way. The saving grace for DMs was that a wish could be manipulated and twisted in order to subvert the PC’s intended outcome. It’s a mean and underhanded thing to do if you’re a DM, but the PCs have to realize that when they’ve got that kind of power at their fingertips the DM is going to try and balance the scales.
Now we have 4e D&D and wish has disappeared. I suppose it’s not really fair to give Wizards something as limitless as wish and deny the other classes something equally powerful. One of the significant changes between 3e and 4e was the attempt to level the playing filed among the classes. What could you possible give a Fighter that is on par with a wish spell? Anything you think of will only be silly, overwhelming and still not nearly as versatile as wish.
Texto na íntegra na fonte:
http://dungeonsmaster.com/2009/09/wish/
Estive pensando após ler o fantástico post do Shido no .20 (e seus comentários) sobre a diferença entre os sistemas D&D já publicados.
E aí eu procurei uns artigos (alguns nem tão recentes), sobre algumas coisas. Achei um bem interessante sobre a exclusão da magia "Desejo", a menina dos olhos de outro do Mago / Feiticeiro de outrora. Do ponto de vista mecânico, faz sentido que apenas UMA classe possa "remoldar a realidade" a seu bel prazer.
E minha reação pra esse artigo? A parte grifada do texto me atingiu como um golpe com um saco de batata cheio tijolos atingindo em cheio no meu plexo solar. Como assim "Qualquer coisa que você pensar no mesmo nível pro guerreiro vai ser boba"!?
Existe um abismo entre 3e e 4e, especialmente na fanbase. A expectativas são diferentes; guerreiros são "anime" demais, porque tem poderes especiais com nomes elaborados, enquanto magos foram "nerfados" a uma mera sombra do que foram um dia. Eu não consigo entender muito bem porque a superioridade dos conjuradores "é melhor". E mesmo tendo como favoritos os MESMOS conjuradores, não dispensaria jogar com um combatente ou personagem perito.
E aí, o vocês que acham, spell? Qual a opinião de vocês?
Editado: Corrigido link do .20