-=[ STREET FIGHTER 4 ]=- Tópico oficial

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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Kear em 04 Set 2010, 12:37

Madrüga escreveu:Aliás, Kear, sabe se vai rolar algum tipo de "patch" para corrigir desequilíbrios?


Nada confirmado, mas:

Seth Killian escreveu:"While I see where you're coming from with Gen, I can at least tell you that the game balance and tweaking almost never starts with the idea "we should nerf so-and-so" (so Gen wasn't somehow targeted for being made weaker).

During the course of balancing, all the characters go on a bit of a rollercoaster ride of being stronger and weaker versions of themselves. For instance, the Abel that was shipped was one of the strongest versions of Abel that existed during SSFIV development. This wasn't part of a master plan, and there is no pre-set scheme to try and make the rankings look one particular way (like "Gouken should be #1, and Blanka should be 8th!"). When it came time to ship the game, Abel went out the door as a relatively strong version of his different incarnations. For Gen (always a tricky character to balance, given his large amount of moves, and unusual features), he was caught a bit on the lower side. I certainly don't feel Gen is somehow hopeless (and lord knows I've done my fair share of losing to him), but I see the issues and am certainly unhappy that a lot of Gen-loving players seem to like him less than they did before.

Arcade version of SSFIV may have some surprises in store, so stay tuned..."


e

Ono escreveu:Thank you Ono-san for adding more characters to Super Street Fighter 4.

Ono: That's not all we are [doing]!! ;P
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Kear em 04 Set 2010, 19:15

Entrevista com o Daigo.

Trecho dedicado ao bahamute:
Umehara escreveu:Alright, let’s talk about Current Events in the world of Street Fighter. We’ve got these new characters coming – we don’t know if it’s two, or six, or seven as the rumours have said, but I’m wondering if there’s any characters you’d like to see added to the game?

Yun, Yun would be good.


Trecho dedicado ao Oda

Umehara escreveu:And Yang?

Yang… Yang is very similar to Fei Long, so it would be an overlap. But Yun, I really like. [Long pause, thinking] Also Rolento. Rolento and Yun.
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Kear em 06 Set 2010, 08:30

Offtopic: Sorry pelo post triplo, guys .-.

Caras fumando um pouco mais na confirmação de Yun~Yang:
Imagem
Imagem

Dicas do Ono sobre a/o Poison estar no SSF4:

Hey Ono-san, please make Poison good looking in Super Street Fighter 4.

Ono: I'll tell it to Battle Director. ;D

I'm getting married soon! A great gift from Capcom would be the announcement of Poison in SSFIV!

Ono: You have my blessing. ;D


Any chances for Poison and Q in Super Street Fighter 4?

Ono: I can't comment on that.

If Poison is added to SSF4, I will buy 10 more copies.

Ono: Wow!!

Everyone I've talked too is unbelievable stoked about Poison!!! Your the man Ono!

Ono: Hehehe....

I can't wait for Street Fighter 5. Maybe you'll put Poison in that one...

Ono: Ummm, SF 5... It's a long way off. ;)


Embora pareça meio "oh, ok, lol, ele está só respondendo os caras"; geralmente quando o Ono faz isso no Twitter é porque tem coisa vindo, antes dessas imagens do Yun e do Yang os dois foram mencionados bastante no Twitter dele, e o mesmo aconteceu quando o SSF4 ia sair.

E também temos rascunhos das possíveis Alternative Costumes:


Imagem reduzida. Clique na imagem para vê-la no tamanho original.

Link pro resto

Por fim, re-aconselhando que assistam os tuts de SSF4 do Vesper arcade, clicando aqui.
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Madrüga em 06 Set 2010, 14:40

Agora até eu tenho que admitir que parece mesmo o boné e aqueles braços impossivelmente musculosos de Yun/Yang. Eles devem ter o braço duro e tenso o tempo todo pra ficar daquele jeito.

E... POISON? :wub:
Cigano, a palavra é FLUFF. FLUFF. Repita comigo. FLUFF

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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Kear em 09 Set 2010, 06:17


Imagem reduzida. Clique na imagem para vê-la no tamanho original.


Imagem reduzida. Clique na imagem para vê-la no tamanho original.


Parece que a Chun finalmente vai ganhar a alt que ela tinha no Alpha, mas eu acho que os outros sketchs de roupas que fizeram pra ela foram bem melhores, ainda =\; e o mesmo vale pra Blanka e Sakura.

Se bem que dane-se os costumes @_@
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Aluriel de Laurants em 09 Set 2010, 09:07

Eu ia adorar se Cammy ganhasse as roupas que ela tinha no anime SF - Victory.
SPOILER: EXIBIR
Imagem Bons tempos aqueles em que você podia por um satã travesti num desenho de criança.


twitter www.twitter.com/aluriel facebook http://www.facebook.com/#!/profile.php?id=100001002584902 , tumblr http://alurieldelusionland.tumblr.com

As vezes a maior sabedoria é parecer não saber nada.
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Madrüga em 09 Set 2010, 09:22

Ou se a roupa alternativa dela fosse "sem roupa".
Cigano, a palavra é FLUFF. FLUFF. Repita comigo. FLUFF

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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Lumine Miyavi em 09 Set 2010, 09:35

*vê a roupa da Sakura*
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PHUCK YESH
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Kear em 11 Set 2010, 11:20

Yun e Yang confirmados pra SSF4... :triste:

Eventhubs escreveu:Yun
• Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike. It has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.


... :duh: Se o Yun tiver chance de usar, lol.

• Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This has a very short range and does not hit on any Focus Attack Dash Cancels. But he can follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.


Legal, mais um Ultra inutil.

• Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. This also does not combo from any Focus Attack Dash Cancels because of its short range.


OUTRO Ultra inutil, tesão!

• All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away.

• His Dive Kick is great, like Rufus' and his overhead, Toward + Medium Kick, can crossup a grounded opponent.

• Yun's Shoulder Attack seemed to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version seems like it will be good anti air.

• Yun has his Third Strike target combos.

• Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

• Yun's Ultras do not combo off his Standing Medium Kick Launcher.


Yang

• Yang's command dash was in and crossed up like Ibuki's in SSF4.

• His EX Fist Slashes looked like a great move, crazy fast.

• He also has his Third Strike target combos.

• Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there — similar to Makoto's Ultra 1. This will only connect from close range only.

• Ultra 2, Tenshin Senkyuu, rolls forward along the ground and goes up in the air with a rising kick. If Yang connects cleanly on the ground with the roll portion, the rest of the animation kicks in. If not, Yun goes up in the air with kicks. This Ultra will pass under fireballs and it has some tracking properties. If his Ultra 2 is started while the opponent is in the air, Yang will rise up with kicks where they're jumping, but in this scenario it won't lead to full damage. This can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, again it won't connect fully in these situations.

• Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.


Aparentemente sólido, mas não sei...


Hakan
• Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.

• Capcom also gave him a Kick follow up after performing his Oil Shower. Another follow up option after Hakan's slide allows the choice between doing more damage or oiling up again. Also, he can reportedly combo Standing Light Kick into his Oil Shower.

• Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them.


BUFFS! BUFFS!


Other Characters:
• Zangief's EX Green Hand no longer knocks down. Range on his Ultra 2 was increased, but so was the recovery time.


WTF!?

• Seth's Jumping Hard Punch is gone, the one copied from Dhalsim. It wasn't clear what exactly this was replaced with.

WTF!?²

• The distance Blanka flies away after a blocked Beast Roll has been cut in half, making it much easier to punish if blocked.

FFFFFFFFFFFFUCK YEAAAAAAAAAAAAAAA!

• Ryu and Akuma's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. Crossing up with a Hurricane Kick still works, though.

• Juri's Kick Fireball seems easier to combo with now.

• E. Honda's damage has been reduced, and it may be harder to combo into his Hundred Hand Slaps. Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.

• Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu.

• Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though.


Um monte de mudanças estranhas...

• M. Bison's Ultra 2 is now a charge motion with way more recovery.

Acabou a Bison Army, de volta ao Balrog xD

• Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly).


E acabam de destruir a Cammy assim como tinham feito com o Gen =\.

• Makoto's EX Dash Punch (Hayate) now breaks armor. She also received a slightly faster walk speed and her Axe Kicks are more like they were in Third Strike.


Qualquer buff na mocoto é bem vindo.

• Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly. Crouching Hard Kick (Launcher) may be faster, although it's debatable at this point. Jumping Hard Kick knocks down in air-to-air situations.

• Chun-Li had no apparent changes, although it seems like her Crouching Hard Kick sweep doesn't do as much stun.


---

Ok...Nerfaram um personagem meu (Seth), não buffaram o Gen, tiraram a essencia da Cammy (embora instant overhead -> Ultra seja imbazinho, lol) e botaram dois personagens trash no jogo .-.
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Sr. Pichu em 11 Set 2010, 23:59

caramba...
tantas mudanças...
parece mais um SF V, já...
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Kear em 15 Set 2010, 13:54

Complete List of Super Street Fighter 4 Arcade Edition Changes

Yun

* Genei Jin is his super
* Yun feels stiff like Makoto does, but has his target combos
* build meter FAST because of the speed of his light palm ( ? ).
* LP forward special punch is good for block string, it's safe on block.
* His Dive kick is the same as Rufus.
* Arc jump is dictator like.
* Viper Walk speed.
* C.mk is crap.
* His super is about juggle, can take 40% life on Hawk.
* Ultra are useless outside of corner
* Yun can Tetsu Zankou (Shoulder) xx FADC xx Ultra 1
* I couldn't FADC Nishou Kyaku (Up Kicks) at all, this may mean I suck or it may mean wake up Dragon Kick isn't a great option for Yun
Yun's Zesshou Hohou (Lunging Punch thing) was armor breaking
* Yun color 1 is Blue, color 2 is yellow.
* Multiple sources saw a Yun Genei Jin combo doover 50%, it looks like a very strong super
* Ultra 1 looks like a few punches, then a Balrog Ultra 2 foot/ground stomp then a Makoto Ultra 1 punch into the air
* Ultra 2 was a few hits, then a Gen leg hurricane into the air, footstomps on their back back to the ground.
* Shoulder seemed to have worse range than you'd hope.
* Dragon Kicks seemed to trade quite a bit
* His overhead (Toward and MK, can crossup a downed opponent).
* U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.
* U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.
* Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).
* Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.


Personagem podre @_@.

Yang

* Yang also has his 3s target combos
* L/M/H Dive kicks do not change angle.
* Dive kicks would not come out as low as Rufus.
* EX Palm has a wall bounce
* Ultra 2 after Wall Bounce didn't connect, could have been timing issue though.
* c.LK xx Slashes works
* Window between slashes is quite lengthy.
* Yang Ultra 1 startup lost to T. Hawk Dragon punch but beat T. Hawk SPD
* Yang can Kaihou (Up kicks) xx FADC xx EX Slashes (execution fail on Ultra test sorry)
* c.mk into Slashes does work
* Yangs dive kick is the same as Yuns as far as I can tell.
* Yang's Super is double QCB + Punch, can cancel into into it from QCB + P (Palm)
* QCB + LP seemed to be fake palm.
* Yang color one is Pinkish, color two is purple.
* Yang's command dash was in and crossed up like Ibukis.
* EX Slashs looked like a great move, crazy fast.
* Super was Seiei Enbu
* Ultra 1 was a fancy ass version of Gens Punch Ultra 1, (it looked f'in cool though)."
* U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.
* U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.
* SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.


Abel

* command grab damage nerf
* more recovery on breathless
* rolls have a little bit more recovery


Hum...Ok.

Adon

* Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters.
* EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move.


Não gostei do nerf no wake-up dele, era o que diferenciava ele do resto do povo.

Akuma

* Same as ryu, escaping hurricane kick nerf
* Ultra 2 is faster and apparently can be comboed into from a Shoryuken, Focus Attack Dash Cancel.
* EX Dragon Punch damage reduced.
* Hard Punch Red Fireball damage increased.
* May have slower walk speed. Akuma was tied for fastest walk speed in the game in SSF4.


Não gostei do Ultra 2 combando com FADC Ultra, mas gostei do retorno do Shoryuken FADC Shakunetsu.

Balrog

* Ultra 2 is indeed 2x Half Circle


Bom, deixa o Ultra mais usável.

Bison

* U2 now charge motion, way more recovery

Não sei se eu concordo com a parte do recovery.

Blanka

* Blocked Blanka Ball now recoils at half the distance, much easier to punish.


Acho que metade da distancia é muito, devia ser uns 3/4.

Cammy

* Normals easier to combo
* tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
* HK spiral arrow's distance to get 2 hits is shorter


Os normals dela já combavam com bastante facilidade, não vejo porque tirar o tk Cannon Strike, e diminuir a janela entre os dois hits do Spiral Arrow é uma péssima idéia.

Chun Li

* sweep doesn't seem to deal as much stun


Acabou o Nemo combo D:

Cody

* faster walk speed
* ex zonk distance is shorter
* Medium ruffian is longer
* Hard ruffian may hit some crouching characters, like Gief


Hum...Não sei o que dizer, Cody já era um personagem muito bom antes, e com esses buffs ele vira um top tier, for sure.

Dan

* Higher jumping taunt


YAHOOOOOOOO!

Dee Jay

* Ultra 1 seemed to do less chip damage
* standing HK is now overhead


Burrice nerfar o U1, imho.

Dudley

* Rose taunt has less recovery
* EX Ducking, with less recovery than regular
* crouch HK comes out faster


Deve ganhar um feeling mais parecido com o Dud do 3s.

El Fuerte

* Ultra Spark got a damage nerf


Não gosto da idéia de nerfar o Fuerte, ele já é fraco demais.

Gen

* Ultra 2 (啼牙? jump QCF x2 one) is faster


...Capcom...Cadê o Old Gen? ¬¬

Gouken

* Gouken's LP rush punch has no forward movement, but is faster.
* His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear.


FUCK YEAH!

Guile

* Damage down


FUCK YEAH²

Guy

* Hitbox tweak on mp hp combo, doesnt wiff crouchers anymore.
* Lp hozanto is safe from spd and light hawk spd
* U2 is decent now, less recovery on whiff, distance fixed.
* His flip grab has been toned down, 120 damage instead of 200
* Hp Hozanto is faster than before
* forward -> MP overhead is now 2 hit


120 de dano é MUITO genérico pra um grab, devia ser uns 150; mas fora isso, gostei das mudanças.

Hakan

* Slide has now 2 options afterwards: P -> additional attack, K -> auto oil up
* oils stack
* 360+K can now be cancelled
* Jump arc changed?


FUCK YEAH³

Honda

* Ultra 2 is now HCBx2
* Damage decreased


Não sei se concordo com o 2xHCB no U2, mas considerando o damage nerf, acho que tudo bem.

Juri

* The upkick part of her fireball will combo into the fireball itself now if you do not store it


Não sei se concordo com isso, muito dano pra um setup safe desses.

Ken

* EX Tatsu can be blocked low.
* More recovery on jab SRK.
* Can follow up jab SRK AA with EX Hadouken, just like Ryu


Well, os online kens vão chorar.

Makoto

* gets Armor Break EX Hayate,
* more invincibility on Oroshi,
* damage boost on Fukiage.
* File under "Wild Speculation". It *looked* like her Fukiage (Up Punch) hitbox had been moved forward a bit. Also I may have seen her combo into Fukiage after EX Hayate in the corner but tbh I'm not really certain what I saw when that happened. Crazy mixups were afoot


Capcom tinha que refazer toda a animação dela, pra começar...

Rose

* lost all invincibility on Soul Satellite.


Burrice.

Ryu

* hurricane kicks are not good for escaping anymore


Isso é bom.

Sagat

* more recovery on tiger knee
* damage BUFF on tiger uppercut
* Vanilla's standing lk is back. One hit, special cancelable, vanilla distance, does near 40dmg.
* light kick Tiger Knee is vanilla like, mk and hk are useless.
* More recovery on high Tiger Shot
* angry scar is now done using kick button


Não sei se gostei, prefiro um Sagat com fireball game absurdo sem TU roubado do que TU roubado e fireball game fraco, se bem que o LK antigo ajuda no zoning.

Sakura

* I noticed absolutely no easy-to-see visible changes. There may or may not have been damage changes, but I didn't really notice any.


More range on EX-Shouoken pls D:

Seth

* no more jump HP
* air down+MK steps have weakened hitbox
* Ultra 1 is now "fireball-like" - can be deflected by other character's fireballs
* j.Fierce looks like he is doing a shoulder charge, similar to how his focus attack looks


Não gostei, Seth não merecia nenhum nerf.

T. Hawk
* now has a standalone EX Condor Dive (KKK), and can be done on back jumps
* U2 startup and hitbox are improved.
* St. FP has better properties which aren't known, either bigger hitbox or more priority (or both?).


Não sei se esses buffs são o suficiente pra deixar o char respeitável.

Vega

* Ex flip kick = viable reversal now.
* Less damage on ex wall dive grab.


Prevejo spam de Online Vega.

Zangeif

* EX green hand no longer knocks down
* Defensive EX SPD beat out Attackers SPD after an EX Green Hand on hit
* Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks
* Range on U2 increased, recovery also increased


Zangief god tier, com toda a certeza.

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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Kear em 18 Set 2010, 10:08

Yun e Yang.
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor AKImeru em 18 Set 2010, 14:23

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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Kear em 22 Set 2010, 09:14



Imagem reduzida. Clique na imagem para vê-la no tamanho original.


Imagem reduzida. Clique na imagem para vê-la no tamanho original.
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Re: -=[ STREET FIGHTER 4 ]=- Tópico oficial

Mensagempor Bahamute em 05 Out 2010, 12:07

Imagem

Vocês pediram, eles atenderam!

SPOILER: EXIBIR
Ah, sim, a imagem é falsa, foi feita pelo Photoshop =D
[troll]Mas poderia ter sido o Sean haha [/troll]
Aquele abraço!
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