Moderador: Moderadores
louc0 escreveu:Não seria a primeira vez:
Carbono escreveu:Ah, mas pera lá, Sentinel é um robô feito para atacar, destruir e etc.
Phoenix Wright é um cara feito para PROTESTAR OU SEJA LÁ O QUE ELE FAÇA QUE VAI SER ÚTIL NUM COMBATE MORTAL ATÉ A MORTE.
Lumine Miyavi escreveu:louc0 escreveu:Não seria a primeira vez:
Mas o Norimaro é baseado num comediante japa.
System Changes
DHC glitch removed
Exchange glitch removed
X-Factor gives less of a damage boost
X-Factor doesn't last as long
Successful sideways aerial exchange removes 1 meter from opponent
"Magic pixel" gone from lifebars
Character-Specific Changes
Akuma
Tatsu assist no longer knocks down
Demon flip OTG, relaunch may be more difficult
X-Factor QCB+A infinite removed
Amaterasu
Seems unchanged
Arthur
Seems to have more life
j.S drops him downward more quickly for easier OTG after air combo
C. Viper
Has a new, yet undiscovered, move (as per Niitsuma on the Capcom stream)
Chun-Li
Seems to do more damage
Dante
Seems to have slower normals
Seems to be more prone to hitstun decay
Dormammu
Flame carpet pushes opponent back on hit
Flame carpet disappears when he Domrammu gets hit
Dr. Doom
Maybe faster
Air S moves faster vertically
Haggar
Lariat assist no longer gets hard knock down
Iron Man
Triangle jumps are slower
Magneto
New Move: RDP+A = Attraction, pulls opponent towards him
New Move: RDP+B = Repulsion, pushes opponent away
New Move: RDP+C = Gravitation, pulls opponent in air downwards
Triangle jumps are slower
Morrigan
Seems to do more damage
Phoenix
Only allowed one action per jump
Ryu
New Power-up hyper: D,D+PP
Gives his specials and hypers new properties
Hadouken gains tons of projectile durability
Power-up remains on his assists when he's tagged out
Chargeable shoryuken and hadouken (QCF or DP+Hold S)
Fully-charged hadouken travels full-screen instantly/invisibly
Fully-charged hadouken causes wallbounce
Can be performed in air
F+B overhead now special-cancelable
Shinkuu Hadoken can reflect off of walls
She-Hulk
D+C Slide decreased in range
Spencer
New air downward smash move that OTGs, can be comboed after
Storm
New Move: DP+S = Fair Wind, pushes opponent away
New Move: RDP+S = Foul Wind, pulls opponent towards her
Taskmaster
New stab-grab move
Viewtiful Joe
Has a dodge move, like Slow mode from his games (or V-ism Cody)
Wolverine
Berserker slash is slower and less invincible
Seems to have less health
X-23
Ankle Slice OTG timing seems more lenient
New Characters
Firebrand
Divekick with D+C
QCF+A/B for fireball, can create a moving flame upon hitting the ground
QCF+C for Bon Voyage swoop attack
DP+A/B/C = Demon Missile, like a psycho crusher done at various angles
QCF+S far-moving, comboable command grab that can be done in air, can wallbounce
Luminous Body Hyper gives some sort of boost. Armor? Damage?
Level 3 summons a demon/clone that remains in flight and follows Firebrand, can be made to attack like Felicia's Kitty Helper
Press A: Fireball
Press B: Demon Missile
Press C: Bon Voyage
Ghost Rider
Somewhat slow with ranged normals, ala Dhalsim
Has special and hyper OTG options
Level 3 is a grab
Hawkeye
Has 16 variations of arrow shots
Poison arrow
Net arrow
Freeze arrow
Can fire volleys of up to three arrows at once, like Taskmaster
Level 3 features a cameo by Ant-Man
Strider
Plays somewhat like his MvC1 incarnation
Air dives (Excalibur) are better, can be comboed after
Summon sattellite with HCB+S
Sattellite bomb OTGs
Ouroboros is Level 3, does a ton of damage
Ragnarok (another Level 3 hyper) does a ton of damage
Teleport kick (Vajra) is good. It can be comboed after and might ground bounce.
Long slash (Gram) can wallbounce or groundbounce, depending on strength used
Bosses
Galactus
Remains the biggest boss that you've seen thus far.
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