NOTÍCIAS D&D 4ª Edição

Venha trocar idéias sobre os mais variados sistemas de RPG e seus cenários.

Moderador: Moderadores

NOTÍCIAS D&D 4ª Edição

Mensagempor Elven Paladin em 02 Mai 2008, 01:52

Novo Excerpt ( Tentei mantê-lo visualmente mais próximo do original, exceto pela tabela. E acho que na "nova versão da tabela", eu cometi um erro com o nome dos Dragonborns :b ):

Original Design Intent

Before we began 4th Edition design, James Wyatt decided that he wanted a player character’s race to matter a lot more in 4E than it did in 3E. Andy Collins and I heard about James’ decision during our first week of brainstorming together. James said something like, “I won’t be happy with this design unless it gives me a reason to care about what race I am all through a character’s career. Not just something that happens at first level.” That sounded great to me and Andy.

Our early designs put race on par with paragon paths and epic destinies as character elements that would be secondary to class for ten levels at a time. Race supplied features and powers from levels 1-10, paragon paths took over at levels 11-20, and epic destinies capped characters off at levels 21-30.

One drawback of our original “race offers powers at levels 1-10” approach was that it made race abilities less significant at higher levels. Another drawback was that our classes were already plenty rich. We realized that we didn’t need race, path and destiny competing directly with the class-based power lists that were the heart of the design.


4E Solution

So we settled on a hybrid approach. Each 4E race gets a small roster of abilities that make them stand out from other races. Each race gets a single unique power at first level that stays cool and useful over the character’s entire career. And each race has a unique selection of feats that flesh out the race’s advantages compared to other races.

Styles of Racial Feats

There are at least three different styles of racial feats in the Players Handbook.

Racial Power Related Feats: The logic for these feats is that you’re the only race in the game that can pull off a stunt that everyone else envies. Letting you choose feats that utilize your racial power makes you feel even better about your power. You’re opting to improve an already good power instead of choosing a feat that could shore up a weakness, so we aren’t shy about making racial feats a good deal.

Take the Enlarged Dragon Breath feat for the dragonborn as an example.


Enlarged Dragon Breath [Dragonborn]
Prerequisites: Dragonborn, dragon breath racial power
Benefit: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.

A dragonborn’s breath weapon isn’t going to be its most powerful attack, but it is one of the few minor action attacks in the game. Increasing the blast area from 9 squares to 25 squares? It’s a no-brainer for any weapon-using dragonborn who isn’t already capable of attacks that blast many enemies at once. Once you’ve played a dragonborn with 5-square breath, playing a dragonborn with a wee little 3-square blast won’t cut it.

Flavorful Feats that Don’t Need to Clutter Basic Race Abilities: Some 3E races have laundry lists of abilities supplying situational benefits. In 4E, we have laundered those lists. Small situational benefits are great as feats that a player chooses because it suits their character concept, not as good as something that every player of a particular race has to keep track of. Here’s an example from the dwarf.

Dodge Giants [Dwarf]
Prerequisite: Dwarf
Benefit: You gain a +1 bonus to AC and Reflex defense against the attacks of Large or larger foes.

3E dwarves all ended up having AC bonuses against giants. 4E cuts this advantage out of the standard dwarf package and rephrases the advantage as a feat that can help dwarves against all bigger creatures, not just the few bigger creatures that happen to be actual giants.

Feats that Capture the Essence of a Race:Okay, I admit this last category is a bit broad. The perfect racial feat of this style supplies the race with a wonderful little feature that members of other races would love to have but don’t deserve. Sometimes we succeed perfectly, other times we get as close as we can.

Any guesses about the hardest race? Which race was the hardest to peg with feats that felt distinct and appropriate?

Other designers may have other answers, but I’d say it was humans. The problem is that you all know humans. You’ve got a pretty good sense of human capabilities, and even in a fantasy world with elves and dwarves and succubi, there are a lot of abilities that we could try to peg onto humans that would make you and most all your friends cock an eyebrow and hone your mockery skills.

So we settled on the idea that humans, at least the PC humans we’re concerned with, are the action-hero race, winning against improbable odds and fighting to the last breath. Try the following feat as an example:


Action Surge [Human]
Prerequisite: Human
Benefit: You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.

That’s an example of an ability nearly any PC would like to have, but as a feat, it’s only available to humans. You think you’ve got a human finished off and they pull out some heroic stunt that saves the party.

Full Circle

Enlarged Dragon Breath, Dodge Giants, and Action Surge have one point in common: all three are racial feats you can take in the heroic tier that will still be useful even when your character is 19th or 28th level. We made good on James’ original hope—your PC’s race always matters, and if you want to choose a number of racial feats, your PC’s race can matter a lot.

--Rob Heinsoo

Character Races

Racial Traits

Each character race offers the following types of benefits.

Ability Scores: Your character race gives you a bonus to a particular ability score or two. Keep these bonuses in mind when you assign your ability scores.

Speed: Your speed is the number of squares you can normally move when you walk.

Vision: Most races, including humans, have normal vision. Some races have low-light vision; they see better in darkness than humans do.

Languages: You start off knowing how to speak, read, and write a few languages. All races speak Common, the language passed on by the last human empire, and some races let you choose a language.

Other Racial Traits: Other traits include bonuses to your skills, weapon training, and a handful of other traits that give you capabilities or bonuses that members of other races don’t have.

Racial Power: Several races give you access to a racial power, which is an extra power you gain at 1st level in addition to the powers your class gives you.


Racial Feats (Heroic Tier)

Dragonbitch

Dragonborn Frenzy: +2 damage when bloodied
Dragonborn Senses: Low-light vision, +1 to Perception
Enlarged Dragon Breath: Dragon breath becomes blast 5

Dwarf

Dodge Giants: +1 to AC and Reflex against attacks of Large or larger foes
Dwarven Weapon Training: +2 damage and proficiency with axes and hammers

Eladrin

Eladrin Soldier: +2 damage and proficiency with longswords and spears

Elf

Elven Precision: +2 to reroll with elven accuracy
Light Step: Add to overland speed of group, +1 to Acrobatics and Stealth

Human

Action Surge : +3 to attacks when you spend an action point
Human Perseverance : +1 to saving throws

Half-Elf

Group Insight: Grant allies +1 to Insight and initiative

Halfling

Halfling Agility: Attacker takes a –2 penalty with second chance reroll
Lost in the Crowd: +2 to AC when adjacent to at least two larger enemies

Tiefling

Ferocious Rebuke: Push 1 square with infernal wrath
"Eu não sou católica, mas considero os princípios cristãos - que tem suas raízes no pensamento grego e que, no transcorrer dos séculos, alimentaram todas as nossas civilizações européias - como algo que uma pessoa não pode renunciar sem se aviltar" Simone Weil

When you decide to grant power to government, start by thinking "What powers would I allow the government to have over me if I knew that my worst enemy in the world was going to be in charge of this government?" - Hastings & Rosenberg.
Avatar do usuário
Elven Paladin
 
Mensagens: 2059
Registrado em: 25 Ago 2007, 14:25

NOTÍCIAS D&D 4ª Edição

Mensagempor ShinRyuu em 02 Mai 2008, 02:20

Hum, pena que não vingou o esquema de poderes raciais adicionais na heroic tier. Ficaria bem elegante se o mesmo princípio fosse seguido à risca em cada tier: poderes raciais na primeira, poderes de especialização (paragon) na segunda e poderes de destino na terceira.

Eu até veria sentido em não usar o mesmo sistema do Tome of Battle baseado no argumento que algum espertinho teria níveis em 7 classes e avançaria em uma só dela, tendo dezenas de habilidades ( fracas ). Porém, esse mesmo problema é resolvido com o avanço em uma ou duas classes.


Bem, se ele pagou 7 talentos pra ter 7 classes, e tem que pagar mais 1 talento pra cada poder de classe diferente da original, por mim, deixa ele ser feliz.

Excerpt do MM (http://www.wizards.com/default.asp?x=dnd/4ex/20080502b):

Excerpts: Swordwings

Swordwings are supreme collectors, gathering rare items and arranging them in galleries within their cavernous lairs. A swordwing’s collection defines it as an individual. A typical swordwing favors one particular collectable, while crownwings keep multiple collections. Typical “collectables” include skulls, weapons, gems, magic items, books, monster eggs, and victims’ hearts.

Swordwing: Level 25 Soldier
Medium aberrant humanoid; XP 7,000

Initiative +21 Senses Perception +18; low-light vision
HP 234; Bloodied 117
AC 42; Fortitude 40, Reflex 38, Will 32
Speed 6, fly 10 (hover)

[bm] Armblade (standard; at-will)
Reach 2; +30 vs. AC (+32 against a bloodied target); 2d6 + 9 damage (crit 2d6 + 21), and the target is marked until the end of the swordwing’s next turn; see also vicious opportunist.
[m] Sudden Strike (immediate reaction, when an adjacent enemy shifts; at-will)
The swordwing makes a melee basic attack against the enemy. The attack deals an extra 2d6 damage if it hits.
Vicious Opportunist
The swordwing’s opportunity attacks deal an extra 2d6 damage.

Alignment Evil; Languages Deep Speech
Skills Endurance +25, Stealth +24
Str 28 (+21), Dex 24 (+19), Wis 13 (+13)
Con 26 (+20), Int 10 (+12), Cha 10 (+12)

Swordwing Tactics
A swordwing swoops into battle and hacks enemies to pieces with its armblade, using its sudden strike power against those that try to shift away. The creature is incensed by the blood of its enemies and attacks bloodied foes with greater accuracy.

Crownwing: Level 26 Skirmisher (Leader)
Large aberrant humanoid;XP 9,000

Initiative +24 Senses Perception +20; low-light vision
HP 238; Bloodied 119
AC 40; Fortitude 36, Reflex 38, Will 32
Speed 6, fly 10 (hover); see also flyby attack

[bm] Armblade (standard; at-will)
Reach 2; +31 vs. AC; 2d6 + 10 damage (crit 2d6 + 22) plus an extra 2d6 damage if the crownwing is flanking the target.
[m] Flyby Attack (standard; at-will)
The crownwing flies up to 10 squares and makes one melee basic attack at any point during that movement. The crownwing doesn’t provoke opportunity attacks when moving away from the target of the attack.
[r] Mark of Death (standard; encounter)
Ranged 10; allies gain a +2 bonus to attack rolls and deal +10 damage against the target.

Alignment Evil; Languages Deep Speech
Skills Arcana +22, Endurance +24, Intimidate +21, Stealth +27
Str 30 (+23), Dex 28 (+22), Wis 15 (+15)
Con 22 (+19), Int 18 (+17), Cha 16 (+16)

Crownwing Tactics
The crownwing places its mark of death upon the foe it perceives as the most dangerous, then orders its underlings to attack that target while it takes out weaker prey using its armblade and flyby attack power.

Swordwing Lore
A character knows the following information with a successful Dungeoneering check.

DC 25: Swordwings are insectoid creatures that inhabit the Underdark. One of their arms ends in a scimitarlike blade, hence the name.

DC 30: Swordwings live in clusters of tall “nesting spires” built from resources chewed out of the surrounding environment. From a distance, these towers resemble stalactites or stalagmites made of grayish-white paper, but in truth the structures are as hard as stone.

Encounter Groups
Swordwings occasionally ally with other Underdark dwellers such as mind flayers, beholders, and gibbering orbs.

Level 25 Encounter (XP 37,000)

* 4 swordwings (level 25 soldier)
* 1 crownwing (level 26 skirmisher)

Level 29 Encounter (XP 76,000)

* 3 swordwings (level 25 soldier)
* 1 gibbering orb (level 27 solo controller)

Avatar do usuário
ShinRyuu
 
Mensagens: 1185
Registrado em: 28 Ago 2007, 14:10
Localização: Salvador

NOTÍCIAS D&D 4ª Edição

Mensagempor AKImeru em 02 Mai 2008, 04:36

Eu li um rumor que apenaso Ranger pode dar Duel Wield e que os poderes e mágias de clérigo não permitem quase que nenhuma modulação.


Ah, e agora todas as classes terão o mesmo número de "poderes". Caso ainda não saibam, Magos, Clérigo, e outros casters terão o mesmo número de poderes para fazer do que guerreiros, ranger, ladinos.


Isso é bom ou ruim? O tempo dirá. Isso é D&D? Não me lembra nem AD&D nem D&D terceira edição. Parece que a quarta edição é de fato um movimento radical que mudará drasticamente a maneira de se ver e jogar D&D. Acredito que apenas o tempo dirá se foi um bom movimento ou não.


Por enquanto, a falta de custominização me irrita. O fato que talvez possivelmente Spell Jammer ganhe uma nova versão junto com um novo Planescape, um novo Dark Sun e um novo Ravenloft continua me fazer esperar. Estou torcendo para gostar do jogo.
Avatar do usuário
AKImeru
Coordenador da seção de Card Games, Wargames e Miniaturas
 
Mensagens: 5972
Registrado em: 25 Ago 2007, 00:54

NOTÍCIAS D&D 4ª Edição

Mensagempor Deicide em 02 Mai 2008, 08:44

Até o momento, o saldo da 4e é positivo, pelo menos para mim. Até as alterações que não gostei são bem racionais quando analizo o ponto de vista do design. De um lado, estão realmente sacrificando o "realismo" e as "habilidades mundanas" (profissões, etc.) dos personagens. Por outro, dá a perceber que querem que os combates sejam mais intensos e divertidos, e que haja desafios e recompensas claras em situações sociais.
Há incontáveis séculos, houve um reino, Eussey-lah seu nome, que se estendeu por todas as terras do mundo conhecido. Esse tempo acabou quando o rei-destino, Khem, enlouqueceu e quase levou o mundo à ruína. Sete heróis e um oráculo o impediram.

Desde então, grandes heróis e vilões têm mantido o mundo girando a cada geração.


Avatar do usuário
Deicide
 
Mensagens: 2014
Registrado em: 01 Set 2007, 23:10

NOTÍCIAS D&D 4ª Edição

Mensagempor ShinRyuu em 02 Mai 2008, 10:37

Eu não acho que "habilidades mundanas" estão sendo "sacrificadas". Só acho que elas não devem competir com as perícias que realmente fazem a diferença no jogo. Essas outras ficam como elementos narrativos.

Quanto ao número de poderes, temos que lembrar que poderes são pra uso em combate e são limitados, enquanto rituais existem para uso fora do combate, e parece que não têm limite. Além disso, o mago sabe mais poderes diários do que o normal, mas tem que escolher qual deles manter em memória. No final, acho que não vai ficar tão diferente assim.
Avatar do usuário
ShinRyuu
 
Mensagens: 1185
Registrado em: 28 Ago 2007, 14:10
Localização: Salvador

NOTÍCIAS D&D 4ª Edição

Mensagempor Khelben Arunsun em 02 Mai 2008, 11:05

O futuro das ambientações, devidamente explicado:

Link para a fonte do texto.

You may have noticed that my column is a little late this month. That's because things have been even crazier as we get closer and closer to the launch of D&D 4th Edition. I spent a lot of this past month on the road. It started in early April with a trip to I-CON at Stony Brook University in Long Island, New York. Mike Mearls and I gave a 4E Preview Seminar to a packed hall, ran a bunch of demos, and talked to very enthusiastic fans. We had a wonderful time, met lots of wonderful people, and had a lot of fun showing off the new game system.

Then I traveled to Los Angeles with The Rouse and Chris Youngs, to hold a series of press conferences with various media outlets including the gang from G4's MMO Report. We talked all about 4th Edition, including the physical products and the digital offerings, and showed off the latest versions of the D&D Game Table and D&D Character Visualizer. These components are getting closer and closer to completion with each iteration, and I can't wait to start playing for real with the release versions. Soon, soon.

Finally, last week I was at the GAMA Trade Show in Las Vegas, showing off the first production copies of the three core rulebooks (Player's Handbook, Dungeon Master's Guide, Monster Manual), H1: Keep on the Shadowfell, and the new D&D Dungeon Master's Screen. I'm happy with the finished products, and everyone who came by and spoke to me seemed enthusiastic and excited as well.

This month, I also ordered the D&D Insider team to ramp up the preview content and show off the system. We've been releasing artwork and key sections of the core rulebooks three times a week, and the response continues to be great. We're closing in on D&D 4E Release Day (June 6th) and D&D Game Day (June 7th) -- and I can't wait for the products to hit the stores and for people to start playing! Soon, soon.

Campaign Settings
I wanted to take a few moments to clarify what I said at GTS last week. In regards to campaign settings, our goal for this edition is to make each setting we release unique and exciting on its own while still making it usable in any D&D campaign. Now, what exactly does that mean?

You wouldn't believe how many times over the years I've heard people say "I play in [insert favorite campaign setting here] so product X is of no use to me," or "I only play Core D&D (whatever that means) so I can't use that [insert campaign setting here] product." I plan to change that under 4th Edition by getting the word out that it's okay to mix and match. Go ahead. Get peanut butter in the chocolate. Some of the best campaigns I ever ran or had the pleasure to play in had a little bit of [insert campaign setting here] mixed with a smattering of [insert other campaign setting here] and combined all that with homebrew ideas to create something totally new and different.

So under 4th Edition, we're making every product look like a core product. The Forgotten Realms Campaign Guide releasing in August, for example, is a separate and unique setting on one hand, while being totally core D&D on the other. That means you can play a strictly Forgotten Realms campaign, or you can borrow the bits you like best to use in whatever D&D campaign you're playing in. This has always been true, but you wouldn't believe how many players were reluctant to cross the streams like that. I say cross away! (At least as far as your personal campaigns are concerned.) Why not use the best ideas, powers, feats, monsters, villains, and plot hooks from any product -- regardless of the campaign world your game is set in?

This means we won't be producing campaign lines, per se. For the Forgotten Realms, for example, you'll get the Campaign Guide, Player's Guide, and an adventure as physical products, as well as our ongoing line of bestselling novels, and plenty of ongoing support via D&D Insider. If a product idea comes along later that makes sense, we'll do it, but there won't be an ongoing regular release schedule of Forgotten Realms game products. Why not? Because every D&D product we do is a Forgotten Realms [or insert your favorite campaign setting here] game product. This is a subtle but significant change in philosophy geared toward making all players D&D players. It just makes the products and the brand stronger if every player is using the same material.

This is significantly different than what has occurred in the past. We won't be making the mistakes of line proliferation that helped sink TSR, and we won't be actively segmenting our audience. Instead we'll be providing all kinds of options and ideas through the core line of D&D RPG products. It's all D&D, all the time.

The model described above will be used every year, and we'll focus on a different campaign setting. Next year, we'll give this treatment to Eberron. After that? Well, we'll be exploring the best worlds from our vault, as well as creating new worlds as warranted. I can't guarantee which worlds will see this treatment as of yet, but chances are that your favorite campaign setting is on my list for consideration. And for all of them, in addition to the physical products we do, you'll see novels and novel lines (as appropriate), and ongoing support that continues to explore the worlds through D&D Insider. This plan makes D&D stronger, without sacrificing the heart of any campaign setting.

Next month… H1: Keep on the Shadowfell releases, complete with D&D Quick Start Rules and ready-to-play characters. Everyone will be able to start playing 4E!

Keep playing!
--Bill Slavicsek






Comentários do Arquimago:

E a caça aos problemas imaginários continua. Então, quer dizer que um jogador de Eberron não usa material dos Reinos em suas campanhas? Será que eles não visitam os fórums por aí, e não vêem que tudo o que eles tem criado é customizável e adaptável? HEh! Eles já tinham até colocado classes de prestígio icônicas das ambientações nos livros genéricos, então não entendi mesmo o ponto dos "cenários genéricos"... :roll:
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
- Gary Gygax

"Don't ask me what you need to hit. Just roll the die and I will let you know!"
- Dave Arneson

Dado Mestre A Forja das Almas
Avatar do usuário
Khelben Arunsun
 
Mensagens: 796
Registrado em: 02 Dez 2007, 19:01

NOTÍCIAS D&D 4ª Edição

Mensagempor ShinRyuu em 02 Mai 2008, 14:30

E a caça aos problemas imaginários continua. Então, quer dizer que um jogador de Eberron não usa material dos Reinos em suas campanhas? Será que eles não visitam os fórums por aí, e não vêem que tudo o que eles tem criado é customizável e adaptável? HEh! Eles já tinham até colocado classes de prestígio icônicas das ambientações nos livros genéricos, então não entendi mesmo o ponto dos "cenários genéricos"...


Pô, você tá pegando no pé do cara só por pegar. Como ele disse, tudo isso sempre foi possível, mas muita gente tem mania de achar que tem que separar os cenários. Isso é real, eu já vi muito disso e continuo vendo por aí. A questão que ele tá apontando é que o suporte a adaptações vai deixar de ser implícito e desfocado pra ser explícito e enfocado. Além disso, indica o reconhecimento de que o planejamento de produtos deles estava ignorando esse princípio importante e estavam desperdiçando oportunidades de lançar produtos variados mas que não são mutuamente exclusivos (que foi uma das coisas que terminaram de afundar a velha TSR). Agora isso será corrigido, e é uma mudança muito bem-vinda. Em vez de um livro genérico sobre campanhas de terror, poderemos ter livros pra Ravenloft; em vez de um livro genérico sobre campanhas no deserto, poderemos ter livros de Al-Qadim; e por aí vai. Acho que vai enriquecer bastante o material.
Avatar do usuário
ShinRyuu
 
Mensagens: 1185
Registrado em: 28 Ago 2007, 14:10
Localização: Salvador

NOTÍCIAS D&D 4ª Edição

Mensagempor Fëanor em 02 Mai 2008, 14:51

Dodge Giants [Dwarf]
Prerequisite: Dwarf
Benefit: You gain a +1 bonus to AC and Reflex defense against the attacks of Large or larger foes.

Ok, Dragonborn tem baforada de fogo e anões tem +1 na CA? Bah, que legal...
Nem tem tanto haver com o poder, mas é uma habilidade meio sem graça.
Onde está o velho anão que fazia teste de procurar automaticamente contra armadilhas?

E, por favor, ficar ganhando +1 em perícias, que grande diferença...

Com certeza eu vou fazer muitas house-rules na 4e...
A boa disso é que o sistema parece ter ficado mais simples e isso facilita bastante. Parece ser bem mais facil fazer mudanças sem comprometer o equilibrio do jogo. PARECE, temos que esperar pra ver.
"Tomorrow will take us away
Far from home
No one will ever know our names
But the bards' songs will remain"


http://www.valinor.wikidot.com
Avatar do usuário
Fëanor
 
Mensagens: 2030
Registrado em: 27 Ago 2007, 13:04

NOTÍCIAS D&D 4ª Edição

Mensagempor Deicide em 02 Mai 2008, 14:55

Feanor, lembre-se que +1 nesta nova edição é o equivalente a +2 nas 3.X. Para ganhar um +1 normalmente, o personagem tem que subir dois níveis, não apenas um. Em 3.5., esse Talento é o equivalente a +2 em CA e Reflexos. Sozinho pode parecer pouco, mas não é um bônus ruim.

Além disso, você está comparando um bônus permanente com um poder racial de uso limitado. Não sabemos qual é o poder racial dos Anões nem o que o Talento que a melhora faz.
Há incontáveis séculos, houve um reino, Eussey-lah seu nome, que se estendeu por todas as terras do mundo conhecido. Esse tempo acabou quando o rei-destino, Khem, enlouqueceu e quase levou o mundo à ruína. Sete heróis e um oráculo o impediram.

Desde então, grandes heróis e vilões têm mantido o mundo girando a cada geração.


Avatar do usuário
Deicide
 
Mensagens: 2014
Registrado em: 01 Set 2007, 23:10

NOTÍCIAS D&D 4ª Edição

Mensagempor Fëanor em 02 Mai 2008, 15:49

Feanor, lembre-se que +1 nesta nova edição é o equivalente a +2 nas 3.X. Para ganhar um +1 normalmente, o personagem tem que subir dois níveis, não apenas um.

Mas continua sendo 5%, isso não mudou.
"Tomorrow will take us away
Far from home
No one will ever know our names
But the bards' songs will remain"


http://www.valinor.wikidot.com
Avatar do usuário
Fëanor
 
Mensagens: 2030
Registrado em: 27 Ago 2007, 13:04

NOTÍCIAS D&D 4ª Edição

Mensagempor Lumine Miyavi em 02 Mai 2008, 16:04

É... ganhar uma arma racial com dano de energia inicial, ou... +1 na CA. :3

Escolhas! Posso ser um anão-meio-dragonborn? XD
ImagemImagem ImagemImagemImagemImagem
Let's Play de FF8! \o\ Adaptações do Lumine! [d20!] Cidadeando o Tarrasque!
Blog do Lumine, PhieLuminando!
Avatar atual: Izumi Shingo + Ankh, Kamen Rider OOOs
Tabus na Spell: Ronassicar / Allefar o trabalho alheio
I return to help burn / Your people's future down / You destroyed my children / You forced my retribution / The battle is ending / True war is just beginning! / I'll learn from this disaster / I'll build eight robot masters...
Avatar do usuário
Lumine Miyavi
Coordenador de desenvolvimento do sistema S2
 
Mensagens: 7856
Registrado em: 25 Ago 2007, 11:15
Localização: Duque de Caxias RJ
Twitter: http://twitter.com/PhielLumine

NOTÍCIAS D&D 4ª Edição

Mensagempor ShinRyuu em 02 Mai 2008, 18:04

Me parece que anão não tem um poder racial como elfos, dragonborns, halflings e tieflings. Mas ele tem outras coisas legais.
Avatar do usuário
ShinRyuu
 
Mensagens: 1185
Registrado em: 28 Ago 2007, 14:10
Localização: Salvador

NOTÍCIAS D&D 4ª Edição

Mensagempor Deicide em 02 Mai 2008, 19:33

Todas as raças têm um poder específico, segundo os desenvolvedores.
Há incontáveis séculos, houve um reino, Eussey-lah seu nome, que se estendeu por todas as terras do mundo conhecido. Esse tempo acabou quando o rei-destino, Khem, enlouqueceu e quase levou o mundo à ruína. Sete heróis e um oráculo o impediram.

Desde então, grandes heróis e vilões têm mantido o mundo girando a cada geração.


Avatar do usuário
Deicide
 
Mensagens: 2014
Registrado em: 01 Set 2007, 23:10

NOTÍCIAS D&D 4ª Edição

Mensagempor ShinRyuu em 02 Mai 2008, 20:10

Hum, tem razão. Eu só lembrava dessa parte:

Racial Power: Several races give you access to a racial power, which is an extra power you gain at 1st level in addition to the powers your class gives you.


Esqueci dessa:

Each race gets a single unique power at first level that stays cool and useful over the character’s entire career.


(A primeira não inclui necessariamente todas as raças, mas a segunda sim.)
Avatar do usuário
ShinRyuu
 
Mensagens: 1185
Registrado em: 28 Ago 2007, 14:10
Localização: Salvador

NOTÍCIAS D&D 4ª Edição

Mensagempor ShinRyuu em 02 Mai 2008, 20:22

http://www.enworld.org/showthread.php?t=225227

- Alquimia é feita através de rituais.
- 860 itens mágicos no Adventurer's Vault.
- Amuletos serão bem poderosos.
- Armaduras "masterwork" significam armaduras mágicas feitas por métodos especiais.
- Existe um equivalente Marcial para "Ring of Spell Storing".
Avatar do usuário
ShinRyuu
 
Mensagens: 1185
Registrado em: 28 Ago 2007, 14:10
Localização: Salvador

AnteriorPróximo

Voltar para Sistemas e Cenários

Quem está online

Usuários navegando neste fórum: Nenhum usuário registrado e 7 visitantes

cron