*Red Wizards are led by Zsass (sp? that lich guy). They're scarier and so is Thay. The enclave Red Wizards are unwelcome expatriates who can't return home.
Parabéns WOTC por ignorar o fluff de Thay e transforma-la em 300% maligna.
*They avoided ret-conning, instead writing story explanations for the changes, they reiterated the policy that FR should be able to include anything in D&D, and they said they used particularly tough fits as opportunities for creativity.
Claro! Pois da ultima vez que fizeram isso, funcionou muito bem não é mesmo?
*There was more talk about bringing back a sense of wonder and mystery for old players while making the setting accessible to new players, but at the same time, they made sure that the veteran FR fan's library wasn't rendered obsolete. There are supposed to be a lot of "easter eggs" for long time fans of the setting.
Como diabos Easter Eggs vão deixar suplementos inteiros não-inuteis?
*Rich made it a particular point that they weren't trying to shoe horn every setting into the PoL philosophy.
Ainda bem!
*Most entries in the book are two pages, but some, like Waterdeep's are longer. (Waterdeep's is six pages.) The entries concentrate more on adventure hooks and settings than history.
Isso é bom e ruim, mas só que mais ruim do que bom.
*There's a fifty page chapter covering villain groups, NPC antagonists, and monsters specific to FR.
Menos um suplemento a se comprar.
In my opinion, it all sounds pretty great. I especially like the Red Wizard stuff.
Ignorar um aspecto importante do fluff deles, faze-los invariavelmente malvados E AINDA manter enclaves é algo bom?