NOTÍCIAS D&D 4ª Edição

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NOTÍCIAS D&D 4ª Edição

Mensagempor supreme_bangiras em 19 Abr 2008, 00:55

Fëanor escreveu:Eu não tinha nada contra o tarrasque 3.0, mas esse aí tá legal.
Alias, todos os desenhos eu gostei, achei todos muito bons.


Digo o mesmo. A qualidade artística está muito boa no geral. Só não entendo o porque das críticas ao tarrasque, uma vez o desenho atual está idêntico ao anterior na forma, mudou apenas o angulo e as cores. Quem reclamava da falta de expressão do tarrasque não deveria ter ficado satisfeito ao meu ver.

Em todo caso, para não dizer que gostei de tudo vou reclamar do design do PIT FIEND. Tudo bem que ficou mais realista, entretanto ficou muito parecido com um ser humano, prefiro aquele visual anterior que distinguia perfeitamente o extraplanar de um jogador. Não gostei da cara de ser humano dele, aquelas presas para fora da vboca eram bem legais, assim como aquela cara bestial que ele tinha. O desenho ficou bom, só não gostei do design. Sem contar que o Baalor ja tem fisico semelhante ao humano, agora até o pit fiend ficou parecido com humanos...

Por fim, bem que poderiam fazer um novo SKULL BALOR, baseado no design do BAALOR no neverwinter nights 1 :pidao: . Esse demônio ficou animal com aquela cara de caveira, bem melhor que o da versão 3.5. Para quem não viu ai vai um wallpaper : http://nwdownloads.bioware.com/neverwin ... k_1280.jpg
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NOTÍCIAS D&D 4ª Edição

Mensagempor Kinn em 19 Abr 2008, 17:09

Quem postou o legion devil, ice devil e imp - deu tilt na imagem, porque só mostra o legion devil... (e quero ver :pidao: )

Mas o Pit fiend gostei do conceito, porque bestial são os demônios, já que porvêem do caos primordial; os diabos, fallen angels em definição se tornam versões corruptas de anjos, tendo por isso visual mais humano, exceto pros mais depravados que graças à busca por corrupção foram se tornando mais parecidos com seus anátemas temáticos, os demônios...

Então é bem possível que o balor fique como você descreveu, ou mais bestial, enquanto o Pit fiend ficou mais humanizado... Como explicado em spoiler, o gelugon é um outro ser preso no inferno por contrato com Mephistopheles
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NOTÍCIAS D&D 4ª Edição

Mensagempor Wykthor em 19 Abr 2008, 21:57

Victor Caminha

Co-autor de "Mítica - Desbravando o Oriente"

Arquivos de Mítica: Cosmologia do cenário, Errata de "Mítica - Desbravando o Oriente"

Bestiário: Sentinela Nacarita, Druhak, Centauro da Lua Nova (Lápito), Kurapsu
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NOTÍCIAS D&D 4ª Edição

Mensagempor Kinn em 19 Abr 2008, 22:40

vi todos exceto ice devil e imp (só apareceu o canto do legion devil)
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NOTÍCIAS D&D 4ª Edição

Mensagempor Wykthor em 19 Abr 2008, 23:47

Ah, ok. Eu li rápido e sua mensagem e entendi que tinha visto apenas a dos devils. Sim, a imagem saiu cortada na Wotc. Também fiquei frustrado.
Victor Caminha

Co-autor de "Mítica - Desbravando o Oriente"

Arquivos de Mítica: Cosmologia do cenário, Errata de "Mítica - Desbravando o Oriente"

Bestiário: Sentinela Nacarita, Druhak, Centauro da Lua Nova (Lápito), Kurapsu
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NOTÍCIAS D&D 4ª Edição

Mensagempor Nibelung em 20 Abr 2008, 00:21

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Avatar atual: Gokai Red
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Em tradução: Capítulo 14: Gênio
SPOILER: EXIBIR
Gostaria de lembrar a todos que King Bradley destruiu um tanque de guerra com uma espada e uma granada.
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NOTÍCIAS D&D 4ª Edição

Mensagempor ShinRyuu em 20 Abr 2008, 01:49

Outro jeito era trocar o 1 no final do link por 0 pra ver o tamanho original.
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NOTÍCIAS D&D 4ª Edição

Mensagempor Torneco em 20 Abr 2008, 21:18

Eu quero essa miniatura nova que estão lançando em comemoração a nova edição:

SPOILER: EXIBIR
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Na verdade é uma propaganda que a wizards armou em Seattle. Ficou bem legal a estátua, não acham?
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NOTÍCIAS D&D 4ª Edição

Mensagempor AKImeru em 21 Abr 2008, 00:38

Isso não é uma miniatura! É um Beholder em tamanho natural :linguinha: !
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NOTÍCIAS D&D 4ª Edição

Mensagempor Wykthor em 21 Abr 2008, 03:16

Notícia de 2a feira. Se quiserem ignorar a introdução, leiam a partir do título com as letras grandes.

Today’s excerpt selection concerns the warlord, including its traits, features, and builds. In addition, we posed the following questions to R&D’s Rich Baker: How did the warlord make it into the Player’s Handbook?

His response:

It wasn’t easy to choose the classes to appear in the Player’s Handbook. Many conflicting objectives affected these decisions—for example, we wanted to include multiple builds so that there would be a number of different ways to create, for example, a fighter… but doing so took up more space for each single class description, and that meant fewer classes could fit into the Player’s Handbook. Similarly, we wanted to reproduce popular classes from 3rd Edition as quickly as possible, so that players engaged in ongoing games could convert easily… but we also thought it would be highly desirable to show off new classes that might give an experienced player a chance to try out something he or she had never seen before.

This last point is one of the reasons why the warlord is in the new Player’s Handbook. Just as 3rd Edition introduced the sorcerer (and re-introduced the barbarian) up front, we felt that 4th Edition should introduce one or two classes that weren’t previously part of the core D&D experience.

The warlord first appeared in our second design draft of 4th Edition as the marshal. Those of you familiar with the 3rd Edition Miniatures Handbook might remember this class. (You might also wonder why we changed the name from marshal to warlord. The answer is that we wanted to broaden the concept from a medieval military commander to someone who might be a barbaric warchief, an elven marchwarden, or a noble-born knight-commander.) Of course, the 4E version was only loosely based on the 3E version; among other things, the new marshal has access to the same sort of power selection as any other 4E class, instead of a boatload of auras. It was also moved more clearly into the Leader role, while the 3E marshal was a class that fell “in between” roles, and certainly couldn’t replace a cleric or a fighter in the typical party mix.

The 4E warlord now helps alleviate that unfortunate requirement of party composition in all previous editions of Dungeons & Dragons: before, a party had to include a cleric in order to be effective. Very early on in 4th Edition design, our work on character roles led us to the idea that any character serving as the party’s “cleric”—whether a bard, shaman, warlord, or whatever—needed to be as good at that job as the cleric or else we’d have yet another edition of D&D in which every party still needed a cleric. That led us to the idea of the Leader role, and the warlord as just one of several possible classes that can fill this role. Of course, the warlord fills it in his own unique way, with powers that have a strong flavor of clever tactics and heroic inspiration. Read on a bit, and you’ll see for yourself!
--Rich Baker


Warlord

“Onward to victory! They cannot stand before us!”

Warlords are accomplished and competent battle leaders. Warlords stand on the front line issuing commands and bolstering their allies while leading the battle with weapon in hand. Warlords know how to rally a team to win a fight.

Your ability to lead others to victory is a direct result of your history. You could be a minor warchief looking to make a name for yourself, a pious knight-commander on leave from your militant order, a youthful noble eager to apply years of training to life outside the castle walls, a calculating mercenary captain, or a courageous marshal of the borderlands who fights to protect the frontier. Regardless of your background, you are a skillful warrior with an uncanny gift for leadership.

The weight of your armor is not a hindrance; it is a familiar comfort. The worn weapon grip molds to your hand as if it were a natural extension of your arm. It’s time to fight and to lead.


Class Traits

Role: Leader. You are an inspiring commander and a master of battle tactics.
Power Source: Martial. You have become an expert in tactics through endless hours of training and practice, personal determination, and your own sheer physical toughness.
Key Abilities: Strength, Intelligence, Charisma

Armor Proficiencies: Cloth, leather, hide, chainmail; light shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Will

Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier

Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha)

Build Options: Inspiring warlord, tactical warlord
Class Features: Combat Leader, Commanding Presence, inspiring word

Warlord Overview

Characteristics: You are a strong warrior in melee, able to stand beside the fighter or paladin in your party. Your powers grant allies immediate actions (usually moves or attacks), provide bonuses to attack or defense, and grant healing in the midst of battle.

Religion: Warlords favor martial gods such as Bahamut and Kord, and those who have a particular eye for strategy or leadership esteem Ioun or Erathis. Evil and unaligned warlords often worship Bane.

Races: Dragonborn make excellent inspiring warlords, and half-elves are equally inspiring leaders. Eladrin are skilled tactical warlords. Tiefling warlords are versatile, combining powers from both builds, and humans can excel at either path


Warlord Class Features

All warlords have these class features.

Combat Leader
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.

Commanding Presence
Choose one of the following two benefits.

Inspiring Presence: When an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Charisma modifier.

Tactical Presence: When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier.

The choice you make also provides bonuses to certain warlord powers. Individual powers detail the effects (if any) your Commanding Presence selection has on them.

Inspiring Word
Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.

Creating a Warlord

The two warlord builds are inspiring warlord and tactical warlord. Some warlords lean more on their Charisma, while others rely on Intelligence, but Strength is important to every warlord.


Inspiring Warlord
You lead by exhortation, encouragement, and inspiration. Your powers help your allies find new surges of courage and endurance within themselves, helping them heal, shrug off debilitating conditions, and defend themselves from attack. Your attack powers rely on Strength, so that should be your best ability score. The benefits you give your allies, though, depend almost entirely on Charisma, so make that second best. Intelligence is your best third choice, so you can dabble in other warlord powers and to help your Reflex defense. Select powers that make the best use of your high Charisma score.

Suggested Feat: Inspired Recovery (Human feat: Toughness)
Suggested Skills: Athletics, Diplomacy, Heal, History
Suggested At-Will Powers: commander’s strike, furious smash
Suggested Encounter Power: guarding attack
Suggested Daily Power: bastion of defense


Guarding Attack Warlord Attack 1
With a calculated strike, you knock your adversary off balance and grant your comrade-in-arms some protection against the villain’s attacks.

Encounter *Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage. Until the end of your next turn, one ally adjacent to either you or the target gains a +2 power bonus to AC against the target’s attacks.

Inspiring Presence:The power bonus to AC equals 1 + your Charisma modifier.


Bastion of Defense Warlord Attack 1
Honorable warriors never fall!

Daily *Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.

Effect: Allies within 5 squares of you gain temporary hit points equal to 5 + your Charisma modifier.


Tactical Warlord (gostei mais deste estilo)
Your leadership takes the form of quick commands, cunning strategies, and tactical superiority. Your powers guide your allies to extra and more powerful attacks, as well as helping them move quickly in combat situations. You also assist your allies by moving your enemies around or knocking them prone. You use Strength for your attack powers, so make that your best ability score. Intelligence is secondary, because your Intelligence determines just how effective a leader you are. Charisma should be your third best score, so you can dabble in other warlord powers and to improve your Will defense. Select powers that make the best use of your high Intelligence score.

Suggested Feat: Tactical Assault (Human feat: Weapon Focus)
Suggested Skills: Endurance, Heal, History, Intimidate
Suggested At-Will Powers: viper’s strike, wolf pack tactics
Suggested Encounter Power: warlord’s favor
Suggested Daily Power: lead the attack


Warlord’s Favor Warlord Attack 1
With a calculated blow, you leave your adversary exposed to an imminent attack from one of your closest allies.

Encounter *Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn.

Tactical Presence: The bonus to attack rolls that you grant equals 1 + your Intelligence modifier.


Lead the Attack Warlord Attack 1
Under your direction, arrows hit their marks and blades drive home.

Daily *Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier.

Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.

*** Be sure to return Wednesday for a look at paragon paths from the Player's Handbook! ***


Fonte: http://wizards.com/default.asp?x=dnd/4ex/20080421a
Victor Caminha

Co-autor de "Mítica - Desbravando o Oriente"

Arquivos de Mítica: Cosmologia do cenário, Errata de "Mítica - Desbravando o Oriente"

Bestiário: Sentinela Nacarita, Druhak, Centauro da Lua Nova (Lápito), Kurapsu
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NOTÍCIAS D&D 4ª Edição

Mensagempor AKImeru em 21 Abr 2008, 03:48

The weight of your armor is not a hindrance; it is a familiar comfort. The worn weapon grip molds to your hand as if it were a natural extension of your arm. It’s time to fight and to lead.



PELO IMPERADOR DA HUMANIDADE!

Races: Dragonborn make excellent inspiring warlords,



Que tal...Não?

Em outras noticias, eu amei a classe como um todo.
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AKImeru
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NOTÍCIAS D&D 4ª Edição

Mensagempor Wykthor em 21 Abr 2008, 10:06

Efreetis 4E (o da direita soltando um hadouken):

SPOILER: EXIBIR
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Victor Caminha

Co-autor de "Mítica - Desbravando o Oriente"

Arquivos de Mítica: Cosmologia do cenário, Errata de "Mítica - Desbravando o Oriente"

Bestiário: Sentinela Nacarita, Druhak, Centauro da Lua Nova (Lápito), Kurapsu
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NOTÍCIAS D&D 4ª Edição

Mensagempor Templario em 21 Abr 2008, 11:43

Eita, só deu mais vontade ainda de jogar com um. Pena que não sabe usar plate...
Face_Stab escreveu:I just hope we don't get a zealot bursting through the doors rubbing ketchup on himself shouting "This is the blood of previous editions, gunned down to make way for this heretical new edition!"
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NOTÍCIAS D&D 4ª Edição

Mensagempor ShinRyuu em 21 Abr 2008, 13:51

Na 4e, só paladinos começam sabendo usar plate. Nem guerreiro sabe (inicialmente). Deve ser na base de feats.
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NOTÍCIAS D&D 4ª Edição

Mensagempor Templario em 21 Abr 2008, 14:43

Só não xingo os paladas porque gosto do conceito e eles estavam desesperados por melhorias de qualquer forma.

Mas warlords estão no topo das minhas prioridades da 4th!

Oda Nobunaga escreveu:
Races: Dragonborn make excellent inspiring warlords,



Que tal...Não?


Beleza, deixa pra mim então :D
Face_Stab escreveu:I just hope we don't get a zealot bursting through the doors rubbing ketchup on himself shouting "This is the blood of previous editions, gunned down to make way for this heretical new edition!"
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