por Armitage em 30 Mai 2010, 17:10
Segue uma lista de game-designers, direto da wikipedia.
Proponho um desafio: cada um tentar identificar quais deles são artistas. Aposto que duas coisas vão acontecer: 1) haverá dúzias de artistas ao final da contagem; 2) o grupo de artistas escolhido por um colega será completamente diferente do grupo escolhido por outro colega.
(eu mesmo tentei destacar em negrito, abaixo, os que considero artistas baseado em suas obras, mas a qtde ficou tão grande, que parei no meio. :D
A
Christian Allen, of Bungie Studios - Creative Director on Tom Clancy's Ghost Recon series
Michel Ancel, creator of the Rayman series, Beyond Good & Evil and King Kong
Chris Avellone, of Fallout 2, Knights of the Old Republic 2 and most notably Planescape:Torment
Ed Averett, a Magnavox Odyssey2 developer of titles like K.C. Munchkin and 24 other titles in 4 years
[edit]B
Clive Barker, creator of Undying and Jericho.
Richard Bartle, co-author of MUD, the first multi-user dungeon.
Chris Bateman, designer/writer of Discworld Noir and Ghost Master
Chris Beatrice: Caesar and Lords of the Realm.
Marc Blank: Co-designer of Zork, co-founder of Infocom
Cliff Bleszinski: member of Epic games lead designer of Gears of War and Gears of War 2 and level designer of Unreal series.
Ed Boon: Co-Creator of the Mortal Kombat fighting game series.
Brenda Brathwaite: designer, writer and level designer on Wizardry series, creator of Train and Siochan Leat.
Bill Budge: Raster Blaster and Pinball Construction Set
Danielle Bunten (deceased): M.U.L.E., The Seven Cities of Gold
[edit]C
Tim Cain, main designer of Fallout and Arcanum, founder of Troika Games
Eric Chahi, Developer and Designer of Another World, and Heart of Darkness.
Doug Church: Ultima Underworld, Ultima Underworld 2 and System Shock
Chris Crawford: Eastern Front (1941), Balance of Power, founder of the Computer Game Developers' Conference, pioneer of interactive storytelling
Paul Cross: co-designer of Burnout and Burnout 2: Point of Impact, lead designer Burnout 3: Takedown, and Burnout Revenge
Ian Cummings: Madden NFL series, NCAA Football series with EA Sports.
[edit]D
Don Daglow: designer of Dungeon, Intellivision Utopia, Earl Weaver Baseball, Neverwinter Nights
Cameron Davis: Lead designer of TY The Tasmanian Tiger 2 (Game Boy Advance), TY The Tasmanian Tiger 3 (Game Boy Advance), The Legend of Spyro: A New Beginning, Viva Pinata: Party Animals
Dino Dini: designer of Kick Off, Kick Off 2, Player Manager, GOAL!, Dino Dini's Soccer
Marko Dieckmann: designer of Face of Mankind
[edit]F
Brian Fargo: founder of Interplay Entertainment, InXile Entertainment and developer of Bard's Tale and Wasteland
Kelton Flinn: designer of Air Warrior and many other pioneering online games, co-founder of Kesmai
[edit]G
Richard Garriott (a.k.a. Lord British): creator of the Ultima series and founder of Origin Systems
Ron Gilbert: designer of Maniac Mansion and the first two Monkey Island games
Tyler Glaiel: designer of Closure and Aether
Julian Gollop, designer of Chaos, Laser Squad and X-COM: UFO Defense.
Allen Goode, co-designer of Company of Heroes, The Outfit and CSI
Andrew Gower, designer of RuneScape
Brian 'Psychochild' Green, designer of Meridian 59
Stefano Gualeni: Creator and designer of the Tony Tough series, writer and designer for Dangerous Heaven
[edit]H
Jon Hare: designer/director of Sensible Soccer series, Cannon Fodder series and Wizball series, co-founder of Sensible Software
Stieg Hedlund: Diablo, Diablo II, StarCraft
Yuji Horii: Square Enix - Dragon Quest series, Chrono Trigger
Todd Howard: Bethesda Softworks - Elder Scrolls series, Fallout 3
Casey Hudson: Bioware - Mass Effect series, Star Wars: Knights of the Old Republic
[edit]I
Koji Igarashi: Konami - current producer of the Castlevania series
Tomonobu Itagaki: Tecmo Team Ninja - former designer of the Dead or Alive (DOA) games and Ninja Gaiden
Shigesato Itoi: creator of the EarthBound/Mother series
[edit]J
David Jaffe: creator of God of War and designer on the Twisted Metal series
Paul Jaquays: leader of game design for Coleco in the 1980s and, more recently, designer & level designer for Quake 2, Quake III Arena and Quake III: Team Arena
Eugene Jarvis, creator of Defender, Robotron: 2084, Target: Terror and The Fast and The Furious
Soren Johnson: co-designer of Civilization III and lead designer for Civilization IV
[edit]K
Mathias Karlson: World in Conflict
Rieko Kodama: Sega - Phantasy Star series, Skies of Arcadia
Hideo Kojima: Konami - Metal Gear Solid series, Snatcher and Policenauts
Andrey Kuzmin: KranX Productions - Perimeter, Biprolex+, Vangers: One For The Road and Spanking Runners
[edit]L
Marc Laidlaw, designer/writer at Valve on the Half-Life games
Ken Levine, creator of Bioshock and Thief: The Dark Project Series
Ken Lobb, creator of GoldenEye 007
Ed Logg, creator of Asteroids, Centipede and Gauntlet
Al Lowe, creator of the Leisure Suit Larry series
[edit]M
Gregg Mayles: designer for the Banjo-Kazooie series and Viva Piñata
American McGee: American McGee's Alice, Doom, Quake, American McGee's Grimm
Edmund McMillen: independent game artist and designer for Gish, Aether, and others
Stephen Marley: designer/writer of Martian Gothic: Unification
Colin McComb: designer for Planescape: Torment
Jordan Mechner: Prince of Persia series
Sid Meier: Civilization series, Railroad Tycoon
Steve Meretzky: designer/writer of numerous Infocom titles, including Planetfall, The Hitchhiker's Guide to the Galaxy, A Mind Forever Voyaging and Leather Goddesses of Phobos
Shinji Mikami: of Capcom - the Resident Evil series
Robyn and Rand Miller: the brothers who designed Myst and some of its sequels.
Jeff Minter: founder of Llamasoft.
Shigeru Miyamoto: Nintendo EAD - Donkey Kong, Mario, Legend of Zelda & many others
Tetsuya Mizuguchi: Q Entertainment (formally with Sega UGA) - Lumines, Rez, Space Channel 5 & others
Peter Molyneux: Created Populous, Syndicate and Black and White, Fable, founded Bullfrog Software and Lionhead Studios
Brian Moriarty: designer/writer of Trinity and Loom
David Mullich: The Prisoner, I Have No Mouth and I Must Scream, director or producer of many others
[edit]N
Yuji Naka: (Sega Sonic Team) - Sonic the Hedgehog, Phantasy Star Online, Nights into Dreams... & others
Gabe Newell: The creator of Half-life 2
Garry Newman: designer of Garry's Mod
Toshihiro Nishikado: Space Invaders
Tetsuya Nomura: Square Enix - Final Fantasy, Kingdom Hearts
[edit]O
Yoshiki Okamoto: Game Republic, Capcom, Konami - Street Fighter (series) & others
Henrique Olifiers: designer of media convergence games such as My Big Brother, Herois e vampiros and Conquista de Titã. Also co-founder of Finalboss.com, a Latin American gaming news portal.
Scott Orr: Designer of original version of Madden NFL, many other design credits
[edit]P
Alexey Pajitnov: Tetris
David Perry: MDK, Earthworm Jim and more
Steven Pederson: Space, Terrorist and more
Sandy Petersen: Lightspeed, Doom, Rise of Rome and more
Simon Phipps: Rick Dangerous, ShadowMan, Harry Potter and the Philosopher's Stone and others.
John Pickford: founder of Zed Two and Zee-3, and creator of Plok, Wetrix, Naked War and others.
Ste Pickford: founder of Zed Two and Zee-3, and creator of Plok, Wetrix, Naked War and others.
Peter Porai-Koshits: founder of MADia Entertainment, and creator of Echelon (flight simulator), Sudden Strike 3: Arms For Victory and others.
Ted Price: Founder of Insomniac Games
[edit]R
Rick Raymer: Clue, Scooby Doo: Mystery of the Fun Park Phantom and others
Brian Reynolds: Civilization II, Sid Meier's Alpha Centauri and Rise of Nations
Scott Rogers: God of War, Pac-Man World and Maximo series
Ken Rolston: The Elder Scrolls
John Romero: Doom and Quake lead designer and level designer, Daikatana producer, co-founder of id Software, Ion Storm and Monkeystone Games
Richard Rouse III: designer/writer of The Suffering games and author of the book Game Design: Theory and Practice
[edit]S
Hironobu Sakaguchi: Mistwalker (formally with Square Co.) Final Fantasy series and Chrono Trigger
Masahiro Sakurai: Creator of Kirby, designer of the Super Smash Bros. series, founder of Sora Ltd.
Chris Sawyer, creator of the Transport Tycoon and Rollercoaster Tycoon series.
Josh Sawyer: Neverwinter Nights 2, Icewind Dale series, Baldur's Gate: Dark Alliance series
Tim Schafer, designer of Grim Fandango and Psychonauts
Jeremiah Slaczka, Creative Director of 5TH Cell, designer of Scribblenauts and Drawn to Life
Warren Spector: System Shock, Thief series, Deus Ex
Goichi Suda: designer of Killer7
Yu Suzuki, Sega-AM2 designer of many classics that became genres, such as Afterburner, Hang On, Virtua Racing, Virtua Fighter series, Ferrari F355 Challenge and the Shenmue series.
[edit]T
Satoshi Tajiri: creator of Pokémon games
Tōru Iwatani: Namco - Pac-Man
Toshiro Tsuchida: Front Mission series
John Tobias: Co-Creator of the Mortal Kombat fighting game series.
Michael Toy: co-designer of Rogue
Chris Taylor, pioneered the use of both 3D units and terrain in the RTS game Total Annihilation.
Dan Teasdale, of Rock Band series of rhythm-action music games.
Deborah Todd, veteran woman game designer and writer for Humongous Entertainment, 20th Century Fox, Houghton Mifflin, Disney Interactive and author of Game Design: From Blue Sky to Green Light
[edit]U
Fumito Ueda: creator of Ico and Shadow of the Colossus
[edit]V
Jon Van Caneghem: Might and Magic and Heroes of Might and Magic series
[edit]W
Jordan Weisman: Founder of FASA Corporation, co-creator of BattleTech and MechWarrior
Richard Vander Wende: co-designer/director of Riven
Glenn Wichman: co-designer of Rogue, designer of Mombasa and Toxic Ravine
Roberta Williams: Designer of King's Quest and other series, pioneered graphic adventure game genre, co-founded Sierra Entertainment
Tim Willits: Designer on id software titles The Ultimate Doom, Quake, Quake II, Quake III Arena, Quake III: Team Arena and Doom 3
Will Wright: game designer of SimCity series, The Sims series and Spore, co-founder of Maxis
[edit]Y
Kazunori Yamauchi: Polyphony Digital - Gran Turismo
Gunpei Yokoi (deceased): inventor of handheld gaming (Game Boy and other handhelds) and several arcade games
"For those who came in late, Glorantha is a myth-heavy Bronze Age with a strong Howardian feel, but much more than that. It's probably the best fantasy world ever created for a game" -Kenneth Hite
"Apenas cale a boca e jogue, mocorongo" - Oda