Sinto um "Brown is real" se aproximando:
http://jogos.uol.com.br/pc/ultnot/2008/ ... u8062.jhtm
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bom, depois dakele arco-iris que botaram no diablo 3,









Eltor Macnol escreveu:Excelente artigo, explica bem por quê os fanboys de D2 são idiotas.
E do mesmo artigo tem o link para outro, com a confirmação da Blizzard de que a saída do diretor de arte não vai mudar em nada o estilo visual do jogo.
http://multiplayerblog.mtv.com/2008/08/ ... -director/
And one of the things that I actually would argue about something like this is that it’s completely against “Diablo II.” If you look at the spell effects in “Diablo II,” they’re very over-the-top. To gray out the actual spell effects, to me it’s pulling out all the vibrancy and interest out of them and really going against a lot of “Diablo II” philosophy.


I am pretty flabbergasted, too. But I seem to remember more color in Diablo II than these guys do. I remember a lot of green in the jungle scenes. A lot of yellow in the desert. A lot of red and orange in the lava/Hell stages. And a lot of blue in the magic effects. The only washed out colors I remember were the early stages around town, which looked like a cloudy Seattle day after a forest fire. But after that, it brightened up.
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