**Spells (Arcane Powers)**
Your powers are called spells, since they are from the arcane power source. Some of your powers require you to have your wand (called an implement) in hand. If a power does not have "implement", then you don't need to have your wand in your hand.
*At Will Powers*
Ghost Sound; Wizard Cantrip
With a ???
At Will * Arcane, Vision
Standard Action; Ranged 10
Target: One object or unoccupied square.
Effect: ???.
Magic Missile; Wizard Attack 1
???
At Will * Arcane, Force, Implement
Standard Action; Ranged 20
Target: One creature
Attack: +5 vs. Reflex
Hit: 2d4 + 5 force damage.
Special: This power counts as a ranged base attack. When a power allows you to make a ranged basic attack, you can use this power.
Light; Wizard Cantrip
With a wave of your hand, you cause a bright light to appear in the tip of your staff, ???
At Will * Arcane
Minor Action; Ranged 5
Target: One object or unoccupied square.
Effects: You cause the target to shed bright light. The light lits the target's square and all squares within 5 squares of it. The light lasts for 5 minutos. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
Mage Hand; Wizard Cantrip
???
At Will * Arcane, Conjuration, Force
Minor Action; Ranged 5
Effect: ???
Sustain Minor: You can sustain the hand indefinitely.
Special: You can create only one hand at a time.
Scorching Burst; Wizard Attack 1
???
At Will * Arcane, Fire, Implement
Standard Action; Area burst 2 whithin 10 squares.
Target: Each creature in burst.
Attack: +5 vs Reflex
Hit: 1d6 + 5 fire damage.
*Encounter Powers*
Force Orb; Wizard Attack 1
???
Encounter * Arcane, Force, Implement
Standard Action * Ranged 20
Primary Target: One creature or object
Attack: +5 vs Reflex
Hit: 2d8 + 5 force damage. Make a secondary attack.
Secondary Target: Each enemy adjacent to the primary target.
Secondary Attack: +5 vs Reflex.
Hit: 1d10 + 5 force damage.
Infernal Wrath; Tiefling Racial Power
???
Encounter
Minor Action; personal
Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, do +1 ??? damage.
*Daily Powers (Pick One at Each Extended Rest)*
Acid Arrow; Wizard Attack 1
A damaging arrow of green, glowing liquid shoots to your target ???
Daily * Arcane, Implement
Standard Action; Ranged 20
Primary Target: One creature
Attack: +5 vs. Reflex
Hit: 2d8 + 5 acid damage, and ongoing 5 acid damage (save ends). Make a secondary attack.
Secondary Target: Each creature adjacent to the primary target.
Hit: 1d8 + 5 acid damage and ongoing 5 acid damage (save ends).
Miss: Half damage, and ongoing 2 acid damage to primary target (save ends) and no secondary attack.
Sleep; Wizard Attack 1
You ??? your will against your fow, seeking to overwhelm ??? of magical ???.
Daily * Arcane, Implement, Sleep
Standard Action; Area burst 2 within 20 squares
Target: Each creature in burst
Attack: +5 vs. Will
Hit: The target is slowed (save ends). If the target fails a saving throw against this power, the target becomes unconscious (save ends).
Miss: The target is slowed (save ends).







