Sugestões de Novos Poderes para Paladinos (críticas/sugestões/comentários são benvindos):
NÍVEL 1 - À-VONTADE
Aura of Divinity - Paladin Attack 1You need not strike to punish the wicked: your presence is enough.At-Will - Divine, Radiant, Implement
Standard Action - Melee 1
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier radiant damage and the target is marked until the end of your next turn.
Increase damage to 2d8 + Charisma modifier at 21st level.
Special: This power counts as a melee basic attack. When a power allows you to make a melee basic attack, you may use this power.
Sacred Flame of Justice - Paladin Attack 1You pray so that your enemies burn at the sight of your god's holy symbol.At-Will - Divine, Radiant, Implement
Standard Action - Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier radiant damage.
Increase damage to 2d8 + Charisma modifier damage at 21st level.
Shield Bearer Strike - Paladin Attack 1As you raise your shield and bash a enemy with it, you let your enemies know that your allies are under your protection.At-Will - Divine
Standard Action - Melee 1
Special: You must be using a shield.
Target: One creature
Attack: Strength +2 vs. Reflex
Increase attack to Strength +4 at 11th level and to Strength +6 at 21st level.
Hit: 1d6 damage and the target is pushed 1 square. In addition, one ally adjacent to you gain a +2 power bonus to AC until the end of your next turn or until he is no longer adjacent to you, whatever comes first.
Increase damage to 2d6 at 11th level and to 3d6 at 21st level.
Wise Strike - Paladin Attack 1You let your faith guide your weapon towards the enemy, knowing that he can't escape your divine wrath.At-Will - Divine, Weapon
Standard Action - Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Miss: Wisdom modifier damage.
Increase damage to 2[W] + Strength modifier damage at 21st level.
NÍVEL 1 - ENCONTRO
Avenging Strike - Paladin Attack 1Your enemy may feel confident after harming your allies, but retribution is coming.Encounter - Divine, Weapon
Standard Action - Melee Weapon
Target: One enemy.
Attack: Strength vs. AC
If the target has damaged any ally since the end of your last turn, add your Wisdom modifier to the attack roll.
Hit: 2[W] + Strength modifier damage.
Banishing Charge - Paladin Attack 1As you advance towards the enemy, you muster strength to banish all opposition.Encounter - Divine, Weapon
Standard Action - Melee Weapon
Target: One Enemy
Special: You must charge as part of this attack.
Attack: Charisma or Strength vs. Reflex
Hit: 1[W] + Charisma modifier damage or 1[W] + Strength modifier damage. In addition, the target plus up to your Wisdom modifier additional enemies adjacent to the target are pushed 2 squares.
Special: Upon learning this power, you choose between Charisma or Strength to calculate attack and damage. This choice can't be changed later.
Protecting Light - Paladin Attack 1As the enemy menaces your ally, your holy symbols flashes brightly and casts a protective light.Encounter - Divine, Implement
Immediate Interrupt - Close Burst 3
Trigger: An enemy within range makes a melee or ranged attack against an ally.
Target: The triggering enemy.
Attack: Charisma vs. AC
If your Strength is greater than your Charisma, add your Wisdom modifier to the attack roll.
Hit: 1d6 + Charisma modifier psychic damage and the target is marked until the end of your next turn.
NÍVEL 1 - DIÁRIOS
Sacred Smite - Paladin Attack 1As you attack, your deity's strength is added to your own.Daily - Divine, Weapon
Standard Action - Melee Weapon
Target: One enemy
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage and the target is marked and dazed until the end of your next turn.
Miss: Half damage and the target is marked until the end of your next turn.
NÍVEL 2 - UTILITÁRIOS
Divine Retribution - Paladin Utility 2As you see your allies being hurt, your resolve to punish the wicked is strengthened.Encounter - Divine
Immediate Reaction - PersonalTrigger: An enemy hits an ally in your line of sight.
Effect: Until the end of your next turn, add +2 power bonus to attack and damage rolls against the triggering enemy.
Holy Fire - Paladin Utility 2With a quick prayer, holy fire bursts from your weapon.Daily - Divine, Radiant
Minor Action - PersonalEffect: Until the end of the encounter, add your Wisdom modifier as a power bonus to your melee weapon damage rolls. Your melee weapon attacks cause radiant damage (add the radiant keyword).
NÍVEL 3 - ENCONTRO
Faithful Zeal - Paladin Attack 3As you attack blindingly, the enemies know they can't just ignore your fanatic strikes.Encounter - Divine, Weapon
Standard Action - Close Burst 1
Target: All enemies within range.
Attack: Strength vs. AC
Hit: 1[W].
Effect: All enemies adjacent to you are marked until the end of your next turn.
Punitive Gaze - Paladin Attack 3You gaze your enemy with righteous rage, and your holy symbol flashes, showing him your power.Encounter - Divine, Fear, Psychic, Implement
Minor Action - Ranged 5
Target: One enemy.
Attack: Charisma vs. Will
If your Strength is greater than your Charisma, add your Wisdom modifier to the attack roll.
Hit: 1d6 + Charisma psychic damage and the target suffers -2 to AC (save ends).
NÍVEL 5 - DIÁRIOS
God's Hammer - Paladin Attack 5As you strike the ground and raise your god's symbol, all your enemies are smiten by your deity's wrath.Daily - Divine, Thunder, Implement
Standard Action - Close Burst 5
Target: All enemies within burst
Attack: Strength vs. Will
Hit: 3d8 + Strength modifier thunder damage and the target is knocked prone and marked until the end of your next turn.
Miss: Half damage and the target is marked until the end of your next turn.
NÍVEL 6 - UTILITÁRIOS
Bold Challenge - Paladin Utility 6You challenge your enemy by instinct, not letting the challenge distract your actions.Encounter - Divine
No Action - PersonalEffect: Once before the end of your next turn, you can use your Divine Challenge class ability as free action instead of a minor action.
Defy the Wicked - Paladin Utility 6You stand your ground, and all enemies know that it will be hard to pass throught you.Daily - Divine, Zone
Minor Action - Close Burst 3
Effect: You create a zone within the area of effect. The zone is always centered on you, but it disappears if you move or shift more than one square in a single action. The zone lasts until the end of your next turn. You can't be pulled, slided or pushed more than one square while the zone lasts, and all enemies consider the zone difficult terrain. All your opportunity attacks while the zone is active gain a bonus equal to your Wisdom modifier.
Sustain Minor: You extend the zone's duration until the end of your next turn.
Fear of Retribution - Paladin Utility 6As you vanquish an enemy you challenged, all nearby enemies begin to fear your wrath.Daily - Divine, Radiant
Minor Action - Close Burst 3
Special: Since the end of your last turn, you must have reduced an enemy affected by your Divine Challenge class ability to zero hit points or fewer.
Targets: All enemies within Range.
Effect: All targets are marked as if under the effects of your Divine Challenge until the end of your next turn.
Protection From Evil - Paladin Utility 6As your enemy attacks an ally of yours, your divine powers intervene to make sure your ally will not be harmed.Encounter - Divine
Immediate Interrupt - Close Burst 5
Trigger: One ally within range is hit by an enemy marked by your Divine Challenge.
Target: The triggering ally.
Effect: The target may spend a Healing Surge.
NÍVEL 9 - DIÁRIOS
Coruscant Smite - Paladin Attack 9Holy flames engulf your weapon as you strike, clinging to your enemy's body and burning himDaily - Divine, Radiant, Weapon
Standard Action - Melee Weapon
Target: One enemy
Attack: Strength vs. Fortitude
Hit: 3[W] + Strength modifier + Wisdom modifier radiant damage.
Effect: The target suffers your Wisdom modifier as ongoing radiant damage (save ends). The target is also marked by you until he saves against the flames or until another character marks the target.
Zealot's Strike - Paladin Attack 9You jump towards your enemies, attacking wildly as you let your faith guide youDaily - Divine, Weapon
Standard Action - Close Burst 1
Special: You may shift 3 before making the attack.
Target: Each enemy within burst.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and the target is pushed 3 squares and knocked prone.
Miss: Half damage.
Effect: The target is marked until the end of your next turn.
NÍVEL 10 - UTILITÁRIOS
Battle Prayer - Paladin Utility 10You make a quick prayer, and the power of the gods shine upon you and nearby allies.Daily - Divine, Radiant, Zone
Minor Action - Close Burst 2
Effect: You create a zone within the area of effect. The zone is always centered on you, following you wherever you go, and lasts until the end of your next turn. While within the zone, you and your allies gain a +2 power bonus to all damage rolls, and all their attacks cause radiant damage (add the Radiant keyword in addition to other damage types their attacks cause).
Sustain Minor: The zone's duration extends until the end of your next turn.
I Say Nay to Thee - Paladin Utility 10In your darkest hour, you call upon your god so that your strength is renewed.Daily - Divine, Healing
Standard Action - Close Burst 5
Special: You can use this power only when you and all allies within 5 squares are bloodied.
Targets: You and your allies within range.
Effect: All targets recover Hit Points equal to your level + Wisdom modifier. Until the end of your next turn, all targets gain +2 power bonus to attack rolls.
You Shall Not Fall Today - Paladin Utility 10As an ally falls prey to your enemies' weapons, you renew his life so that he may still fight.Encounter - Divine, Healing
Immediate Reaction - Close Burst 5
Trigger: An ally within range falls to zero Hit Points or bellow.
Target: The triggering ally.
Effect: The target may spend a Healing Surge.
NÍVEL 15 - DIÁRIOS
Fanatic Charge - Paladin Attack 15As you leap forward, you shout a fierce battle cry and let your faith guide your weaponDaily - Divine, Healing, Radiant, Thunder, Weapon
Standard Action - Melee Weapon
Target: One enemy
Special: You must charge as part of this attack.
Attack: Strength vs. Reflex
Hit: 4[W] + Strength modifier radiant and thunder damage.
Miss: Half damage.
Effect: You or one ally that can see you may spend a Healing Surge.
NÍVEL 16 - UTILITÁRIOS
It's me you Want! - Paladin Utility 16You shine as a beacon of light and power, attracting the rage of all enemies around you so that your allies are safe.Encounter - Divine, Radiant
Minor Action - Close Burst 2
Targets: All enemies within burst.
Effect: All targets are marked by you until the end of your next turn.
Vengeance Shall be Mine - Paladin Utility 16As you fall, an angelic agent of your deity takes over your body, renewing your strength and vigor and allowing you to defy death.Daily - Divine
No Action - PersonalTrigger: You fall to zero hit points or bellow.
Effect: You rise to your feet and can make a melee basic attack against the enemy that felled you. Until the end of the encounter and as long as you are with zero Hit Points or less, you can still act normally and add your Wisdom modifier as a power bonus to attack and damage rolls and to all saving throws except death saving throws. You still need to make death saving throws to avoid death and can still die if reduced to negative Hit Points equal to your bloodied value, but until then nothing can stop you. If your Hit Points are raised above zero, the effect ends.
NÍVEL 19 - DIÁRIOS
Heaven's Smite - Paladin Attack 19As you raise your deity's symbol, thunder and lightning strike your enemy.Daily - Divine, Lightning, Thunder, Implement
Standard Action - Ranged 5
Target: One enemy
Attack: Charisma vs. Reflex
If your Strength is higher than your Charisma, add your Wisdom modifier to the attack roll.
Hit: 3d10 lightning and thunder damage.
Effect: Make a secondary attack.
Secondary Targets: The original target and all enemies adjacent to him.
Secondary Attack: Charisma vs. Fortitude.
If your Strength is higher than your Charisma, add your Wisdom modifier to the attack roll.
Hit: The target is dazed until the end of your next turn.
NÍVEL 22 - UTILITÁRIOS
Hold your Steel, Villain! - Paladin Utility 22As an ally is about to be striken, you shout a fierce cry that gives your enemy pause.Encounter - Divine, Radiant
Immediate Interrupt - Close Burst 5
Trigger: An ally within range is hit by an enemy attack that does not target you.
Effect: The enemy has the chance to cancel his attack and lose his action. If he chooses to keep the attack, he's marked until the end of your next turn and suffers all the effects of your Divine Challenge, including appropriate Radiant Damage, as long as the mark lasts.
Holy Presence - Paladin Utility 22Divine fire spreads around you, burning away all wickedness.Daily - Divine, Radiant, Zone
Minor Action - Close Burst 1
Effect: You create a zone of bright light within the area of effect. The zone is centered on you and follows your movements. In addition, any enemy within the zone that makes an attack that does not include you or exits the zone is marked until the end of your next turn and suffers radiant damage equal to 1d8 + your Wisdom modifier. The zone remains until the end of your next turn.
Sustain Minor: You extend the zone's duration until the end of your next turn.
Thou Shall Fear my Wrath - Paladin Utility 22As an enemy defies your Divine Challenge, all his fiendish allies suffer as well.Encounter - Divine, Radiant
Immediate Interrupt - Close Burst 10
Trigger: An enemy affected by your Divine Challenge is within range and triggers the Challenge's damage.
Effect: All enemies within 5 squares of the triggering enemy suffer the Challenge's damage as well.
NÍVEL 29 - DIÁRIOS
In the End, There's Judgement - Paladin Attack 29As you fall in battle, you let your faith smite all those who dared to challenge you.Daily - Divine, Healing, Radiant, Thunder, Implement
No Action - Close Burst 5
Trigger: You fall to zero Hit Points or bellow.
Target: All enemies within burst
Attack: Charisma vs. Will
Hit: 5d10 + Charisma modifier radiant and thunder damage and the targets are weakened (save ends).
Miss: Half Damage.
Effect: All allies within burst can spend a Healing Surge.
Final Sacrifice - Paladin Attack 29You strike your enemy, putting all your strength into the attack. You know you won't walk unscathed, but neither will your enemy.Daily - Divine, Radiant, Weapon
Standard Action - Melee Weapon
Target: One Enemy
Attack: Strength +2 vs. Fortitude
Hit: 6[W] + Strength modifier + Wisdom modifier radiant damage and the target is weakened, blinded and dazed (save ends all). For every 5 Hit Points you currently have (round down), add +1 to damage.
Miss: Half Damage, and the target is weakened (save ends).
Effect: Make a secondary attack (Close Burst 10).
Secondary Targets: All enemies within range other than original target.
Secondary Attack: Strength vs. Will.
Hit: Target is weakened (save ends) and suffers one damage for every 5 Hit Points you currently have (round down).
Miss: Target is weakened (save ends).
Secondary Effect: You immediately die and can't be resurrected until the end of the encounter.