Genasi Earthsoul Swordmage level 1 - Khabdashka Zurkumal
Força 10(0)
Constituição 16(+3)
Destreza 11(0)
Inteligência 18(+4)
Sabedoria 12(+1)
Carisma 11 (0)
Bonus to Defense: +2 Will
Hit Points: 31
Defenses:
CA 19 (17 se empunhar a arma com duas mãos)
Fortitude 14
Reflex 14
Will 13
Healing Surges per Day: 8
Trained Skills: Arcana (Int) + 9, Athletics (Str) + 8, History (Int) + 9, Endurance (con) + 10
Feats: versatile Resistance (resistance 5 to fire, cold and thunder)
Racial abilities
Ability Scores: +2 Strength, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Primordial
Skill Bonuses: +2 Endurance, +2 Nature
Elemental Origin: Your ancestors were native to the
Elemental Chaos, so you are considered an elemental
creature for the purpose of effects that relate to
creature origin.
Elemental Manifestation (Earthsoul): You gain a +1 racial bonus to your Fortitude
defense, a +1 racial bonus to saving throws, and the
earthshock power.
Earthshock Earthsoul Genasi Racial Power
The earth moves in response to your stomping foot or slapping
hand, buckling to knock your enemy to its knees.
Encounter
Minor Action Close burst 1
Target: Enemies in burst that are touching the ground
Attack: +5 vs. Fortitude
Hit: The target is knocked prone.
Class features
Swordbond
By spending 1 hour of meditation with a chosen
light or heavy blade, you forge a special bond with
the weapon. As a standard action, you can call your
bonded weapon to your hand from up to 10 squares
away.
You can forge a bond with a different blade using
the same meditation process (for instance, if you
acquire a new blade that has magical abilities). If
you forge a bond with a different blade, the old bond
dissipates.
If your bonded weapon is broken or damaged,
you can spend 1 hour of meditation to recreate the
weapon from a fragment. (This process automatically
destroys any other fragments of the weapon in existence,
so you can’t use it to create multiple copies of a
broken weapon.)
Swordmage Aegis
You can place a magical warding upon a foe, allowing
you to respond to the foe’s attacks against your allies
with a counterassault or a timely protection.
Choose one of the following Swordmage Aegis
powers. These powers are described in full below.
Aegis of Shielding: You deflect some of the damage
of an incoming attack.
Swordmage Warding
While you are conscious and wielding either a light
blade or a heavy blade, you maintain a field of magical
force around you.
This field provides a +1 bonus to AC, or a +3 bonus
if you are wielding a blade in one hand and have your
other hand free (not carrying a shield, an off-hand
weapon, a two-handed weapon, or anything else).
If you become unconscious, your Swordmage
Warding benefit disappears. You can restore it by
taking a short rest or an extended rest.
Aegis of Shielding Swordmage Feature
You create an arcane link between you and an enemy, allowing
you to blunt its attacks against your allies.
At-Will ✦ Arcane
Minor Action Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked
until you use this power against another target. If you
mark other creatures using other powers, the target is
still marked. A creature can be subject to only one mark
at a time. A new mark supersedes a mark that was already
in place.
If your marked target makes an attack that doesn’t
include you as a target, it takes a –2 penalty to attack
rolls. If that attack hits and the marked target is within 10
squares of you, you can use an immediate interrupt to reduce
the damage dealt by that attack to any one creature
by an amount equal to 5 + your Constitution modifier.
At Will power attacks
Booming Blade Swordmage Attack 1
A field of sound punishes your enemy, and the sound becomes
louder if your enemy tries to escape.
At-Will ✦ Arcane, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +6 vs. AC
Hit: 1d8 + Intelligence modifier damage, and if the target
is adjacent to you at the start of its turn and moves away,
it takes 1d6 + Constitution modifier thunder damage.
Sword Burst Swordmage Attack 1
A sweep of your sword blasts those around you with force.
At-Will ✦ Arcane, Force, Implement
Standard Action Close burst 1
Target: Each enemy in burst
Attack: +4 vs. Reflex
Hit: 1d6 + 4 force damage.
Encounter power attack
Chilling Blow Swordmage Attack 1
Your blade rips into your foe and cold pulses from the wound,
enveloping your enemy’s body in a crust of frost.
Encounter ✦ Arcane, Cold, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +6 vs. AC
Hit: 1d8 + Intelligence modifier cold damage, and the target
takes cold damage equal to your Constitution modifier
each time it attacks until the start of your next turn.
Daily power attack
Frost Backlash Swordmage Attack 1
As your enemy swings for the kill, your warding suddenly turns
to ice and lashes out at your foe with the fury of winter.
Daily ✦ Arcane, Cold, Weapon
Immediate Interrupt Melee weapon
Trigger: An adjacent creature hits you
Target: The creature that hit you
Attack: +6 vs. Reflex
Hit: 3d8 + Intelligence modifier cold damage.
Miss: Half damage.
Equipment: Leather armor, Kopesh (Khopesh +2 d8 20 gp 8lb. Axe, Heavy Blade, Brutal 1, versatile)
Character background: Arcane Student Who Saw
Too Much
You’ve received extensive arcane training, but then you learned something sinister about your teachers. What did you learn? Did you confront them, or did you flee? Are they chasing you to try to win you back into the fold, or to make sure that you don’t reveal their secrets?
Benefit: You receive a +1 bonus to saving throws to end effects that daze, stun, immobilize, or
restrain you.