Moderador: Moderadores
Wykthor escreveu:1) Sem multiclass penalty & favored class
Adventurers of all races must be adaptive to survive. They all experience different surroundings and perspectives. Favored classes serve only to reinforce stereotypes and should go.
Done and done.








- Ability bonuses are now (ability score/2)-2 instead of (ability score/2)-5 as in 3E. Thus no penalties.
"[Mike Mearls said that] one of the goals they were shooting for was not to punish characters for cool story choices--like the rogue who has a conversion experience and multiclasses into cleric. 'That's a great story,' he said, 'but the way 3E works, it makes for a lousy character'. The idea is that if you multiclass, your new abilities will be useful to a character at your level right away."
Disrupting spellcasting has been removed: "...he pointed out that it was largely a one-skill tax on PC spellcasters, and it tended to swing to extremes. Either you had your Concentration maxed and could ignore the problem, or you didn't and it was far too easy for a spellcaster to be unable to cast. Instead, you can pick up powers that can mess with spellcasting and other abilities.
Alignment will not be as tightly coupled with the system.
Os NPCS têm um parágrafo de Social Encounter, prevendo como reagirão ao usode certas skills (diplomacy, intimidation, etc)



. Concordo que wish era uma dor de cabeça em potencial, embora sentirei falta do desejo.Wykthor escreveu:Concordo que wish era uma dor de cabeça em potencial, embora sentirei falta do desejo.

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