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NOTÍCIAS D&D 4e

Mensagempor Letthull em 21 Dez 2007, 08:34

I've been trying to decide what glimpse into the D&D 4th Edition process I could share with you this month. I wanted something cool, something big, something that said "Happy holidays" to everyone in the D&D community.

So I looked around at what the team and I are working on during these last few days of the work year. James Wyatt, Mike Mearls, and I are reviewing every playtest comment, every monster entry, and every rules element, but nothing in that process seems exactly right for what I'm imagining.

I'm busy putting the finishing touches on the skills chapter, paragon paths, epic destinies, and magic items, but that stuff still needs to go through the editors before it's ready for prime time viewing.

Michele Carter, Jeremy Crawford, and Kim Mohan -- excellent editors all -- are neck-deep in the Player's Handbook, scrubbing classes and powers so that they really shine and making sure that everything synchs up from one chapter to the next. One place where they feel pretty much done (at least until James, Mike, and I come back with an adjustment based on the feedback we're reviewing) is the races chapter. Maybe something in there will satisfy my holiday spirit …

I just stepped over to talk to Andy Collins, my mechanical design and development manager (he oversees all of the mechanical game designers and developers that work on my team) to see what he thinks would make a good present. After a brief conversation, and a courtesy call to Scott Rouse to get his buy off, we're all in agreement. I'm going to share with you the first look at a D&D 4th Edition race entry. And, since it is the holiday season, what better place to start than with the elf.

In the current 4th Edition preview book, Races and Classes, we talked a bit about our approach to races. Let me add to that before you skim down to look at the elf. One of the changes that we decided on early for player character races was that we would only provide ability score bonuses. Penalties based on your choice of race are a thing of the past. We wanted to make sure each race had powers and abilities that set it apart and helped make it feel more like the race in question. We also worked on some size issues to make better sense of the various characters and their place in the world. Finally, we looked at the flavor and back story to make sure that each race had a unique role that didn't impinge on any of the other races in the game.

OK, enough with the chit-chat. Let's unwrap your present!
Elf

Quick, wary archers who freely roam the forests and wilds.

Racial Traits

Average Height: 5' 7"-6' 0"
Average Weight: 100-130 lb.

Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light

Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Perception

Elven Accuracy
Elf Racial Power

With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.

Encounter
Free Action
Personal
Effect: Reroll an attack roll. Use the second roll, even if it's lower.

Elven Weapon Training: You gain proficiency with the longbow and the shortbow.
Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
Group Awareness: You grant non-elf allies within 5 squares a +1 racial bonus to Perception checks.
Elven Accuracy: You can use elven accuracy as an encounter power.

Wild and free, elves guard their forested lands using stealth and deadly arrows from the trees. They build their homes in close harmony with the forest, so perfectly joined that travelers often fail to notice that they have entered an elven community until it is too late.

Play an elf if you want …

* to be quick, quiet, and wild;
* to lead your companions through the deep woods and pepper your enemies with arrows;
* to play a ranger, a rogue, or a cleric.

Physical Qualities

Elves are slender, athletic folk about as tall as humans. They have the same range of complexions as humans, tending more toward tan or brown hues. A typical elf's hair color is dark brown, autumn orange, mossy green, or deep gold. Elves' ears are long and pointed, and their eyes are vibrant blue, violet, or green. Elves have little body hair, but males often grow long sideburns. They favor a wild look to their hair, which is often a shaggy mass of braids.

Elves mature at about the same rate as humans but show few effects of age past adulthood. The first sign of an elf's advancing age is typically a change in hair color -- sometimes graying but usually darkening or taking on more autumnal hues. Most elves live to be well over 200 years old and remain vigorous almost to the end.

Playing an Elf

Elves are a people of deeply felt but short-lived passions. They are easily moved to delighted laughter, blinding wrath, or mournful tears. They are inclined to impulsive behavior, and members of other races sometimes see elves as flighty or impetuous, but elves do not shirk responsibility or forget commitments. Thanks in part to their long life span, elves sometimes have difficulty taking certain matters as seriously as other races do, but when genuine threats arise, elves are fierce and reliable allies.

Elves revere the natural world. Their connection to their surroundings enables them to perceive much. They never cut living trees, and when they create permanent communities, they do so by carefully growing or weaving arbors, tree houses, and catwalks from living branches. They prefer the primal power of the natural world to the arcane magic their eladrin cousins employ. Elves love to explore new forests and new lands, and it's not unusual for individuals or small bands to wander hundreds of miles from their homelands.

Elves are loyal and merry friends. They love simple pleasures -- dancing, singing, footraces, and contests of balance and skill -- and rarely see a reason to tie themselves down to dull or disagreeable tasks. Despite how unpleasant war can be, a threat to their homes, families, or friends can make elves grimly serious and prompt them to take up arms.

At the dawn of creation, elves and eladrin were a single race dwelling both in the Feywild and in the world, and passing freely between the two. When the drow rebelled against their kin, under the leadership of the god Lolth, the resulting battles tore the fey kingdoms asunder. Ties between the peoples of the Feywild and the world grew tenuous, and eventually the elves and eladrin grew into two distinct races. Elves are descended from those who lived primarily in the world, and they no longer dream of the Feywild. They love the forests and wilds of the world that they have made their home.

Elf Characteristics: Agile, friendly, intuitive, joyful, perceptive, quick, tempestuous, wild.

Male Names: Adran, Beiro, Carric, Erdan, Gennal, Heian, Lucan, Peren, Rollen, Soveliss, Therren, Varis.

Female Names: Adrie, Birel, Chaedi, Dara, Ennia, Farall, Harrel, Iriann, Lia, Mialee, Shava, Thia, Valenae.

Elf Adventurers

Three sample elf adventurers are described below.

Varis is an elf ranger and a devout worshiper of Melora, the god of the wilds. When a goblin army forced his people from their woodland village, the elves took refuge in the nearest human town, walled and guarded by soldiers. Varis now leads other elves and some human townsfolk in raids against the goblins. Although he maintains a cheerful disposition, he frequently stares into the distance, listening, expecting at any moment to hear signs of approaching foes.

Lia is an elf rogue whose ancestral forest burned to the ground decades ago. Lia grew up on the wasteland's fringes in a large human city, unable to quite fit in. Her dreams called her to the forests, while her waking hours were spent in the dirtiest parts of civilization. She joined a group of adventurers after trying to cut a warlock's purse, and she fell in love with the wide world beyond the city.

Heian is an elf cleric of Sehanine, the god of the moon. The elven settlement where he was born still thrives in a forest untouched by the darkness spreading through the world, but he left home years ago, in search of new horizons and adventures. His travels lately have brought rumors to his ears that danger might be brewing in the ancient forest, and he is torn between a desire to seek his own way in the world and a sense of duty to his homeland.

Well, there you have it. The first unveiling of a full race entry from the 4th Edition Player's Handbook. Oh, what the heck. I'm feeling generous this morning. It must be the season. Here's a racial feat you can peek at, too.

Elven Precision [Elf]

Prerequisites: Elf, elven accuracy racial power, heroic tier
Benefit: When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.

OK, I better stop here or I'll be tempted to show you the entire class chapter. Hmmm … maybe next time? Anyway, have a great holiday season and remember to …

Keep playing!

--Bill Slavicsek


Gostei da parte que eles oficialmente, se tornaram arqueiros, e de ter naturalmente Wild Step. Mas não sei... esse lance de ficar contando o movimento com quadrados, vou ter que me acostumar.
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Com escáner, e muita nostalgia.
Quer conhecer outros desenhos meus? Vai fundo, clica na imagem, não dói. :D
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Letthull
 
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NOTÍCIAS D&D 4e

Mensagempor Deicide em 21 Dez 2007, 08:59

Interessante, o deslocamento élfico agora é de 10,5m (7q ou 35 pés)
Há incontáveis séculos, houve um reino, Eussey-lah seu nome, que se estendeu por todas as terras do mundo conhecido. Esse tempo acabou quando o rei-destino, Khem, enlouqueceu e quase levou o mundo à ruína. Sete heróis e um oráculo o impediram.

Desde então, grandes heróis e vilões têm mantido o mundo girando a cada geração.


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Deicide
 
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Mensagempor PaladinoMT em 21 Dez 2007, 09:13

Agora eles (os elfos) são "Rapidos" mesmo (se os humanos se moverem a 6 quadrados)... :bwaha:

Achei deveras interessante. Mas, ainda sem base de comparação com as outras raças... :pidao:
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Mensagempor Lumine Miyavi em 21 Dez 2007, 09:21

Os elfos recebem aquilo tudo de coisas raciais? Espero que as outras raças recebam coisas equivalentes, huh...
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Mensagempor Deicide em 21 Dez 2007, 09:33

Cara, quero ser o primeiro a dizer: finalmente raça vai fazer diferença!

Eu sempre odiei o fato de que as habilidades raciais só tinham alguma importância nos primeiros níveis. Quero só ver os humanos! :pidao:
Há incontáveis séculos, houve um reino, Eussey-lah seu nome, que se estendeu por todas as terras do mundo conhecido. Esse tempo acabou quando o rei-destino, Khem, enlouqueceu e quase levou o mundo à ruína. Sete heróis e um oráculo o impediram.

Desde então, grandes heróis e vilões têm mantido o mundo girando a cada geração.


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Deicide
 
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Mensagempor SneakGuardian em 21 Dez 2007, 10:23

Elfos tolkenianos!
Song, Silence & Triumph
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Mensagempor AKImeru em 21 Dez 2007, 11:16

Elfos tolkenianos!


LOL não.

Eu espero que os humanos estejam no mesmo nivel deles. Odiaria ter que alterar o core.
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Mensagempor Lumine Miyavi em 21 Dez 2007, 11:32

Quero só ver os humanos! :pidao:


[2]

E o mais importante: parece que finalmente acabou com a besteira de elfos mestres em tudo. Finalmente. Vou acender uma vela de duzentos dias pra Wizards...
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Mensagempor psionico_drow em 21 Dez 2007, 11:37

Quero ver os Drows seguidores de Eilistraee em Forgotten Realms!!! :pidao:
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Mensagempor AKImeru em 21 Dez 2007, 11:38

E o mais importante: parece que finalmente acabou com a besteira de elfos mestres em tudo. Finalmente. Vou acender uma vela de duzentos dias pra Wizards...


Não tão rapido! Ainda não vimos os humanos. Já imaginou se os elfos forem superiores a eles?
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Mensagempor DracoDruida em 21 Dez 2007, 12:14

Penalties based on your choice of race are a thing of the past.

Eu gosto disso.
Elven Weapon Training: You gain proficiency with the longbow and the shortbow.

Mantiveram isso? Afffe!
Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).

O que seria shift?
but males often grow long sideburns

=O
Elven Accuracy
Elf Racial Power

With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.

Encounter
Free Action
Personal
Effect: Reroll an attack roll. Use the second roll, even if it's lower.

Elven Precision [Elf]

Prerequisites: Elf, elven accuracy racial power, heroic tier
Benefit: When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.

Interessante, eu gostei.
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Mensagempor Deicide em 21 Dez 2007, 12:18

Eu imagino que "Shift" é o passo de ajuste (1,5m). Antigamente você não podia fazer passo de ajuste em terreno difícil.
Há incontáveis séculos, houve um reino, Eussey-lah seu nome, que se estendeu por todas as terras do mundo conhecido. Esse tempo acabou quando o rei-destino, Khem, enlouqueceu e quase levou o mundo à ruína. Sete heróis e um oráculo o impediram.

Desde então, grandes heróis e vilões têm mantido o mundo girando a cada geração.


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Deicide
 
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NOTÍCIAS D&D 4e

Mensagempor Lune em 21 Dez 2007, 13:21

Quero ver os Drows seguidores de Eilistraee em Forgotten Realms!

CORRA! CORRA POR SUA VIDA!!!
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Mensagempor Gladius Dei em 21 Dez 2007, 14:06

Já notaram que todas as divindades citadas no artigo (Lolth e Melora) tem a denominação "god" ao invés do "goddess", que elas seriam deusas?

Será que isto está em conforme com aquela idéia de colocar as divindades um pouco mais abstratas (i.e. Bahamut sendo o deus da justiça, sendo visto como um humano entre humanos, dragão entre dragões, etc), e portanto as divindades agora não tem mais um sexo/corpo de uso mais definido/comum?
Inteligência é perceber que, daqui a dez anos, você será menos tolo.
Sabedoria, portanto, é compreender que você é um tolo agora.
Bom senso, por fim, é tentar não ser um tolo hoje.
- Desconhecido

(Gladius, tentando sempre ser menos tolo)

Gladius desencanou. Ele sabe quem ele é, o que faz, e o que foi feito à ele. Nada disso pode ser mudado. Procure uma contra-resposta, ela existe. Tenha um bom dia.

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