NOTÍCIAS D&D 4e

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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 08 Jan 2008, 15:13

Só uma pergunta, alguém sabe como os tieflings afiam aquelas porcarias de armas??? :blink:


Acho que eles agora têm rabos grandes justamente pra esconder como é que afiam aquelas armas... :bwaha:
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NOTÍCIAS D&D 4e

Mensagempor AKImeru em 08 Jan 2008, 15:15

Ou seja, pra quem queria reclamar de alguma coisa, acho que não adianta mais.



Cara isso aqui é a internet.


AGORA QUE AS RECLAMAÇÕES DE VERDADE VÃO COMEÇAR!
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NOTÍCIAS D&D 4e

Mensagempor Fëanor em 08 Jan 2008, 15:29

Exato. E coloque um sistema de magias onde ele possa fazer MAIS magias de niveis menores. E a maior parte da magia dele é mais de suporte e de fazer coisas acontecerem, os famosos "buffs" e "utility spells".

Achei que esse era o bardo.
Porque é totalmente plausivel um não combatente combater melhor do que um combatente, não é?

Combater é diferente de causar dano.
Combatente "bloca", faz manobras para segurar e impedir os inimigos de atacarem os mais frageis do grupo. O mago eu vejo como o cara que causa dano em massa, mas sem um guerreiro ou um barbaro pra segurar a barra, morre com 1 ou 2 golpes.

Só uma pergunta, alguém sabe como os tieflings afiam aquelas porcarias de armas???

Com os chifres?
"Tomorrow will take us away
Far from home
No one will ever know our names
But the bards' songs will remain"


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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 08 Jan 2008, 16:44

Oda Nobunaga escreveu:
Ou seja, pra quem queria reclamar de alguma coisa, acho que não adianta mais.



Cara isso aqui é a internet.


AGORA QUE AS RECLAMAÇÕES DE VERDADE VÃO COMEÇAR!


Eu só disse que não adianta. Mas não é à toa que 90% do conteúdo da internet é choradeira. XD
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NOTÍCIAS D&D 4e

Mensagempor AKImeru em 08 Jan 2008, 16:50

Achei que esse era o bardo.


Se você acha que o Bardo no estado que ele está no 3.5 faz mais magias que um Mago, você nunca jogou com um Bardo.

Combater é diferente de causar dano.
Combatente "bloca", faz manobras para segurar e impedir os inimigos de atacarem os mais frageis do grupo. O mago eu vejo como o cara que causa dano em massa, mas sem um guerreiro ou um barbaro pra segurar a barra, morre com 1 ou 2 golpes.


Então sua ideia de "combater" é ser um escudo ambulante para todos os conjuradores fazerem a festa?

Ridiculo! Um combatente deveria COMBATER e não servir como "amaciador".
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NOTÍCIAS D&D 4e

Mensagempor CF em 08 Jan 2008, 17:07

Fëanor, este teu combatente tá me parecendo muito com um tanque de MMO... Eu sei porque jogo com um. Não acho que o guerreiro no D&D deveria ser apenas isso.

Além do quê: o mago não é striker, é controler. Utility spells é o que será o pão com manteiga dele. Quem será o dano arcano encarnado é o Warlock.
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NOTÍCIAS D&D 4e

Mensagempor Fëanor em 08 Jan 2008, 19:25

Se você acha que o Bardo no estado que ele está no 3.5 faz mais magias que um Mago, você nunca jogou com um Bardo.

Mais magias não, mas ele é o cara das magias uteis e dos buffs.

Então sua ideia de "combater" é ser um escudo ambulante para todos os conjuradores fazerem a festa?

A sua ideia de combater é ficar só causando dano?

Fëanor, este teu combatente tá me parecendo muito com um tanque de MMO...

Mas eles já não estão baseando 4e em vários aspectos de MMOs?
"Tomorrow will take us away
Far from home
No one will ever know our names
But the bards' songs will remain"


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NOTÍCIAS D&D 4e

Mensagempor Wykthor em 08 Jan 2008, 19:37

Notícias: Uma brevíssima descrição do conteúdo Worlds & Monsters de um usuário da ENWorld que acabou de comprar o livro.

So here is a quick rundown of the table of contents which gives a pretty good idea of what's in the book.

D&D and the Birth of a New Edition (2 pages)

The Process of Re-Cration (4 pages)
Sections about reimagining monsters for 4e

The Setting of D&D (4 pages)
Sections about the Points of Light setting, and how it came about

The New Cosmology (2 pages)
Sections about an overview of the new cosmology and the end of the great wheel

The World (8 pages)

Includes sections Fallen Empires, Locations of Note, The End of Human Dominion

Dragons (6 pages)

Giants (2 pages)

The Underdark (4 pages)

The Feywild (8 pages)

The ShadowFell (8 pages)

Art Gallery (1 page)

The Elemental Chaos (12 pages)
Includes sections on Elementals, Locations of Note, and the Abyss

The Astral Sea (10 pages)

Includes sections on The Gods, Angels, Devils

The Far Realm (6 pages)
Sections on Aberrant Creatures and Mind Flayers

Staff Thoughts on 4th Edition (13 pages)
Sections about... lots of things

The Next Word (1 page)
A few words about what's coming


Fonte: http://www.enworld.org/showpost.php?p=3 ... stcount=12
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NOTÍCIAS D&D 4e

Mensagempor Mirallatos em 08 Jan 2008, 22:01

Eu não sei não, mas acho que o Guerreiro de DD4 não vai focar exatamente dano e sim manobras como Desarme e Bloqueio...
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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 08 Jan 2008, 22:52

Mais do mesmo usuário do ENWorld:

Here's a rundown on the Far Realm (which I jumped to because I'd never heard of it )

In summary, based on the fluff, it is definitely Lovecraftian but more on the 'outside and bizarre reality' side than the 'outer space' side.


The Far Realm is formally acknowledged in the cosmology, and 'is responsible for monstrosities that haunt the universe'. Specifcally, all aberrations are linked to it.

A Far Realm specific reason is suggested as a source of the conflict between the illithid and aboleth.

Perhaps taking a cue from WFRP, the Far Realm is said to 'seep in' sometimes, overlaying the landscape with an unnerving sense of dread, even distorting it, and tainting the flora and fauna. Strange new creatures emerge from this 'polluted reality' and insane practitioners sometimes 'willfully merge the natural and the obscene'

Also mentioned is that aberration is not a type. Type is now distinct from Origin - so you have Humanoids (type) with an Origin of fey (eladrin) , aberration (mind flayer), elemental (archon) , natural (man)

Finally there's a page and a half or so on the mind flayer: in short: they are essentially the same as in the previous edition just with fewer powers (taken from the set of those that most define them) that are easier and clearer to run. There are a few mechanical tidbits about mind blast and dominate each being a 'renewable power - useable once per encounter', whereas tentacle lash and grab are basic attacks backed up by situational powers 'bore into brain', 'thrall' and 'interpose thrall'

So far the book seems to be pretty close to Races and Classes in terms of value - and for me it is having the same effect: reinforcing my faith in the designers, making some things clearer in a positive way, increasing my enthusiasm for 4e. If you enjoyed R&C I'd recommend it.
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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 08 Jan 2008, 22:53

Quote:
Originally Posted by Jonathan Moyer
Hmmm, so maybe the Far Realm is not the source of star-pact warlocks?


Nothing is said about this in that section, but my feeling is that even if the Far Realm isn't the source for star-pact Warlocks, it must be a source for some Warlocks. It's a concept too cool to pass up.


Quote:
Originally Posted by Jonathan Moyer
Did they say what that was, or did they leave the source of conflict uncertain?


Well yeah they did but it's better read in context; to summarize: the aboleth want the Far Realm to consume all, the Mind Flayers would prefer to rule all.


Ou seja, os aboleth estão para os ilithid tal como os demônios estão para os diabos... :P
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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 08 Jan 2008, 22:57

Wizards of the Coast has developed a new, two-phased release structure for the Dungeons & Dragons 4th Edition System Reference Document (SRD) and Open Gaming License (OGL).
Phase One

The first phase of the 4th Edition developer materials release will be marked by the January 2008 availability of the OGL Designer’s Kit. This kit is designed for independent publishers looking to obtain early access to 4th Edition rules in order to develop compatible products to release just after the 4th Edition launch. These publishers will pay a one-time fee of $5,000.00 USD for access to the OGL Designer’s Kit, which includes first looks at the 4th Edition rulebooks, the SRD, final galleys and more.

The OGL Designer’s kit includes:

* Pre-publication versions of the 4th Edition rulebooks:

# 4th Edition Player’s Handbook
# 4th Edition Dungeon Master’s Guide
# 4th Edition Monster Manual

* Pre-publication version of the System Reference Document (SRD)
* Open Gaming License (OGL)
* License Guide
* FAQ
* Registration Card
* Updated documents as the rules are finessed and finalized
* Final galleys including typeset text and artwork
* Advanced copies of the finished core rulebooks

Developers purchasing the OGL Designer’s Kit will receive updated pre-publication versions of the 4th Edition Dungeons & Dragons core rules through the time of launch. They will also receive the right to publish OGL products on August 1, 2008, five months earlier than the general public.

Parties interested in the OGL Designer’s Kit must possess a business license and execute a Non-Disclosure Agreement prior to contract communications.
Phase Two

Wizards of the Coast will release the second phase of the developer materials on June 6th, 2008 with the free, public availability of the Dungeons & Dragons 4th Edition SRD and OGL. The SRD will be live immediately upon release. The OGL will go-live on January 1, 2009.

For further information contact linae.foster@wizards.com.
FAQ

Q: Why are you charging for the OGL Designer’s Kit?
A: We want to encourage publishers who are serious about the business of OGL publishing to create compelling, quality products to complement the hard work we’ve put into creating 4th Edition material.

In that spirit, the OGL Designer’s Kit helps to establish a minimum bar for early entry into the OGL publishing world. We feel that publishers and developers with a proven track record of creating quality products will be able to cover the cost of the OGL Designer’s Kit and continue to create new material for 4th Edition.

Q: What about new publishers that can’t afford to pay for the kit? Won’t they be left out?
A: All of the material included in the OGL Designer’s Kit will be available for free starting on June 6, 2008. Parties who find the cost prohibitive can begin developing their products at that time.

Q: Can anyone purchase an OGL Designer’s Kit?
A: Interested parties are required to possess a business license. Wizards of the Coast reserves the right to limit participation in this program as appropriate to the business.

Q: When can I start publishing OGL products?
A: Purchasers of the OGL Designer’s Kit can begin publishing their OGL products on August 1, 2008. Other publishers may begin publishing their OGL products on January 01, 2009.

Q: Why do I have to pay to publish an OGL product for 4th Edition?
A: You don’t. Starting in June, the core rulebooks will be available on shelves everywhere, and you can use those books to craft your OGL product for sale on January 01, 2009.

Q. What about the d20 license? Will that still exist in 4th Edition?
A: We are making the OGL stronger by better defining it. We’re rolling certain elements that used to be in the d20 license into the OGL, things like community standards and other tangible elements of the d20 license.


Fonte: http://www.wizards.com/default.asp?x=dn ... /20080108a
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NOTÍCIAS D&D 4e

Mensagempor Madrüga em 08 Jan 2008, 23:04

Bom, os caras têm que fazer dinheiro, né?
Cigano, a palavra é FLUFF. FLUFF. Repita comigo. FLUFF

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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 08 Jan 2008, 23:04

On January 7th, Wizards of the Coast held a courtesy call with the 3rd party publishers who had expressed close interest in gaining advance access to the 4e rules.

Attending the call were:

* Adamant Entertainment
* EN Publishing
* Expeditious Retreat Press
* Fantasy Flight Games
* Goodman Games
* Green Ronin Publishing
* Mongoose Publishing
* Necromancer Games
* Paizo Publishing
* Paradigm Concepts
* Privateer Press

On the line for WotC were Scott Rouse, Linae Foster (Licensing Manager), Sara Girard, Andy Collins, Bill Slavicsek, and Chris Perkins.

Their formal announcement can be found here, but here's what we learned from the call.

4e publisher support will be released in two phases.

Phase One is for publishers who want access to the 4e rules early. Taking a lesson from software publishers, WotC will be making available an OGL Designers Kit. This gives early access to rules and is offered to any publisher, not just the ones on the conference call. Access to the kit requires a legitimate business license, a signed NDA, and a one-time $5000 fee.

This kit will be available within a matter of weeks, as soon as several legal logistics are complete. It provides three hardcopy pre-publication versions of the three core rule books, copies of the OGL and SRD, and a FAQ. Publishers will continue to receive updates to these rules as changes are made, one in the beginning of February and possibly one in March. Publishers will also receive advance copies of the final rule books. Importantly, publishers who purchase the kit may begin selling product on August 1, 2008 – earlier than other publishers.

Phase Two is free and begins on June 6th, when the OGL goes live. Any publisher can then produce D&D supplements under the OGL, but these cannot be published until January 1, 2009.


Effectively, this means that publishers who pony up the $5000 fee get four months of advance production time for their products, can sell their products at GenCon and Christmas without a whole lot of competition, and have a five month grace period when theirs are the only 4e products available. Publishers who choose not to pay the fee will enter the market at a later date.

I took notes during the Question and Answer portion of the call, and the following Q&A comes from my notes. In some cases the information is paraphrased instead of an exact quote.

1. What's the current status of the core rules?

The Players Handbook heads to typesetting on Wednesday. The Monster Manual heads off at the end of January, and the Dungeon Masters Guide in the middle of February. Additional changes and corrections will continue to be made in the galley through the end of March, but the rules are largely complete. Lots of playtester feedback, both internal and external, has been incorporated.

2. Tell us about the 4e OGL and SRD.

The 4e OGL will contain some aspects of the old d20 license, and is more restrictive in some areas than the prior Open Gaming License. We are tying the OGL more closely to D&D. There is a free registration process, a community standards clause, enforceability clauses, and no expiration date. Phase One publishers who sign a NDA will have the opportunity to read the OGL before they pay the $5000 early licensing fee.

The 4th edition SRD will be much more of a reference document than the 3e SRD. The current edition contains almost all of the rules and allows “copy and paste” publishing. WotC would prefer to see 3rd party publishers to use their creativity and talent instead of reformatting or slightly changing pre-existing rules. As such, the 4e SRD will contain more guidelines and pointers, and less straightforward rules repetition.

The community standards clause will follow the same spirit as the current version. It will lay out in broad brushstrokes what’s appropriate and what isn’t in a D&D-compatible product. If publishers have any questions, they’re always welcome to ask WotC about specifics. This clause applies to content, and wouldn’t apply to (say) a shoddy or ugly cover. (Note that this is a rare occurrence anyways; according to Scott Rouse, there has only been one case in the last two years where the community standards clause came into effect, and that was amicably resolved.)

In any case, material that’s open under the 3.5 OGL remains open, and there will be no language in the 4e OGL to restrict 3.0 or 3.5 products.

3. How will publishers indicate 4e compatibility with D&D?

There will be no front-cover logo. There will be specific compatibility language that indicates a book is “compatible with 4th Edition Dungeons & Dragons,” or something similar. There will also be verbiage to be included in the book that includes an official “visual statement” linking the product to D&D.

WotC will work to educate distributors and the market about D&D-compatible products, but expects publishers to help educate consumers as well.

4. Will subsequent core releases be promptly added to the SRD?

Subsequent content will be added when it is Open Source.
(In my opinion, Scott Rouse sounded a little abashed when he added that subsequent rules would be added more promptly than 3rd edition rules were. That's probably a good sign for publishers who want to utilize rules and monsters from subsequent releases.)

5. Under Phase One, how are rules distributed to freelancers?

A company’s NDA covers their agents and contractors. As such, any freelancer for a publisher is legally bound by their NDA. The pre-release rules will be three copies of a physical document (although WotC is flexible on the quantity, and may provide more copies if necessary.) Companies working together as partners only pay one fee.

6. Can 3rd party publishers get involved with Gleemax or DDI?

Publishers are welcome to have a product support page in Gleemax. At this stage, plans to integrate 3rd party publisher support in the DDI have not reached beyond the discussion phase.

7. With the OGL tied more closely to D&D, how would that impact the future impact of games like Spycraft or Mutants and Masterminds – games that in 3e used the core d20 concept but diverged radically from D&D?

The new version of the OGL isn’t as open-ended as the current version. Any 4e OGL product must use the 4e PHB as the basis of their game. If they can’t use the core rule books, it won’t be possible to create the game under this particular version of the OGL.

Future versions of the OGL, including a 4e d20 Modern version, may make certain games possible where they weren’t before.

8. Does the NDA prevent publishers from announcing that they are participating in Phase One?

Absolutely not. They’re free to promote their involvement.

9. Will the Phase One program make subsequent releases (the PHB 2, for instance) available to publishers more quickly?

No, it won't. The program only applies to the games’ launch and the first three core books. However, we will likely allow Phase One developers to distribute free 4e material on Free RPG Day, and to show (but not sell) sample books at Origins.

10. Who's the contact person for publishers interested in Phase One?

Linae Foster (linae dot foster at wizards dot com) is WotC’s contact person for purchasing or learning more about the OGL Developers Kit.
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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 08 Jan 2008, 23:12

A princípio eu achei tosquíssima essa estória do SRD 4E ser vago e abreviado. Me pergunto que diabos vai de fato sobrar nele. Depois, me ocorreu que, embora seja tosco do ponto de vista de quem ficou acostumado com as regras todas de graça, o fato é que ainda existem os SRDs 3.0 e 3.5 aí e eles continuam livres do jeito que sempre foram. Muito do que a 4E promete bebeu de fontes alternativas como Iron Heroes e True20, existe sempre trocas de idéias, além dos pontos evolutivos naturais que todo mundo acaba atingindo (como a condensação e enxugamento das perícias, que praticamente todo sistema d20 alternativo vinha trazendo); logo, imagino que não será difícil replicar boa parte do conteúdo mecânico da 4E sem incorrer em processos por plágio. Considerando também que a maior parte do conteúdo derivado já costuma ignorar o DMG e o MM, remetendo ou reinventando só o PH, não vejo muita crise. O material independente pode usar os métodos oficiais, fechados, para montar os monstros, encontros, campanhas etc. sem precisar mencionar as regras que orientaram essa composição. Será chato não ter mais SRDs pra citar na hora de discutir regras no fórum, mas vamos sobreviver.
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