A tiny tidbit concerning the rampant speculation regarding the relationship between the elves and the eladrin mentioned on the official site: EN World member Mouseferatu (Ari Marmell, whose name you'll see on Tome of Magic and Heroes of Horror) suggested that: "Perhaps the eladrin known to dwell amongst mortals are simply the weakest of their kin, the fey that interact most frequently with the material plane. In other worlds, places with strange names like Arcadia and Arborea, far more alien eladrin, with powers beyond those comprehensible to mortals and strange titles like "ghaele" and "bralani," are said to dwell."
Michele Carter, RPG Senior Editor, replied: "You're a smart guy, Ari."
Make of that what you will!
EDIT
Notícias no dia da independência
* Illumians, warblades, or warmages haven't been gotten to yet.
* Warlords don't get much by way of ranged attacks; as a wizard, however, the same character gets a couple of decent ranged area attacks per encounter.
* The warlock opened a fight with two things: a "Mire of Minauros" which dissolved a couple of vampires, and an acidic bog. It appears that he did both these things in the first round.
* A wizard attack, a "once-per-day scorch" blasted three opponents who were lined up in a row.
* There's a warforged paladin, whose damage resistance protects against psychic damage and poison damage.
Será que warforged serão uma das raças novas, junto com eladrin e tiefling?
"Damage Resistance" será o novo termo de "damage reduction"?
"Poison damage?" Será que venenos voltarão a infligir perda de HP (em raras exceções isto não ocorria no 3E)?
E mais:
* Multi-classing: "any combo, any level, always works."
Espero que sim!
* Action points are core. Do different stuff than Star Wars force points and Eberron AP.
A.P são muito populares, mas me pergunto se essa diferença dos de Eberron foi citada só para comparar as regras das 2 edições (e quando sair o Eberrron 2009 irão utilizar a mesma regra) ou se eles prevêem que os action points do CORe serão diferentes dos de Beberrão. (acredito na 1a hipótese)
* Social interactions: Multiple checks between multiple characters (including back and forth) for a single social interaction, instead of a single roll as now.
* There was also a comment about scaling the non-caster classes up, while scaling the caster classes (specifically the wizard) back.
Champagne, alguém
?* New multi-classing rules..
* The races/classes lists the have been appearing on the boards are 78-82% right.
O que significa que uma ou duas classes e/ou raças nas apostas estão erradas. SABIA que essa seria a volta da raça + Classe: Thoul Non-Thief-Thief do OD&D
* Apparently there are people who were under the delusion that 3e could not possibly be improved!
OU preferem não pensar numa nova edição, inseguros com inovações.
* No work on encumbrance yet: "I don't think we even have weapon weights yet."
* Heroic, paragon, epic tiers are "not hard-edged boundaries", so a 9th-level character isn't all that different from a 11th-level character, but there are some mechanical differences. "The mechanics are informed by what tier you're in, but it's not a major change by any means."
* Monks and bards are described as "fifth wheels".
Xiii..
* Iconic non-combat monster abilities are still in. E.g., mind flayer's iconic abilities aren't going away.
* Advancing monsters by hit dice? "Kind of... It's more of an art and less of a science."
Conheço este papo.
Modo cínico pessimista ON
"Não temos uma mecânica certa e eliminamos a estratificação inteligível do MM 3E em troca de mais liberdade para ficarmos mais a vontade na criação, mesmo que custe a customização caseira para os mestres"
Modo cínico pessimista OFF
* Do you have a better mechanic for turning undead? "Yes!"
Não fico surpreso. Será que agora ocorrerá divine/holy damage em vez de destruição?


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