NOTÍCIAS D&D 4e

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NOTÍCIAS D&D 4e

Mensagempor Youkai X em 06 Fev 2008, 12:57

Vendo agora novamente essas novas regras caseiras (epsecialmente essa de tirar 20 e acordar de novo) me fez lembrar de Rurouni Kenshin, quando o Kenshin levanta quando deveria estar morrendo no chão desmaiado na luta contra Shishio. Realmente gostei desssa regra dar a possibilidade de alguém acordar dessa maneira e de tudo ser mais ins´tavel. Melhor até do que as regras que eu tava usando antes. Mas ainda manterei a parte da condição de 0 PVs ser mantida até uma quantidade de PVs negativos igual ao Modificador de Constituição do personagem e do teste para ele não cair no chão com essa condição.
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NOTÍCIAS D&D 4e

Mensagempor Torneco em 06 Fev 2008, 21:43

Eu usaria essa regra nova, só que contaria que de -1 a -10 o personagem está na mesma condição de 0 pvs. Apresuntado mesmo ele ficaria quando caísse pra esse valor mais 1/4 dos pvs. Vcs acham que ficaria legal?
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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 07 Fev 2008, 00:59

Originally Posted by Stephen Schubert
Super Weekend
Posted By: WotC_Shoe, 2/5/2008 6:10:34 PM

I find that my available free time gets sucked away during the NFL season, especially so during January when playoffs and the Super Bowl take up many of the waking hours of weekend days. But the time invested in observing this season paid off this past weekend, as the championship game did not disappoint. Of course, I had no emotional or monetary investment in either team (though I would have bet the giants to cover, with the under), so I was happy to watch a great game with a fantastic finish (sorry, Pats fans). Now if the Seahawks or Broncos had been involved, it would have been more of a mood-altering experience, one way or another.

I had a couple dozen people over for the game, though most of those were more interested in socializing and watching the commercials than the game itself. It's sort of weird that the Super Bowl is the only show where people don't want to fast-forward through the commercials. I mean, sure, these commercials are generally designed to sell by entertaining -- so much so that I don't remember which products were associated with most of the commercials -- so I can respect the potential entertainment value of such commercials. And with 100 million people watching, the advertisers are getting the most eyeballs they can hope for. But the lasting impressions are of a baby that has realized that clowns are creepy, there's a movie called Wanted that I might want to see this summer, and the A8 looks verry nice...

The rest of my weekend included a resumption/restart of my monthly D&D game. As we've been using playtest material for quite a long time now, the monthly game has suffered from what feels like a constant state of flux. Each month's session has begun with an hour or more of updating characters and (re)discovering mechanics. At least now the rules are getting more settled, and the changes for next month will be minimal (at least for the PCs). Since they were reworking PCs anyway, I had them level up, and fast-forwarded the campaign out of the dungeon that few of them remembered (since it had been 2 months since this group's prior session). Peter Schaefer also joined us, filling out the group size to 6 PCs, and in the process was exposed to the sorts of people that I've had to deal with since my college days.

After the requisite updating of characters, I decided that we'd get the PCs mixed up into some action directly, and let bits of the backstory and hints of the plot filter out through a few combat encounters. The scene was set in a gloomy, web-strewn copse of trees near the barricaded road leading from the quaint little hamlet of Adonburg. Without much warning, the heroes were beset by ettercaps and their spider allies (which, while technically Medium, were still quite huge - have you ever seen a man-sized spider? if you did, would you be freaked out?) I used a couple tricks of the ettercaps to try and catch the party in webs, at the very least slowing down their movement while the spiders worked on the peripheral targets like the rogue, cleric, and wizard. The tide turned right after the eladrin wizard teleported back a few squares to create some space while lining up some burst spells, as one of the ettercaps charged out after him -- which then caused the dragonborn warlord to step out of the webs, charge at the ettercap, power attack, and proceed to crit with her high-crit vicious axe, adding 3d12 to her max damage on the crit and slaying the ettercap outright. The very next round, she repeated the feat, charging back into the fray and eliminating yet another foe. Take note, as this will become a theme.

After the fight, the PCs discovered that the ettercaps had been instructed by a nearby dragon to waylay travelers on the road, with some mention of the people of the quaint hamlet Adonburg being much more dangerous than they seemed. So the PCs set off to do battle with this dastardly dragon, or at the very least take some loot from its lair. Along the way they found a group of lizardfolk in the midst of some religious rite to Tiamat. Sensing this was Bad (tm), the party proceeded to charge on in and disrupt this most-likely-vile ceremony. The biggest threats of the lizardfolk were the elite blackscale and his pet rage drake "Fluffy". Very quickly, battle was joined, as the fighter and the warlord rushed forward to take on the lizardfolk priest while the rest of the party tried to work on the blackscale that had charged their ranks. The rage drake has a neat mechanic where his accuracy and damage go up when he's bloodied. I was very much looking forward to a couple of rounds of massive hits, when suddenly the dragonborn warlord once again spun her axe down with another natural 20, and this time on a power that let an ally take a basic attack on the same target. The rage drake went from near-bloodied to all-dead in the course of those two die rolls. A couple rounds later, the blackscale also suffered a devastating crit from that vicious axe, as he fought to avenge his slain pet and companion. The battle, once again, was won.

Finally, the black dragon came to investigate -- to sum up a rather lengthy combat, the party once again was victorious, despite the dragon doing everything it could to mitigate attacks on it. It tried fighting within its globe of darkness (that it could see through, but not the PCs), and tried to set up its breath weapon to hit all the PCs (it's first breath was wimpy, though, as I rolled naught above a 7 or 8 on the attack rolls). It was ready to use its immediate breath when it became bloodied, but a readied action on the part of the paladin was able to daze the dragon, preventing it from using immediate actions. And finally, it had planned to fly away back to its lair once it was dropped to 25-30% of its hit points. That final plan was likewise ruined when you can guess what happened -- the dragonborn warlord once again swung down her mighty greataxe and rolled the mighty 20, this time with a daily power, dealing nearly 60 points of damage to the draconic foe, who was then finished off by a magic missile or some other less significant attack.

It was fun, however, even as my dragon's plans unraveled. After all, there's nothing that says the dragon's mate (or mom) couldn't be waiting back in its lair...

The interesting thing is that we've been developing a pile of magic items the past couple of weeks, and we had set the vicious weapon as an ok weapon property, but not one of the best properties available. After all, if its net effect is about +3 damage per plus of the weapon, and it only occurs on crits, then it probably isn't nearly as good as the weapon that lets you do +1d10 damage when you hit once per encounter. But when the wielder rolls 6 natural 20's on only around 20 total rolls, its clear that the variance of this ability can provide a bit more extreme results. Sure is a lot of fun to use though.
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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 07 Fev 2008, 01:05

Como [url="http://spellrpg.com.br/forum/viewtopic.php?f=12&t=894&start=0&st=0&sk=t&sd=a"]eu esperava[/url], parece que vai ser uma jogada de ataque para cada alvo, diferente de SWSaga que você só faz uma jogada contra todos os alvos na área:

it's first breath was wimpy, though, as I rolled naught above a 7 or 8 on the attack rolls


Ainda não entendi o que ele quis dizer com a propriedade vicious dar um bônus líquido de +3 no dano por bônus da arma, se o machado causa 12+3d12 de dano no crítico, e ele nem estava contando ainda o fato de que isso só se aplica em 5% dos ataques.
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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 07 Fev 2008, 17:58

Carnaval produtivo!

http://www.wizards.com/default.asp?x=grz

Balhannoth
Large Aberrant
AC 27, Fort 26, Ref 22, Will 25
HP/Bloodied 80/40

Mind Flayer
Medium Aberrant
AC 26, Fort 20, Ref 23, Will 25
HP/Bloodied 80/40

Ice Archon
Medium Elemental Humanoid (Cold)
AC 36, Fort 33, Ref 31, Will 29
HP/Bloodied 117/58
INIT +21, SPD 6
Senses Perception +13
Resist cold 25
ATTACKS: [Basic Melee Sign] Warhammer +23 vs. AC, 1d10+9 + 5 cold AND Slowed 1 rd
Relentless Strike +4 atk and +10 dmg to Slowed
ABILITIES: Icy Ground Adj squares difficult terrain, cold creatures not affected
STR +18 (28) CON +13 (18) DEX +16 (24) INT +10 (12) WIS +13 (18) CHA +10 (12)


Edit: Inferindo pela Força, o nível presumido do Ice Archon é 18.
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NOTÍCIAS D&D 4e

Mensagempor Wykthor em 07 Fev 2008, 18:49

E agora a Amazon baixou o preço do D&D gift set:

http://www.amazon.com/gp/product/0786950633
Victor Caminha

Co-autor de "Mítica - Desbravando o Oriente"

Arquivos de Mítica: Cosmologia do cenário, Errata de "Mítica - Desbravando o Oriente"

Bestiário: Sentinela Nacarita, Druhak, Centauro da Lua Nova (Lápito), Kurapsu
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NOTÍCIAS D&D 4e

Mensagempor Natsuiro em 07 Fev 2008, 19:03

Argh!
Eu achei que tava conseguindo acompanhar... mas onde diabos eu perdi o que significa "Bloodied"?!
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Mensagempor WillDice em 07 Fev 2008, 19:13

Natsuiro escreveu:Argh!
Eu achei que tava conseguindo acompanhar... mas onde diabos eu perdi o que significa "Bloodied"?!

Ah, essa faz tempo... basicamente, você está "bloodied" quando chega a metade de seus pontos de vida.

Isso é apenas um marcador da sua situação. Há poderes que você só pode usar se estiver bloodied, ou em um inimigo bloodied.
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NOTÍCIAS D&D 4e

Mensagempor Natsuiro em 07 Fev 2008, 19:53

Ah, eu não estou acompanhando desde o começo mesmo...
=b

E ÓH, Limit Breaks? õ_o
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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 07 Fev 2008, 20:57

Alguns poderes interessantes dos previews de Dungeon of Dread:

Chillborn:
* Imune a Veneno
* Vulnerável 5 a Radiante
* Slam: +13 vs CA; 15 + 5 dano por frio E Followup
* Followup: +10 vs Fort; Imobilizado (Mov 0)
* Ice Reaper: Dano +5 frio contra inimigos Imobilizados, +5 frio adicional se outra criatura Fria estiver entre 5 quadrados desta criatura.

Human Fighter:
* Confidence-Building Strike: +13 vs CA; Dano 15; Ataque +1 acumulativo ao errar
* Death Blow (1/encontro): Somente alvo Bloodied, +13 vs. CA; Dano 30; RECARREGA quando esta criatura tornar um inimigo Bloodied

Cleric of Pelor:
* Shining Mace (básico): +15 vs CA; Dano 15 radiante
* Combat Healing: Sempre que um aliado vivo dentre 5 quadrados fizer uma jogada de ataque direto de 16+ natural, ele cura 15 PV.
* Aura de Radiância: Aliados dentre 5 quadrados ganham +5 Dano radiante a ataques diretos.

Everfrost Ranger:
* Bloody Critical 18+: Acertos críticos contra alvos Bloodied em jogadas de ataque de 18+ natural.
* Two-Weapon Slash (básico): +12 vs CA; Dano 20
* Whirlwind of Steel (1/encontro): Ataque cada inimigo adjacente uma vez; +10 vs CA; Dano 25
* Frost Longbow: (nearest) +10 vs CA; Dano 10 +5 frio
* Counterattack (1/encontro): Imediatamente após um inimigo adjacente acertá-la com um ataque direto, esta criatura pode fazer um ataque básico contra esse inimigo (Ataque +2).
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NOTÍCIAS D&D 4e

Mensagempor ShinRyuu em 07 Fev 2008, 20:58

Wykthor escreveu:E agora a Amazon baixou o preço do D&D gift set:

http://www.amazon.com/gp/product/0786950633


Uau, baixou MUITO! :pidao:

Edit:

Caracas, fiquei feliz agora! Tinha encomendado os 3 livros básicos, ficou por U$ 85,71, pagando frete de 3 itens. O gift set sai na mesma data e vai dar U$ 72,79 porque vai contar 1 frete só e o desconto também foi melhor por 1 ou 2 dólares. Economizar U$ 12,92 sempre me cai bem. :cool:
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ShinRyuu
 
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NOTÍCIAS D&D 4e

Mensagempor Kinn em 07 Fev 2008, 22:13

Vou querer ler quando chegar, Shinryuu :victory:
Qual a previsão?

Estou, como sempre animado com as novidades (exceto a perda do srd e open game license)
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NOTÍCIAS D&D 4e

Mensagempor Styker em 08 Fev 2008, 00:14

Ainda um pouco sobre a nova regras de PV´s, decidi usá-la. Hoje em minha partida acabou havendo um problema, um jogador possuia um feat diehard (o frenzied berseker) e outro jogador estava teimando comigo que ele deveria ficar em pé combatento até os -41 (que era quando ele realmente morria), eu disse que não, pois isso seria tornar o feat bem poderoso (+31 pvs de certa maneira) e que o feat continuaria com o mesmo efeito (até os -10) o que não prejudicaria o jogador de maneira alguma, pois ele já usava o feat assim. O que voces acham?


off: Shinryu, quanto ficou o frete e impostos?
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Homens de Verdade não precisam de justificativa para matar coisas – a necessidade é óbvia.
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NOTÍCIAS D&D 4e

Mensagempor Natsuiro em 08 Fev 2008, 00:37

Adicionou regras, tem q modificar as que já existem.

Fica injusto parar no -10, mas não precisava chegar nos -41. -20, qm sabe?
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Natsuiro
 
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NOTÍCIAS D&D 4e

Mensagempor Letthull em 08 Fev 2008, 00:53

* Death Blow (1/encontro): Somente alvo Bloodied, +13 vs. CA; Dano 30; RECARREGA quando esta criatura tornar um inimigo Bloodied


Omg! Execute???
Me desculpem a audácia, mas a comparação com WoW é inevitável...
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Com escáner, e muita nostalgia.
Quer conhecer outros desenhos meus? Vai fundo, clica na imagem, não dói. :D
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