Meu colega e parceiro de campanha Markustay organizou recentemente um FAQ sobre tudo o que temos de 100% factual sobre Forgotten Realms na 4ª Edição. Com autorização dele, estou postando-a aqui (e a estarei traduzindo na medida que o tempo livre existir).
Vale lembrar que a lista contém spoilers de alguns novels, portanto estejam avisados. E também vale ressaltar que o intuito da lista é ser um FAQ, portanto peço que mantenham os comentários no mínimo possível (ou abram tópicos para discutir assuntos do FAQ
)Sempre que houverem atualizações (novas revelações do Rich Baker, da EN World, do Greenwood ou do site da WotC, eu abrirei um post para indicar o que será atualizado).
Abraços
P.S.: Torneco, que tal abrir um de Eberron também, para nos mantermos a par das (poucas) mudanças do cenário?
Regions
Faerûn Proper:
Aglarond - Something happens to the Simbul, but otherwise unknown
Altumbel - Unknown
Amn - Unknown, except for loss of Maztican colonies
Anauroch - Shade Empire asserts more control, desert begins to recede
Baldur's Gate - City has grown exponentially, a major interacial metropolis
Border Kingdoms - Unknown
Calimshan - Unknown
Chessenta - Western portion same as Chondath, replaced with Abeiran land of Shyr, a kingdom of Genasi
Chondath - Becomes the 'Changing Lands', with Earthmotes and morphing terrain
.. Chondalwood - a confusion of ravines and floating junglemotes, some sailing free, others webbed to lower jungle regions by thick vines and vegetation.
Chult - broken off from continent, most likely an island chain
Cormanthor - Kingdom of Elves
Cormyr - grows into an empire, and extends control east and south
.. Helmlands - Still Wild Magic, but it has grown and is filled with "towering Redwoods"*
.. Farsea Swamp - Swamps have become one, and are filled with Batrachi ruins
.. Hullack Forest - Claimed by the Eldreth Veluuthra (?!)
.. Realm of Wailing Fog - A mist-shrouded region between the Thunderpeaks and Hullack Forest
.. Thunderpeaks - It appears Mountains of Glass now connect the northern part of the range with the southern
Dalelands - Still exist, but somehow seperate within the confines of Cormanthor
Damara - Unknown (possible tie to Bahamut)
Dambrath - Unknown; disruption of the Underdark Drow
Dragon Coast - Unknown
Erlkazar - Unknown, attacked by 'flying fortress' sometime between 3e-4e
Evermeet - Unknown, but something is definately happening here (NDAs mentioned)
Great Dale - Unknown
Great Rift - Still there, but has suffered somewhat
Halruaa - Gone, massive magical backlash destroys the region, but some survive and become mercenaries
Hartsvale - Unknown, but changes in giants means changes here, most likely
High Forest - Unknown
High Moor - Unknown as of 1479 DR, but most likely a 'city' will be there
Hordelands - Unknown, still no word on the fairly new Kingdom of Yaïmmunahar
Impiltur - Unknown
Lake of Mists (Raumathari) - Unknown
Lake of Steam - Unknown
Lantan - Unknown
Lapaliiya - Desconhecido, mas grandes mudanças ao sul e ao Leste significam grandes mudanças lá também.
Luiren - Nothing yet, but expect 'something' to allow the Hin to become more 4e-ish
Luskan - Obliterated... AGAIN (may be back by 1479, though)
Many Arrows - Orcs still around, and still suffering 'growing pains' a century later
Moonsea - Unknown, but Zhents still active
Moonshaes - Broken into smaller Human Kingdoms, Fey return
Mulhorand - Nothing specific, but something major
Murghôm - Nothing specific, but it is getting a lot more attention in 4e (two pages!)
Narfell - Unknown
Narjara - it's still around in 1479, and it's a significant problem for some of the nearby lands
Nelanther - Unknown
Nimbral - Unknown
Pelvuria - Unknown
Rashemen - Unknown, but WILL be effected by Thay's condition
Raurin - Although Darkvision alludes to a return of the Imaskari to the surface, still an unknown in 4e
Samarach - separado do continente, possivelmente destruído
Savage Frontier - Relatively Untouched, like Swordcoast
Sea of Fallen Stars - Water Level has gone down, large portions drained into the Glimmer Sea below
Sembia - Controlled by the Empire of Netheril (Shades)
Semphar - Unknown
Sespech - becomes the Plaguewrought Lands, where folks can gain 'Spellscars'
Shaar, The - Split by a HUGE rift leading into the Underdark
Shaareach - Missing; last seen 2nd edition
Shining Lands - Unknown
Silver Marches - Still exists (called Luruar again), otherwise unknown (Drizzt mentions it)
Songfarla - Unknown, may not be detailed until Gnomes become PC race
Sossal - Unknown
Swordcoast - Relatively untouched
Sothillisian Empire - Capital Murannheim (former Murann) - last report had them allying with Amnish forces against the Tlincallis of Oaxatupa
Tashalar - If survived, an island
Tethyr - Unknown, but RB has alluded to some changes
Tharsult - Unknown
Thay - Becomes a spectacularly high plateau, making it an even more distant (epic?) 'adventure area'
Thesk - Unknown
Thindol- separado do continente, possivelmente destruído.
Threskel - Unknown, but Tchazzar had designs on it
Turmish - Becomes xenophobic, lots of 'pilgrims' travelling through to the Plaguelands
Ulgarth - Unknown
Underdark - More accessable
Unther - GONE, has become the Dragonborn Kingdom Tymanther
Utter East - Unknown
Vaasa - Ruled by warlocks tied to a mysterious primordial entity
Vast, The - Unknown
Veldorn - Nothing, as usual
Vilhon Reach - becomes the 'Vilhon Wilds', Jaamdath Cities exposed
Waterdeep - Statues do some damage, otherwise unknown (but appears to be Okay)
Other lands and Realmspace:
Abeir - Another 'world', that at one time was 'closer' to Toril
Anchorome - Will be getting some much-needed coverage by Ed Greenwood
Kara-Tur - Still there, but mostly ignored
Katashaka - Unknown
Malatra - Unknown
Maztica - Completely gone and replaced with something else
Myrmidune - Unknown
Osse - Unknown
Selûne - The illusion hiding the moon's habitability has failed
Zakhara - Still there, but completely ignored
The Sphere - Condition of other worlds and 'The March' unknown
The Divine
The Gods:
Azuth - Last seen "reeling into the Astral Plane"
Bane - Goes (Hard)core
Bahamut - * Need Info *
Cyric - Imprisoned
Deep Duerra - Slain by Clangeddin
Eilistaree - absorbs Vhaeraun, unknown status as of 1479 (something bad happens to her good followers)
Gorm Gulthyn - Dead
Gruumsh - merging with Talos (I think)
Haela Brightaxe - Dead
Helm - Dead, killed by Tyr over Tymora
Ilmater - Becomes Jack Tripper, and moves into Brightwater (:P)
Laduguer - Killed by Moradin
Lathander - becomes Aumanator
Lolth - Becomes Greater Power
Mystra - Dead, murdered by Cyric
Nobanion - Exarch Druid, but subject to change
Savras - Dead
Selûne - re-absorbs her portion of Mystra, considered the same power as Sehanine Moonbow in 4e
Shar - Still around and causing trouble
Siamorph - Move to Brightwaters
Sune - Definately still around (given the 1384 events in GHotR), and quite possibly rising in influence
Set - Rise in power, possibly god of Mulhorand or Thay
Tiamet - * Need Info *
Torm - rising in power and influence in 4e
Tyr - role greatly diminished in 4e
Velsharoon - Last seen "reeling into the Astral Plane"
Vhaeraun - absorbed by Eilistraee
The Realms:
City of Brass - More focus on it, located in the Elemental Maelstrom now
Demonweb Pits - Its own plane now
Dweomer Heart - Gone
Elemental Maelstrom - Combination of the Elemental Planes and the Abyss
Far Realms - tied more closely to the Cosmology, may be major story-line
Feywild - Realm of Faerie (the Fey)
Great Tree - Gone, new (core) Cosmology taking root
Great Wheel - No longer the 'center of the Universe', but still accessable
Nine Hells - Relatively unchanged
Shadowfell - The Plane of Shadows combined with the Negeative Energy Plane
Sigil - Still exists, but changes Unknown
Bloodwar - No longer paramount to Demons & Devils, 'Loths become Demons
Dramatis Personae
People:
Blackstaff Arunson - Sacrificed himself to save others, most definately permanently dead
Bruenor Battlehammer - Dead
Drizzt - Alive and more 'angsty' then ever
Elminster - Still alive but nearly insane
Fzoul - Unknown (I think)
Halaster - 'Dead', soul shattered
Khelben Arunson - the real one is still living in GH, AFAIK

Manshoon - At least one of him is still alive
Seven Sisters - Syluné definately gone, others most likely
Szass Tam - Around, but status unknown
Vangerdahast - Alive, but very different
Zalaznar Crinios - Becomes a very mean tree (Darktree Treant) and follower of Malar
Organizations/Groups:
Bregan D'aerthe - Unknown
Casin Cu Calas - new, anti-Orc terrorist group for 4e
Cult of the Dragon - Sammaster Dead, although cult may continue operation
Eldreth Veluuthra - Operating out of the Hullack Forest now
Emerald Enclave - pretty much gone
Harpers - still around
Heralds - Unknown
Iron Throne - Power shattered, at least four leaders assasinated, existance in 1479 doubtful
Moonstars - re-absorbed back into the Harpers
Obould's Horde - Becomes the Kingdom Of Dark Arrows
Order of Blue Fire - A group of 'experimenters' located in the Spellscarred Lands
Pirates - Unknown, although the 'Fallen Stars' variety may be hard-pressed for sailable waters
Red Wizards - still around but changed
Rundeen - Unknown
Sorority of the Silver Fire - Unknown if Sammaster's death affected this organization's goals
Twisted Rune - Unknown
Uthgardt - Still around, but wandering further west
Zhents - Still around
Magic
Spell Schools - Gone
Dead Magic Zones - Still around
Shadow Weave - absorbed back into the Shadowfell (only 90% sure about that one)
Weave - Gone, replaced by the 'Arcane Power Source'
Wild Magic Zones - even more prevalent then before
Power Sources - take the place of spell schools, Spheres, divine patrons, etc
Cerulean - is the new 'Blue'
Races
Aboleth - Have some sort of Kingdom (Abolethic Sovereignty) and shake things up
Dragons - Color has little to do with alignment in 4e
Drow - Raça separada agora, jogável e sem Ajuste de Nível.
Dwarves - reunited with their Dark brethren
Elves - become divided into the Eladrin and Wood Elves
Fey'ri- não será uma raça jogável de início (possibilidade de sair no DDI)
Genasi- raça jogável com sua própria região chamada Shyr, em Chessenta oriental.
Giants - become more 'Elemental'
Gnomes - considered 'monsters' ATM, not a PCR at the outset
Halflings - Unknown, but become 'Swamplings' in core
Illithid - have a war with the Dwarves, otherwise unknown
LéShay - Fey Creator Race, or at least a part of it
Orcs - Have their own Kingdom, become more 'civilized'
Phaerimm - Nearly completely wiped out
Shadar-Kai - Fey race living in the Shadowfell
Sharn - Many become 'something else', but as of now there are still plenty left
Tiefling- raça jogável com seu próprio reino - onde quer que seja
















