Half Celestial Human (Battle Sorcerer 6/Monk 2/Enlighten Fist 10)
Size & Type: Medium Outsider (Human, Native, Dragonblood)
Hit Dice: 18d8+216(274)
Iniatitive: +4
Speed: 55ft/ Fly 60ft (Good),
Armor Class: 41 (Nat +1, Bracers +8, Def +5, Dex +4, Cha +10, MK +4, -1 Flaw) Touch: 32, Flat: 41
Base Attack Bonus/Grapple: +12/+24
Attack: Unarmed Strike +24 (3d8+12) or Claw +24 (1d6+12)
Full Attack: (Flurry of Blows +22/+22/+18/+13(3d8+12) plus 2 Claws: +17 (1d6+6)
Space / Reach: 5ft/5ft
Special Attack: Flurry of Blows, Spells, Ki Strike (Magic), Fist of Energy (Burst), Arcane Fist, Spell-Like abilities, Smite Evil,
Special Qualities: Evasion, Summon Familiar, Monk abilities, Arcane Rejuvenation, Hold Ray, DR 10/Magic, Keen Senes (Darkvision 60ft), Resistance: Acid, Cold & Electricity 10, Daylight, Immunity: Disease, SR 28, Diamond Soul
Saves: Fort: +25 Ref: +21 Will: +20 (+4 vs Sleep, Paralysis & Fire Effects, +4 vs Poison)
Abilities: Str: 34 Dex: 18 Con: 32 Int: 12 Wis: 10 Cha: 30
Skills: Concentration +29, Diplomacy +15, Intimidate +16, Jump +17, Knowledge (Arcana) +16, Listen +15, Profession (Fisherman) +15, Spellcraft +6, Spot +17, Tumble +19,
Feats: (B)Magic in the Blood, (M)Stunning Fist 16/day, (M)Unarmed Strike, 1st-Draconic Heritage (Gold), (B)Draconic Claw, (B)Acertic Mage, (M)Deflect Arrows, 3rd-Practice Spellcaster (Battle Sorcerer), 6th-Combat Casting, 9th-Sun School, 12th-Dragon Cohort, 15th-Improved Natural Weapon (Unarmed Strike), 18th-Fireblood Line,
Flaw: Vulnerable (-1 AC), Slow
Environment: Any
Organization: Group 2-6
Challenge Rating: 21
Treasure: Standard
Alignment: Lawful Good
Advancement: By Character Class
Level Adjustment: +2
Spells Per-Day: Spell DC's 20+Spell lv
5/8/8/7/7/7/6/3
Spells Known: 8/4/4/3/3/2/1/1 Caster lv 18
0th-Detect Magic, Read Magic, Prestidigitation, Mending, Detect Poison, Dancing Lights, Acid Splash, Touch of Fatigue
1st-Jump, Ray of Enfeeblement, Grease, Shield, *Hypnotism
2nd-Wings of Cover, Listening Lorecall, Cat's Grace, Wraith Strike, *Pyrotechnics
3rd-Dragonskin, Greater Magic Weapon, Greater Mighty Wallop, *Tongues
4th-Rebuking Breath, Dimension Door, Stoneskin, *Fire Shield
5th-Dragon Breath, Draconic Polymorph, *Cloud Kill
6th-Starmantle, *Summon Monster 6 (Elementals and Outsiders with Fire Subtype only)
7th-Greater Teleport, *Delayed Blast Fireball
Spell-Like abilities DC's 20+Spell lv, Caster lv 19
All 3/day: Protection from Evil, Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease, Dispel Evil, Holy Word, Holy Aura, Hallow, Mass Charm Monster, Summon Monster 9 (celestials only,)
Equipment: 760,000 remaining: 2,200
64,000 Bracers of Armor +8
13,000 Monk's Belt
25,000 Vest of Resistance +5
36,000 Amulet of Health +6
36,000 Gauntlets of Orge Power +6
36,000 Cloak of Charisma +6
137,500 Manual of Str
137,500 Manual of Con
137,500 Tomb of Cha
50,000 Ring of Protection +5
40,000 Ring of Freedom of Movement
12,000 Boots of Speed
1,800 Hat of Disguise
2,500 Eyes of the Eagle
30,000 Orange Ioun Stone
This is a better build than the original one i posted and is ECL 20 which means its alot more reasonable. It uses the Book of Exalted Deeds LA for Half Celestial, and one FR Regional Feat (Magic in the Blood) for the extra uses of Spell-like abilities (might take a house rule but it should be legal.). This build combines some aspects of BoF3 and 4 Ryu.
Example: Using Draconic Polymorph you can assume the forms of other Dragons with a additional Str and Con increase which depending on the Creature picked (in some cases a dragon wont do) you can assume the forms that best fit the forms in BoF3, like Dread Linnorm for Tiamat form, or Juvenile Red Dragon for Fire Gene Dragon Form, Juvenile Radiant for Kaiser Dragon, ect ect. However this may be kind of suboptimal considering how strong the base form is, this is where it most resembles BoF4 Ryu, if you've played the game then you know that his Dragonized form is pretty cool looking and that he almost never turns into a full dragon except when using a breath weapon even then he turns back as soon as that is over (RP element). I gave him spells that could make him a good gish I suppose, but Prismatic Spray covers the 3 elements he controlled in BoF4 (Earth, Wind and Fire), Dimension Door + Sun School covers his cool animation of Disappearing and Reappearing infront of the Enemy for one attack. (though you can't instantly teleport back though since you still have a move action I guess you could tumble back.) You get your breath weapon from the Dragon Breath Spell, and if your using the Complete Divine version then you have a variety of breath weapons to chose from (5), Though the elements are limited, unless you wanna use the evil dragon breaths, You can hover in mid air like BoF4 Ryu due to good manuverability, Everything else is just to help him survive should he go into epic lvs.