por ShinRyuu em 17 Mai 2008, 23:54
Mais crunch dos caras que armaram esquema com distribuidor e folhearam os livros:
The PHB lists several ways to generate your character.
1. Array 9 to 16 (I don't have exactly which numbers, but only one of any number)
2. Point Buy (10 in five stats, 8 in sixth. 25 points to buy up from that, I don't remember the costs.)
3. 4d6 drop the lowest
An older white dragon has a sphere of super cold around it that does 30 pts of cold dmg every round. And anyone IN The sphere gets cover from those outside of the sphere. So basically melee can whale away every round...but they get flashfrozen, while ranged are getting penalties to attack.
Green is pretty nasty too. They have a poison attack, and if you get two poison counters you're out of the fight (can not attack) until you get unpoisoned.
Oh, and before I forget...Storm giants are crazy as well. They have a sphere around them (3 squares I think) where the "elemental storms" are going crazy constantly....in that effect take 20 dmg, it's considered difficult terrain, and they get cover from outside.
Warlords possuem algo idêntico à Healing Word do clérigo.
Oh yeah, this very cool epic attack that again did big melee dmg (7w + strength) and "routes" the enemy...every enemy in a burst (I think it either 10 or 5) is forced to move 1 square per INT bonus of the warlord AS THE WARLORD DIRECTS. I think that's called "Own the Battlefield."
There is an ability that lets a rogue run past his enemies, provoking AoO. The trick is, that they don't hit him...they HAVE to hit themselves!
There is an ability that allows the rogue to jump on the enemies back, and begin to garrote them as a grapple. If they can hold the grapple for 3 rounds, the target falls over unconscious. Additionally, enemies trying to knock him off, have a solid chance of hitting their comrade.
There is an ability that if the rogue hits you when you're bloodied, it does 7[w] damage and crits on a 17+.
All of the above were 15th level abilities.
Yeah, the "main" person starting a ritual must have the ritual caster feat (which wizards and clerics get for free). As far as I can tell ANYONE can assist after that though...it specifically mentions that other players helping (the ritual assistants I think it called them) can contribute to the casting of the ritual by helping with skill checks or spending healing surges if the ritual requires them. So again, they're trying to make it more of a team effort.
There are lots of the old spell lists coming back as rituals. And you can have level one rituals...Animal Messenger was level 1 I believe (numbers on this may be a bit off, again I was rushing) 50 gold to learn and 35 gold to cast...you can whisper a few words to random small harmless woodland creature and they'll take your message somewhere in range.