Keith Baker comenta as Raças da 4E

Venha trocar idéias sobre os mais variados sistemas de RPG e seus cenários.

Moderador: Moderadores

Keith Baker comenta as Raças da 4E

Mensagempor Elven Paladin em 15 Jun 2008, 16:40

Do Livejournal do Keith Baker ( http://gloomforge.livejournal.com/11787.html#cutid1 ):

Let me start off with the standard disclaimers. I'm not going to go into detail here. I'd like to; we've got lots of cool ideas in the works, and I'll admit that I never liked the eladrin until we hit on our current story for them. But this isn't the place for those details, all the more so because until the 4E Eberron books go to print, anything could change. Even with the limited level of detail I am going to provide, this is not canon. And even if it was, don't let that stop you from doing your own thing. If you think it's cool to turn the Aereni into eladrin, do it. If you want to give the eladrin a floating cloud continent, do it. WE aren't going to do either of those things, but hey, knock yourself out. But if you are interested in canon, I'd keep an eye on DDI. We've already seen the warforged; if the full Eberron eladrin story is going to come out early. I'd expect it to be there.

Anyhow, let's talk races.

Warforged. The warforged have just gotten a full player-race treatment in Dragon, complete with flavor, racial feats, paragon paths, and equipment. So warforged are good to go.

Shifters. The Monster Manual provides basic info on the Longtooth and Razorclaw shifters. It's enough to make shifter PCs, and I've got one in one of my games right now. It works fine. Hopefully the shfiters will get a similar DDI treatment to that of the warforged, and you'll see feats that capture a broader range of their old abilities. But even without all the bells and whistles (and who among us will bell the shifter?), they are a playable race as stands.

]Changelings. Likewise, the MM gives basic changeling (well, doppelganger) data. The default is +2 Int/+2 Cha - IE, great fey warlock - but as a house rule, I've allowed changelings to go +2 Dex/+2 Cha as their ability modifiers. I've always seen them as more rogue than wizard. They're fairly straightforward as written, but I'd hope to see a DDI article to give them more depth (or write one - I did write The Complete Guide to Doppelgangers, after all!).

Now, a question that's come up with the relationship between changelings and doppelgangers. As stands, they are two words for the same thing. It's basically a level of trust and hostility. I'm worried that a doppelganger has replaced the mmayor; while Dek the changeling is a decent fellow, even if that gray skin is creepy. Use the word you want to use. As a random factoid, the original Eberron proposal didn't actually have changelings; it just had doppelgangers as a base race, using a Savage Species-style level progression to gain access to their full abilities. Changelings came out of the desire to just have a simple, LA +0 race. So the current model is actually closer to the original. I'd like to see some racial feats and paragon paths that draw out some of the old doppelganger ideas we all remember, but there will be time for that.

Kalashtar. Not happening any time soon. If you want kalashtar NPCs, I'd look at the psionic abilities of the mind flayers and gith for ideas. But at the moment, they aren't around for PCs.

Gnomes. They're still in Zilargo, and their knack for stealth is a boon for agents of the Trust. The MM entry is works just fine. I let 'em spend feats to be able to use prestidigitation or ghost sound, because to me those are a big part of Zilargo (and it lets a Trust agent whisper a warning into the ear of a would-be criminal... steering them from an unwise course so you never have to get into conflict). But that's a me thing - I'm not saying it's balanced, and I'm certainly not saying it's going to be in the 4E Eberron books. In any case, I've got a gnome wizard in one of my games, and he's been having a fine time.

Half-orcs. Right now, there's no rules for half-orcs. You can take the kalashtar route and hang back from making half orc PCs. You could make your own half-orcs. Or you could make a "half-orc" by using a human or an orc, and simply describe the character as showing clear signs of his heritage - if human he may have grayish skin, prominent teeth, etc. Looking specifically to a human, use his ability bonus on either Strength or Constitution; use his racial feat on something like Toughness or Power Attack; and use his racial skill training on something like Intimidate, Athletics, or Nature. Bingo - half-orc.

I believe that covers the OLD races. Looking to the new races...

Tieflings. I can't talk about the full history of the tiefling in Eberron - it's just not the right time. I know that's frustrating for those of you planning to make tiefling characters, but you'll have to come up with your own story (there's certainly a lot of good ideas out there) or be a tiefling of mystery. However, what I can do is point back to what's already been said in 3.5 sources. Tieflings do exist in Eberron. They're rare in the civilized world, but not unknown. And they are most common in the west - notably Droaam and the Demon Wastes.

Dragonborn. Novels and such have already pointed to the presence of dragonborn in Argonnessen. However, Argonnessen is going to remain as mysterious and offlimits in 4E as in 3E, which means you aren't going to have a steady stream of PCs from Argonnessen. "Oh, yeah, I was hangin' with the Conclave the other day, and one of the Eyes of Chronepsis, she says 'Wasssup!', and I say..." No no no. But where dragons have ventured beyond Argonnessen, you might find dragonborn. That's all I'll say for now - but the point is that you do have dragonborn in Khorvaire, albeit in small numbers. One of the PCs in my playtest game (and bear in mind, this is before I even started talking with WotC about Eberron 4E, so don't take this as official) is a dragonborn paladin of the Blood of Vol, whose ancestors fought alongside the original Emerald Claw in the war in which the line of Vol was erradicated; his ancestors immigrated to Lhazaar and later to Karrnath along with the elven exiles. Again, don't expect us to suddenly say "Karrnath is crawling with Vol-loving dragonborn" - but it's an example of how you could find a few around.

Eladrin. We're standing by what we said in 3.5: Eladrin are denizens of Thelanis. Again, there's a big story here we'll reveal in time, but for the moment, just bear in mind that Thelanis is one of the easiest planes to move to and from. Obviously you've got the Twilight Demesne in the Eldeen Reaches, but any manifest zone will do when the time is right. Perhaps you came during the Last War and lost your heart to a human, or simply to their cause. Perhaps you are an exile, doomed to wander the mortal realms until you can solve an unsolvable riddle or find the livewood staff holding the soul of your betrothed. Perhaps you are a trickster wishing to test your wiles on tyhe dull-witted people of Khorvaire. There's lots of options to choose from... and while we have other things in the shadows, none of these would contradict the larger scheme. As with the Dragonborn and Tieflings, eladrin aren't common in Khorvaire, but neither are they unknown - though you'd probably end up being mistaken for an elf most of the time.

Now, I know lots of people expected us to make the Aereni into the eladrin. Why didn't we? Well, if it was our intention, we could have made the Aereni and Tairnadal separate races in the first place; goodness knows 3.5 had enough elven subraces, and we kept them one race under that. The difference between the Aereni and the Tairnadal is supposed to be purely cultural. They share common ancestors, and have taken different paths to compensate for the tragic loss of those ancestors. The Aereni now seek to preserve their heroes through necromancy; the Tairnadal, through martial and religious devotion. But both stretch back to the same roots... and as has been noted in a few places, it's possible for a youth from the south to head north to join the Tairnadal, or for a Tairnadal to turn his back on his people and join the Aereni. The eladrin are similar to elves, and their may be good reason for that - but they are a different race, while the Aereni and Tairnadal are simply different cultures.

Now you may be saying "But the elf makes a great ranger, while the eladrin is clearly an awesome wizard - aren't the Aereni all about magic?" The Aereni ARE accomplished at the arcane arts, sure. But you don't HAVE to have a +2 racial Int modifier for that to be the case. When it comes to min-maxing, it's not the best choice. But hey, while you might not be able to match that tiefling wizard in terms of pure Int, with your Wisdom and Dexterity modifiers, you can excel at your wand or orb mastery.

Beyond that, however, in my opinion the Aereni aren't the best wizards in the world. They're good at the arcane arts. They've developed impressive stuff. But in my opinion, they're stuck in a rut; they haven't really accomplished much NEW magically over the last few thousand years, especially when you set them next to the achievements of the Twelve. Airships! Warforged! Eternal Wands! And that's just in the last century. Elven magic is ancient and impressive - but innovation is not their strong suit. On the other hand, the Aereni have one innovation no one else has matched: the creation of a true divine force, in the Undying Court. It is this power that has allowed them to hold off the might of Argonnessen; and so it is the field of the divine where their true power lies. That means it's their clerics you should really watch out for... which means Wisdom, and that elves have.

Which is a long way of saying the Tairnadal have great rangers, the Aereni have mighty clerics, and the elf race works for both - and that's how we're leaving it!

And at this point, I'm going to sign off for at least a few days. I know that you'd all like more information on this and other topics, but frankly, I have paying work I need to get to! Obviously there's lots of questions remaining, such as how to handle dragonmarks. That one isn't a question I can answer for you right now, but I've seen lots of people developing homebrew ideas on the WotC boards and elsewhere, so if you need dragonmarks now see what people have come up with. The word is that the artificer will be in DDI next month, and hey, my article on Mordain's domain should be coming up on Dragon any day now - so enjoy those, and good luck overcoming the obstacles that remain in your way!
"Eu não sou católica, mas considero os princípios cristãos - que tem suas raízes no pensamento grego e que, no transcorrer dos séculos, alimentaram todas as nossas civilizações européias - como algo que uma pessoa não pode renunciar sem se aviltar" Simone Weil

When you decide to grant power to government, start by thinking "What powers would I allow the government to have over me if I knew that my worst enemy in the world was going to be in charge of this government?" - Hastings & Rosenberg.
Avatar do usuário
Elven Paladin
 
Mensagens: 2059
Registrado em: 25 Ago 2007, 14:25

Keith Baker comenta as Raças da 4E

Mensagempor Lune em 16 Jun 2008, 01:13

Eu realmente tinha imaginado que eles fariam Aerenal = eladrin e Valenar = elfo, mas o Keith realmente me convenceu de que não seria a melhor opção. Fico curioso quanto ao que vão fazer com os tieflings, eu estou interpretando eles como os sakah, as crianças demoníacas que nascem com alguma frequência nas Demon Wastes.

Quanto aos dragonborn...
QUE dragonborn? :cool:
Imagem

Imagem
Avatar do usuário
Lune
 
Mensagens: 2737
Registrado em: 27 Ago 2007, 18:01
Localização: Brasília - DF

Keith Baker comenta as Raças da 4E

Mensagempor AKImeru em 16 Jun 2008, 03:18

Kalashtar. Not happening any time soon. If you want kalashtar NPCs, I'd look at the psionic abilities of the mind flayers and gith for ideas. But at the moment, they aren't around for PCs.



BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKEEEEEEEEEEEEEEEEEEEEER!

Basicamente ele chegou e falou

"Ei Oda, sabe aquelas duas raças que você gosta?

DANEM-SE ELAS! KEKEKEKEKEEKE"
Avatar do usuário
AKImeru
Coordenador da seção de Card Games, Wargames e Miniaturas
 
Mensagens: 5972
Registrado em: 25 Ago 2007, 00:54

Keith Baker comenta as Raças da 4E

Mensagempor Eltor Macnol em 16 Jun 2008, 08:31

Dragonborn e tieflings extremamente raros ao invés de saírem de trás das moitas? Kalashtar foram pra PQP?

Ufa. Eu estava com medo que as raças fossem a pior parte da transição de Eberron pra 4E. Desse jeito parece que vai ficar jogável. :cool:
ImagemImagem Gmail/gtalk/MSN: gilnei.nh ahoba gmail.com
Imagem@Macnol ImagemFacebook ImagemGoogle Reader
Imagem
Avatar do usuário
Eltor Macnol
Administrador
 
Mensagens: 6691
Registrado em: 17 Ago 2007, 17:42
Localização: Novo Hamburgo - RS
Twitter: http://twitter.com/Macnol

Keith Baker comenta as Raças da 4E

Mensagempor Nibelung em 16 Jun 2008, 10:13

Artífice na próxima Dragon. :pidao:

Elgin vai poder ir pra 4E. Aí só fica faltando o Dante.
Imagem
Avatar atual: Gokai Red
Imagem
Em tradução: Capítulo 14: Gênio
SPOILER: EXIBIR
Gostaria de lembrar a todos que King Bradley destruiu um tanque de guerra com uma espada e uma granada.
Avatar do usuário
Nibelung
Coordenador da seção D&D Online
 
Mensagens: 3976
Registrado em: 25 Ago 2007, 01:47
Localização: Caratinga - MG
Twitter: @nibelung

Keith Baker comenta as Raças da 4E

Mensagempor Hermes em 16 Jun 2008, 11:09

Eu achei que tudo que ele postou tem muito sentido. Os Kalashtar realmente só devem ser incluidos em Eberron quando houver algum suporte psionico no sistema, coisa que hoje não existe.

Até agora o que ele colocou fez muito sentido para mim.
Avatar do usuário
Hermes
 
Mensagens: 198
Registrado em: 05 Dez 2007, 13:13

Keith Baker comenta as Raças da 4E

Mensagempor Torneco em 16 Jun 2008, 13:30

Eu também gostei da opinião dele. Realmente, creio que o problema dos Kalashtar na 3a edição é que eles eram muito ligados ao psiquismo, ficando praticamente inviável usá-los com outras classes, então, eu gostaria que fizesse uma raça legal e mais genérica em termo de poderes.
Avatar do usuário
Torneco
 
Mensagens: 1976
Registrado em: 25 Ago 2007, 14:23

Keith Baker comenta as Raças da 4E

Mensagempor Youkai X em 16 Jun 2008, 17:12

Então pra mesa de Eberron ser adaptada pra 4E só faltam adaptar mesmo magias de invocação e teleporte do Dante?

Ps: Poisé, depois de dias sem computador eu consegui ao menos fazer meu notebook pegar internet.
Avatar do usuário
Youkai X
 
Mensagens: 4506
Registrado em: 29 Ago 2007, 16:26
Localização: Manaus, no não-mundo

Keith Baker comenta as Raças da 4E

Mensagempor Lune em 16 Jun 2008, 17:14

Teleporte tem bastante, só as magias de invocação que realmente ficam faltando. E realmente fazem falta, porque sem elas o grupo fica completamente sem Defender...
Imagem

Imagem
Avatar do usuário
Lune
 
Mensagens: 2737
Registrado em: 27 Ago 2007, 18:01
Localização: Brasília - DF

Keith Baker comenta as Raças da 4E

Mensagempor Torneco em 16 Jun 2008, 17:49

Imagino que caso a gente adaptasse os personagems pra nova edição, o grupo teria que ficar sempre distante dos inimigos.

Mas gostei de saber que o artífice vai voltar logo. Eu fiquei imaginando, eu acredito que ele possa ser algum tipo de líder arcano, pois ele pode ter muitas habilidades pra encantar o equipamento do grupo, fornecendo vários bônus, enquanto e razoávelmente decente em combate corpo a corpo.
Avatar do usuário
Torneco
 
Mensagens: 1976
Registrado em: 25 Ago 2007, 14:23

Keith Baker comenta as Raças da 4E

Mensagempor Lune em 16 Jun 2008, 18:00

Mas gostei de saber que o artífice vai voltar logo. Eu fiquei imaginando

Pois é, eu também, mas ainda não faço a mínima idéia do que vão fazer com o artificer em uma edição onde os itens mágicos têm importância reduzida, usos limitados e ainda por cima sem metamagia.

Mas sei lá, pelo menos aquele Epic Destiny do Artifact Master era pra lá de batuta, então tenho esperanças.
Imagem

Imagem
Avatar do usuário
Lune
 
Mensagens: 2737
Registrado em: 27 Ago 2007, 18:01
Localização: Brasília - DF

Keith Baker comenta as Raças da 4E

Mensagempor Elven Paladin em 16 Jun 2008, 18:06

Fico curioso quanto ao que vão fazer com os tieflings, eu estou interpretando eles como os sakah, as crianças demoníacas que nascem com alguma frequência nas Demon Wastes.


Não creio, os Tieflings já eram citados no Player´s Guide to Eberron como descendentes entre humanóides e seres abissais de ao menos 6 planos ( assim como os Aasimar ), e levando em conta a possível história dos Eladrins na 4E, eu creio que tanto Eladrins quanto Tieflings serão possíveis "Visitantes Planares".

Aliás, como os Elfos de Eberron terão Fey Origin, sendo que a origem deles nunca foi particularmente associada a Fadas/Thelanis Court ?
"Eu não sou católica, mas considero os princípios cristãos - que tem suas raízes no pensamento grego e que, no transcorrer dos séculos, alimentaram todas as nossas civilizações européias - como algo que uma pessoa não pode renunciar sem se aviltar" Simone Weil

When you decide to grant power to government, start by thinking "What powers would I allow the government to have over me if I knew that my worst enemy in the world was going to be in charge of this government?" - Hastings & Rosenberg.
Avatar do usuário
Elven Paladin
 
Mensagens: 2059
Registrado em: 25 Ago 2007, 14:25

Keith Baker comenta as Raças da 4E

Mensagempor Lune em 16 Jun 2008, 18:11

eu creio que tanto Eladrins quanto Tieflings serão possíveis "Visitantes Planares".

Previsível e sem graça, mas plausível, realmente me parece uma estratégia mais provável que a minha solução dos sakah.

Aliás, como os Elfos de Eberron terão Fey Origin, sendo que a origem deles nunca foi particularmente associada a Fadas/Thelanis Court ?

Imagino que eles vão arrumar isso no fluff. O próprio Keith comentou que o fato dos Eladrin serem tão parecidos com os elfos deve ter alguma explicação: "The eladrin are similar to elves, and there may be good reason for that"...

Na verdade, como nunca comentaram a origem dos elfos, não seria particularmente difícil dizer que eles eram seres de Thelanis que vieram ao plano material e acabaram escravizados pelos gigantes, por exemplo.
Imagem

Imagem
Avatar do usuário
Lune
 
Mensagens: 2737
Registrado em: 27 Ago 2007, 18:01
Localização: Brasília - DF

Keith Baker comenta as Raças da 4E

Mensagempor Skar em 16 Jun 2008, 18:26

Eu só achei legal a colocar os dragonborns como algo raro e gostei da história q foi feita pra colcoar ele na campanha.

Eu só quero ver como vão ficar as dragonmark na 4e
"I am free from all prejudice, I hate everyone equally."

“Tudo com moderação, incluindo a moderação.” Harvey Steiman

"Alcohol is like love. The first kiss is magic, the second is intimate, the third is routine. After that you take the girl's clothes off." - Raymond Chandler

Frases legais e aleatórias.
Avatar do usuário
Skar
 
Mensagens: 1957
Registrado em: 17 Dez 2007, 19:40

Keith Baker comenta as Raças da 4E

Mensagempor Iron Man em 17 Jun 2008, 15:21

Olá pessoal

Oda Nobunaga escreveu:BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKEEEEEEEEEEEEEEEEEEEEER!

Basicamente ele chegou e falou

"Ei Oda, sabe aquelas duas raças que você gosta?

DANEM-SE ELAS! KEKEKEKEKEEKE"

Oda eu concordo contigo em NÚMERO, GÊNERO e GRAU. Putzgrila como podem acabar com os Kalashtar? Uma das raças com melhor fluff do cenário? Só por que não há regras para os poderes psiônicos? Palhaçada! UMA GRANDE PALHAÇADA!!!

E tenho dito.

Até mais
Eu posso a tecnologia superior! Canhão de prótons disparar!!!
Avatar do usuário
Iron Man
 
Mensagens: 145
Registrado em: 29 Ago 2007, 18:20

Próximo

Voltar para Sistemas e Cenários

Quem está online

Usuários navegando neste fórum: Nenhum usuário registrado e 3 visitantes

cron