Mudanças no Beberrão 4E:
We are planning to advance the timeline 2 years. As Keith has said, our reasons for doing so are primarily story-driven: We want the opportunity to introduce new villains, to mix things up so that players who know all the secrets of the world have some new things to discover, and to bring the setting in sync with 4E D&D. One of the driving conceits of the setting has been, "If it exists in D&D, it's in Eberron," and since D&D is changing, Eberron will change . . . to some extent.
I don't think that timeline advancement will change the tone of the world. The Treaty of Thronehold will be two years more distant in the past, but the shadow of the Last War will loom just as large over the political landscape—quite possibly more so.
An example of the changes:
An example: We've revealed that tieflings are in the new Player's Handbook. Well, they've long been a part of D&D, and they're thus a part of Eberron (see Player's Guide p. 123). The rules for playing a tiefling are in the 3.5 MM. So we don't need to do much to make sure tieflings are as playable in Eberron as they are in core D&D—just make sure they're playable as adventurers. They're not suddenly going to overrun the world, form a new dragonmarked house, or have a nation of their own.
Finally, a comment on novels being canon:
A note on novels: No, we're not ever going to make a blanket declaration that all the Eberron novels are canon, as if we could somehow say that you must reflect every novel we publish in your campaign. That said, Keith and I are both actively writing novels, and we both have an interest in having our novels reflect the changes coming down the pike for the world. It would be almost impossible for me to continue working on my trilogy and on Eberron 4E at the same time without some cross-fertilization going on, and I've chatted with Keith a few times about directions he's taking in his current novels to make sure we keep things in line. I meet regularly with folks in our book department to keep on the same page, and they'll be actively involved in the design of Eberron 4E as well. So I hope for more synergy between novels and RPG products, and maybe some articles on D&DI that would help you incorporate stuff from the novels in your game if you want to. But a blanket declaration of canon? No.
. Deixando meu chiste de lado, é bom ver que Eberron terá uma transição muito mais suave para a 4ª Edição, eliminando, talvez, os imprestáveis Monges e Gnomos de seu cenários ( Doomsaying Mode activated ) 




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