Adorei o fluff do warlock. Torço para que o eldritch blast seja mais decente na 3E. Estou apostando no meu primeiro PC 4E ser um tiefling shadowy warlock
. Já na manobra do guerreiro, eu realmente não gostei do nome.Novidades. No blog do Rich Baker (http://forums.gleemax.com/showpost.php? ... stcount=21), além da manobra do guerreiro, há uma informação sobre a segunda aventura:
This week I'm starting to work on a new D&D adventure, codenamed H2 (because it's the second adventure we're coming out with for heroic-level characters, the folks who are level 1-10).
(...)
even more ironically, I think I've got good reason to feature duergar in the story.
Neste tópico da ENWorld (http://www.enworld.org/showthread.php?t=209393 ) cita-se:
on a german message board a poster claims to have a 4e miniatures stat card.
He says the ability scores are now printed in the format "+7 (19)".
An ability score of 19 has now a modifier of +7. An ability score of 14 oder 15 has a modifier of +5.
There are no negative modifiers anymore.
Perhaps now every third ability point increases the modifier by one?
0: 0
1-3: +1
4-6: +2
7-9: +3
10-12: +4
13-15: +5
16-18: +6
19-21: +7
...
Link do post em alemão: http://forum.dnd-gate.de/viewtopic.php?t=16400
Neste playtest ( http://www.wizards.com/default.asp?x=dnd/drpr/20071012a), há um detalhe sobre o meio-elfo:
Peter Schaefer is a developer at Wizards and is playing a half-elf fighter named Wilbur Hammermeister (urgh!) He is a skilled and heavily armored fighter who has a penchant for provoking people despite any supposed half-elf social acumen.
Realmente torço para que este social acumen seja ÚTIL e não recaia na síndrome do meio-elfo-diplomata-raça-meia-boca-da-3E.
Na ENWorld, esse playtest também é comentado em três pontos:
- Quite a few reference to what appears to be skills use - "knowledge of this land", observation in a "sense motivey" kiind of way, struggling to see what's going on from the middle of a crowd.
- Reference to a specific knowledge of arcane transformations - this could be a specific knowledge skill like Knowledge (arcane), or could be akin to a Spellcraft check.
- The fighter controlling movement of his foes (será que habilidades do Knight do PHII estarão disponíveis dentro do martial power source?)
Finalmente, no blog do Chris Thomasson (http://forums.gleemax.com/showthread.ph ... st14055058)
I got to run a dragon this session. Pretty cool. It's the most complex monster to run so far, but hey, it's a dragon. And it's still soooo much easier than running a 3.5 dragon. I had all sorts of fun goodies to play with, including a surprising use of a breath weapon that almost killed the rogue. He keeps running out in front of his defenders and almost getting gakked. Although this time, the rogue's player had to leave the room, and his companions maneuvered him right into the breath weapon area. Good times. One crit later, and he was laid out bleeding to death.
A facilidade em usar dragões já foi citada anteriormente, mas uso surpreendente do breath? O que será isto?
Lucky for him the ranger (again!) rolled some clutch attacks along with some timely spells from the cleric and good defender play from the paladin, and they killed the dragon before it could get any more of them. Oh, and there was some wizard there too. All this was after the rogue had scampered across the room and skewered the kobold priest hiding in the safety of cover (or so he and I thought). So no PC deaths again. If this weren't a playtest, I might think I need to make the death rules a little less forgiving. Nah, who am I kidding. I'd just have dropped a second dragon in their laps!
Clutch attacks, de acordo com gíria americana reportada na ENworld significa oportuno, conveniente ( = "timely"). Além disso cita-se o uso de classes para kobold (nenhuma grande surpresa). Em adição, o autor chegou a brincar com a idéia de tornar mais rígida as regras de morte. Será que esta brincadeira foi apenas uma leve frustração pela sobrevivência do grupo ou realmente as regras de morte no 4E ficaram mais suavizadas?
Oh yeah, bears beat ass. Eat it, paladin! And I still need to lay the hurt down on the ranger. He's getting cocky. I can tell. I'm just waiting for an encounter with a flying monster that deals +20 damage against rangers. I'll have to mention that idea to the design team.
Fico me perguntando o que pode causar +20 de dano especificamente em rangers









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