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Suddenly, the rules weren't all that important anymore. We didn't argue about who had the best rule system, we argued about who had the best World. So now, instead of filling up a two hundred and forty-eight page book with rules, game designers are filling it up with a World and skimming over the rules. In fact, they're producing so much World, that it can't fit in one book.
GoldGreatWyrm escreveu:Suddenly, the rules weren't all that important anymore. We didn't argue about who had the best rule system, we argued about who had the best World. So now, instead of filling up a two hundred and forty-eight page book with rules, game designers are filling it up with a World and skimming over the rules. In fact, they're producing so much World, that it can't fit in one book.
AKImeru escreveu:http://www.rpg.net/news+reviews/columns/wickoct99.html
Um artigo interessante sobre nostalgia.
Silva escreveu:AKImeru escreveu:http://www.rpg.net/news+reviews/columns/wickoct99.html
Um artigo interessante sobre nostalgia.
Excelente artigo.
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